/* ======================================== * ChromeOxide - ChromeOxide.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __ChromeOxide_H #include "ChromeOxide.h" #endif void ChromeOxide::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double bassSampleL; double bassSampleR; double randy; double bias = B/1.31578947368421; double intensity = 0.9+pow(A,2); double iirAmount = pow(1.0-(intensity/(10+(bias*4.0))),2)/overallscale; //make 10 higher for less trashy sound in high settings double bridgerectifier; double trebleGainTrim = 1.0; double indrive = 1.0; double densityA = (intensity*80)+1.0; double noise = intensity/(1.0+bias); double bassGainTrim = 1.0; double glitch = 0.0; bias *= overallscale; noise *= overallscale; if (intensity > 1.0) { glitch = intensity-1.0; indrive = intensity*intensity; bassGainTrim /= (intensity*intensity); trebleGainTrim = (intensity+1.0)/2.0; } //everything runs off Intensity now while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; inputSampleL *= indrive; inputSampleR *= indrive; bassSampleL = inputSampleL; bassSampleR = inputSampleR; if (flip) { iirSampleAL = (iirSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount); iirSampleAR = (iirSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount); inputSampleL -= iirSampleAL; inputSampleR -= iirSampleAR; } else { iirSampleBL = (iirSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount); iirSampleBR = (iirSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount); inputSampleL -= iirSampleBL; inputSampleR -= iirSampleBR; } //highpass section bassSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) ); bassSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) ); //overdrive the bass channel if (flip) { iirSampleCL = (iirSampleCL * (1 - iirAmount)) + (bassSampleL * iirAmount); iirSampleCR = (iirSampleCR * (1 - iirAmount)) + (bassSampleR * iirAmount); bassSampleL = iirSampleCL; bassSampleR = iirSampleCR; } else { iirSampleDL = (iirSampleDL * (1 - iirAmount)) + (bassSampleL * iirAmount); iirSampleDR = (iirSampleDR * (1 - iirAmount)) + (bassSampleR * iirAmount); bassSampleL = iirSampleDL; bassSampleR = iirSampleDR; } //bass filter same as high but only after the clipping flip = !flip; bridgerectifier = inputSampleL; //insanity check randy = bias+((rand()/(double)RAND_MAX)*noise); if ((randy >= 0.0)&&(randy < 1.0)) bridgerectifier = (inputSampleL * randy)+(secondSampleL * (1.0-randy)); if ((randy >= 1.0)&&(randy < 2.0)) bridgerectifier = (secondSampleL * (randy-1.0))+(thirdSampleL * (2.0-randy)); if ((randy >= 2.0)&&(randy < 3.0)) bridgerectifier = (thirdSampleL * (randy-2.0))+(fourthSampleL * (3.0-randy)); if ((randy >= 3.0)&&(randy < 4.0)) bridgerectifier = (fourthSampleL * (randy-3.0))+(fifthSampleL * (4.0-randy)); fifthSampleL = fourthSampleL; fourthSampleL = thirdSampleL; thirdSampleL = secondSampleL; secondSampleL = inputSampleL; //high freq noise/flutter section inputSampleL = bridgerectifier; //apply overall, or just to the distorted bit? if the latter, below says 'fabs bridgerectifier' bridgerectifier = inputSampleR; //insanity check randy = bias+((rand()/(double)RAND_MAX)*noise); if ((randy >= 0.0)&&(randy < 1.0)) bridgerectifier = (inputSampleR * randy)+(secondSampleR * (1.0-randy)); if ((randy >= 1.0)&&(randy < 2.0)) bridgerectifier = (secondSampleR * (randy-1.0))+(thirdSampleR * (2.0-randy)); if ((randy >= 2.0)&&(randy < 3.0)) bridgerectifier = (thirdSampleR * (randy-2.0))+(fourthSampleR * (3.0-randy)); if ((randy >= 3.0)&&(randy < 4.0)) bridgerectifier = (fourthSampleR * (randy-3.0))+(fifthSampleR * (4.0-randy)); fifthSampleR = fourthSampleR; fourthSampleR = thirdSampleR; thirdSampleR = secondSampleR; secondSampleR = inputSampleR; //high freq noise/flutter section inputSampleR = bridgerectifier; //apply overall, or just to the distorted bit? if the latter, below says 'fabs bridgerectifier' bridgerectifier = fabs(inputSampleL)*densityA; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; //max value for sine function bridgerectifier = sin(bridgerectifier); if (inputSampleL > 0) inputSampleL = bridgerectifier/densityA; else inputSampleL = -bridgerectifier/densityA; //blend according to densityA control bridgerectifier = fabs(inputSampleR)*densityA; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; //max value for sine function bridgerectifier = sin(bridgerectifier); if (inputSampleR > 0) inputSampleR = bridgerectifier/densityA; else inputSampleR = -bridgerectifier/densityA; //blend according to densityA control inputSampleL *= trebleGainTrim; inputSampleR *= trebleGainTrim; bassSampleL *= bassGainTrim; bassSampleR *= bassGainTrim; inputSampleL += bassSampleL; inputSampleR += bassSampleR; //that simple. //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void ChromeOxide::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double bassSampleL; double bassSampleR; double randy; double bias = B/1.31578947368421; double intensity = 0.9+pow(A,2); double iirAmount = pow(1.0-(intensity/(10+(bias*4.0))),2)/overallscale; //make 10 higher for less trashy sound in high settings double bridgerectifier; double trebleGainTrim = 1.0; double indrive = 1.0; double densityA = (intensity*80)+1.0; double noise = intensity/(1.0+bias); double bassGainTrim = 1.0; double glitch = 0.0; bias *= overallscale; noise *= overallscale; if (intensity > 1.0) { glitch = intensity-1.0; indrive = intensity*intensity; bassGainTrim /= (intensity*intensity); trebleGainTrim = (intensity+1.0)/2.0; } //everything runs off Intensity now while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; inputSampleL *= indrive; inputSampleR *= indrive; bassSampleL = inputSampleL; bassSampleR = inputSampleR; if (flip) { iirSampleAL = (iirSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount); iirSampleAR = (iirSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount); inputSampleL -= iirSampleAL; inputSampleR -= iirSampleAR; } else { iirSampleBL = (iirSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount); iirSampleBR = (iirSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount); inputSampleL -= iirSampleBL; inputSampleR -= iirSampleBR; } //highpass section bassSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) ); bassSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) ); //overdrive the bass channel if (flip) { iirSampleCL = (iirSampleCL * (1 - iirAmount)) + (bassSampleL * iirAmount); iirSampleCR = (iirSampleCR * (1 - iirAmount)) + (bassSampleR * iirAmount); bassSampleL = iirSampleCL; bassSampleR = iirSampleCR; } else { iirSampleDL = (iirSampleDL * (1 - iirAmount)) + (bassSampleL * iirAmount); iirSampleDR = (iirSampleDR * (1 - iirAmount)) + (bassSampleR * iirAmount); bassSampleL = iirSampleDL; bassSampleR = iirSampleDR; } //bass filter same as high but only after the clipping flip = !flip; bridgerectifier = inputSampleL; //insanity check randy = bias+((rand()/(double)RAND_MAX)*noise); if ((randy >= 0.0)&&(randy < 1.0)) bridgerectifier = (inputSampleL * randy)+(secondSampleL * (1.0-randy)); if ((randy >= 1.0)&&(randy < 2.0)) bridgerectifier = (secondSampleL * (randy-1.0))+(thirdSampleL * (2.0-randy)); if ((randy >= 2.0)&&(randy < 3.0)) bridgerectifier = (thirdSampleL * (randy-2.0))+(fourthSampleL * (3.0-randy)); if ((randy >= 3.0)&&(randy < 4.0)) bridgerectifier = (fourthSampleL * (randy-3.0))+(fifthSampleL * (4.0-randy)); fifthSampleL = fourthSampleL; fourthSampleL = thirdSampleL; thirdSampleL = secondSampleL; secondSampleL = inputSampleL; //high freq noise/flutter section inputSampleL = bridgerectifier; //apply overall, or just to the distorted bit? if the latter, below says 'fabs bridgerectifier' bridgerectifier = inputSampleR; //insanity check randy = bias+((rand()/(double)RAND_MAX)*noise); if ((randy >= 0.0)&&(randy < 1.0)) bridgerectifier = (inputSampleR * randy)+(secondSampleR * (1.0-randy)); if ((randy >= 1.0)&&(randy < 2.0)) bridgerectifier = (secondSampleR * (randy-1.0))+(thirdSampleR * (2.0-randy)); if ((randy >= 2.0)&&(randy < 3.0)) bridgerectifier = (thirdSampleR * (randy-2.0))+(fourthSampleR * (3.0-randy)); if ((randy >= 3.0)&&(randy < 4.0)) bridgerectifier = (fourthSampleR * (randy-3.0))+(fifthSampleR * (4.0-randy)); fifthSampleR = fourthSampleR; fourthSampleR = thirdSampleR; thirdSampleR = secondSampleR; secondSampleR = inputSampleR; //high freq noise/flutter section inputSampleR = bridgerectifier; //apply overall, or just to the distorted bit? if the latter, below says 'fabs bridgerectifier' bridgerectifier = fabs(inputSampleL)*densityA; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; //max value for sine function bridgerectifier = sin(bridgerectifier); if (inputSampleL > 0) inputSampleL = bridgerectifier/densityA; else inputSampleL = -bridgerectifier/densityA; //blend according to densityA control bridgerectifier = fabs(inputSampleR)*densityA; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; //max value for sine function bridgerectifier = sin(bridgerectifier); if (inputSampleR > 0) inputSampleR = bridgerectifier/densityA; else inputSampleR = -bridgerectifier/densityA; //blend according to densityA control inputSampleL *= trebleGainTrim; inputSampleR *= trebleGainTrim; bassSampleL *= bassGainTrim; bassSampleR *= bassGainTrim; inputSampleL += bassSampleL; inputSampleR += bassSampleR; //that simple. //begin 64 bit stereo floating point dither int expon; frexp((double)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); frexp((double)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }