#ifndef __Tremolo_H #define __Tremolo_H #include class Tremolo : public LV2Plugin<2> { public: Tremolo(double rate); void activate(); void run(uint32_t num_samples); static constexpr const char * URI = "https://www.airwindows.com/tremolo"; private: /* * These are the original DSP functions from the VST plugin. * They need to be called from the LV2 plugins `run` function. */ void processReplacing(float **in, float **out, VstInt32 samples); void processDoubleReplacing(double **in, double **out, VstInt32 samples); /* * Members needed by the processing functions. */ long double fpNShapeL; long double fpNShapeR; //default stuff double sweep; double speedChase; double depthChase; double speedAmount; double depthAmount; double lastSpeed; double lastDepth; float A; float B; }; #endif