#ifndef __Density_H #define __Density_H #include class Density : public LV2Plugin<4> { public: Density(double rate); void activate(); void run(uint32_t num_samples); static constexpr const char * URI = "https://www.airwindows.com/density"; private: /* * These are the original DSP functions from the VST plugin. * They need to be called from the LV2 plugins `run` function. */ void processReplacing(float **in, float **out, VstInt32 samples); void processDoubleReplacing(double **in, double **out, VstInt32 samples); /* * Members needed by the processing functions. */ long double fpNShapeL; long double fpNShapeR; //default stuff double iirSampleAL; double iirSampleBL; double iirSampleAR; double iirSampleBR; bool fpFlip; float A; float B; float C; float D; //parameters. Always 0-1, and we scale/alter them elsewhere. }; #endif