#include "Logical4.h" #include #include Logical4::Logical4(double rate) : LV2Plugin(rate) { } void Logical4::activate() { A = 0.5; B = 0.2; C = 0.19202020202020202; D = 0.5; E = 1.0; //begin ButterComps controlAposL = 1.0; controlAnegL = 1.0; controlBposL = 1.0; controlBnegL = 1.0; targetposL = 1.0; targetnegL = 1.0; controlAposBL = 1.0; controlAnegBL = 1.0; controlBposBL = 1.0; controlBnegBL = 1.0; targetposBL = 1.0; targetnegBL = 1.0; controlAposCL = 1.0; controlAnegCL = 1.0; controlBposCL = 1.0; controlBnegCL = 1.0; targetposCL = 1.0; targetnegCL = 1.0; avgAL = avgBL = avgCL = avgDL = avgEL = avgFL = 0.0; nvgAL = nvgBL = nvgCL = nvgDL = nvgEL = nvgFL = 0.0; //end ButterComps //begin ButterComps controlAposR = 1.0; controlAnegR = 1.0; controlBposR = 1.0; controlBnegR = 1.0; targetposR = 1.0; targetnegR = 1.0; controlAposBR = 1.0; controlAnegBR = 1.0; controlBposBR = 1.0; controlBnegBR = 1.0; targetposBR = 1.0; targetnegBR = 1.0; controlAposCR = 1.0; controlAnegCR = 1.0; controlBposCR = 1.0; controlBnegCR = 1.0; targetposCR = 1.0; targetnegCR = 1.0; avgAR = avgBR = avgCR = avgDR = avgER = avgFR = 0.0; nvgAR = nvgBR = nvgCR = nvgDR = nvgER = nvgFR = 0.0; //end ButterComps //begin Power Sags for(int count = 0; count < 999; count++) {dL[count] = 0; bL[count] = 0; cL[count] = 0; dR[count] = 0; bR[count] = 0; cR[count] = 0;} controlL = 0; controlBL = 0; controlCL = 0; controlR = 0; controlBR = 0; controlCR = 0; gcount = 0; //end Power Sags fpFlip = true; fpNShapeL = 0.0; fpNShapeR = 0.0; //this is reset: values being initialized only once. Startup values, whatever they are. } void Logical4::run(uint32_t num_samples) { A = *params[0]; B = *params[1]; C = *params[2]; D = *params[3]; E = *params[4]; processReplacing(const_cast(in), out, num_samples); } // // Include the processing code from the VST version. // #include #include "../../../LinuxVST/src/Logical4/Logical4Proc.cpp" // Create the LV2Wrapper and register the plugin LV2Wrapper plugin;