#ifndef __BlockParty_H #define __BlockParty_H #include class BlockParty : public LV2Plugin<2> { public: BlockParty(double rate); void activate(); void run(uint32_t num_samples); static constexpr const char * URI = "https://www.airwindows.com/blockparty"; private: /* * These are the original DSP functions from the VST plugin. * They need to be called from the LV2 plugins `run` function. */ void processReplacing(float **in, float **out, VstInt32 samples); void processDoubleReplacing(double **in, double **out, VstInt32 samples); /* * Members needed by the processing functions. */ uint32_t fpd; //default stuff float A; float B; double muVaryL; double muAttackL; double muNewSpeedL; double muSpeedAL; double muSpeedBL; double muSpeedCL; double muSpeedDL; double muSpeedEL; double muCoefficientAL; double muCoefficientBL; double muCoefficientCL; double muCoefficientDL; double muCoefficientEL; double lastCoefficientAL; double lastCoefficientBL; double lastCoefficientCL; double lastCoefficientDL; double mergedCoefficientsL; double thresholdL; double thresholdBL; double muVaryR; double muAttackR; double muNewSpeedR; double muSpeedAR; double muSpeedBR; double muSpeedCR; double muSpeedDR; double muSpeedER; double muCoefficientAR; double muCoefficientBR; double muCoefficientCR; double muCoefficientDR; double muCoefficientER; double lastCoefficientAR; double lastCoefficientBR; double lastCoefficientCR; double lastCoefficientDR; double mergedCoefficientsR; double thresholdR; double thresholdBR; int count; bool fpFlip; }; #endif