#include "StarChild.h" #include #include StarChild::StarChild(double rate) : LV2Plugin(rate) { } void StarChild::activate() { A = 1.0; B = 0.7; C = 0.2; int count; for(count = 0; count < 44101; count++) {d[count] = 0.0;} for(count = 0; count < 11; count++) {wearL[count] = 0.0; wearR[count] = 0.0; factor[count] = 0.0;} wearLPrev = 0.0; wearRPrev = 0.0; p[1] = 11; p[2] = 13; p[3] = 17; p[4] = 19; p[5] = 23; p[6] = 29; p[7] = 31; p[8] = 37; p[9] = 41; p[10] = 43; p[11] = 47; p[12] = 53; p[13] = 59; p[14] = 61; p[15] = 67; p[16] = 71; p[17] = 73; p[18] = 79; p[19] = 83; p[20] = 89; p[21] = 97; p[22] = 101; p[23] = 103; p[24] = 107; p[25] = 109; p[26] = 113; p[27] = 127; p[28] = 131; p[29] = 137; p[30] = 139; p[31] = 149; p[32] = 151; p[33] = 157; p[34] = 163; p[35] = 167; p[36] = 173; p[37] = 179; p[38] = 181; p[39] = 191; p[40] = 193; p[41] = 197; p[42] = 199; p[43] = 211; p[44] = 223; p[45] = 227; p[46] = 229; p[47] = 233; p[48] = 239; p[49] = 241; p[50] = 251; p[51] = 257; p[52] = 263; p[53] = 269; p[54] = 271; p[55] = 277; p[56] = 281; p[57] = 283; p[58] = 293; p[59] = 307; p[60] = 311; p[61] = 313; p[62] = 317; p[63] = 331; p[64] = 337; p[65] = 347; p[66] = 349; p[67] = 353; p[68] = 359; p[69] = 367; p[70] = 373; p[71] = 379; p[72] = 383; p[73] = 389; p[74] = 397; p[75] = 401; p[76] = 409; p[77] = 419; p[78] = 421; p[79] = 431; p[80] = 433; p[81] = 439; p[82] = 443; p[83] = 449; p[84] = 457; p[85] = 461; p[86] = 463; p[87] = 467; p[88] = 479; p[89] = 487; p[90] = 491; p[91] = 499; p[92] = 503; p[93] = 509; p[94] = 521; p[95] = 523; p[96] = 541; p[97] = 547; p[98] = 557; p[99] = 563; p[100] = 569; p[101] = 571; p[102] = 577; p[103] = 587; p[104] = 593; p[105] = 599; p[106] = 601; p[107] = 607; p[108] = 613; p[109] = 617; p[110] = 619; p[111] = 631; p[112] = 641; p[113] = 643; p[114] = 647; p[115] = 653; p[116] = 659; p[117] = 661; p[118] = 673; p[119] = 677; p[120] = 683; p[121] = 691; p[122] = 701; p[123] = 709; p[124] = 719; p[125] = 727; p[126] = 733; p[127] = 739; p[128] = 743; p[129] = 751; p[130] = 757; p[131] = 761; p[132] = 769; p[133] = 773; p[134] = 787; p[135] = 797; p[136] = 809; p[137] = 811; p[138] = 821; p[139] = 823; p[140] = 827; p[141] = 829; p[142] = 839; p[143] = 853; p[144] = 857; p[145] = 859; p[146] = 863; p[147] = 877; p[148] = 881; p[149] = 883; p[150] = 887; p[151] = 907; p[152] = 911; p[153] = 919; p[154] = 929; p[155] = 937; p[156] = 941; p[157] = 947; p[158] = 953; p[159] = 967; p[160] = 971; p[161] = 977; p[162] = 983; p[163] = 991; p[164] = 997; p[165] = 998; p[166] = 999; int assign; for(count = 0; count < 165; count++) { t[count] = p[count]; //these get assigned again but we'll give them real values in case of trouble. They are 32 bit unsigned ints assign = p[count] % 10; //give us the 1, 3, 7 or 9 on the end switch (assign){ case 1: outL[count] = 0.0; outR[count] = p[count]; break; case 3: outL[count] = p[count] * 0.25; outR[count] = p[count] * 0.75; break; case 7: outL[count] = p[count] * 0.75; outR[count] = p[count] * 0.25; break; case 9: outL[count] = p[count]; outR[count] = 0.0; break; } //this gives us a set of stereo offsets that are always the same. When building our delay outputs, //we multiply our -1 to 1 float values by this and add the result to a simple signed int. //The result gives us a coarser and coarser output the fewer taps we have, //and we divide the result by count*count to drop the volume down again. } pitchCounter = 2; increment = 1; dutyCycle = 1; fpNShapeL = 0.0; fpNShapeR = 0.0; //this is reset: values being initialized only once. Startup values, whatever they are. } void StarChild::run(uint32_t num_samples) { A = *params[0]; B = *params[1]; C = *params[2]; processReplacing(const_cast(in), out, num_samples); } // // Include the processing code from the VST version. // #include #include "../../../LinuxVST/src/StarChild/StarChildProc.cpp" // Create the LV2Wrapper and register the plugin LV2Wrapper plugin;