#ifndef __Floor_H #define __Floor_H #include class Floor : public LV2Plugin<3> { public: Floor(double rate); void activate(); void run(uint32_t num_samples); static constexpr const char * URI = "https://www.airwindows.com/floor"; private: /* * These are the original DSP functions from the VST plugin. * They need to be called from the LV2 plugins `run` function. */ void processReplacing(float **in, float **out, VstInt32 samples); void processDoubleReplacing(double **in, double **out, VstInt32 samples); /* * Members needed by the processing functions. */ bool flip; //end defining of antialiasing variables double iirSample1AL; double iirSample1BL; double iirSample1CL; double iirSample1DL; double iirSample1EL; double iirSample2AL; double iirSample2BL; double iirSample2CL; double iirSample2DL; double iirSample2EL; double iirSample1AR; double iirSample1BR; double iirSample1CR; double iirSample1DR; double iirSample1ER; double iirSample2AR; double iirSample2BR; double iirSample2CR; double iirSample2DR; double iirSample2ER; long double fpNShapeL; long double fpNShapeR; //default stuff float A; float B; float C; }; #endif