#ifndef __Beam_H #define __Beam_H #include class Beam : public LV2Plugin<3> { public: Beam(double rate); void activate(); void run(uint32_t num_samples); static constexpr const char * URI = "https://www.airwindows.com/beam"; private: /* * These are the original DSP functions from the VST plugin. * They need to be called from the LV2 plugins `run` function. */ void processReplacing(float **in, float **out, VstInt32 samples); void processDoubleReplacing(double **in, double **out, VstInt32 samples); /* * Members needed by the processing functions. */ float lastSampleL[100]; float lastSampleR[100]; uint32_t fpd; //default stuff float A; float B; float C; }; #endif