From b908c9f07f4e26875c5b7bb99b2bb6d829b17d9a Mon Sep 17 00:00:00 2001 From: Chris Johnson Date: Sun, 30 Dec 2018 16:59:53 -0500 Subject: Crystal --- .../WinVST/Crystal/.vs/Console4Channel64/v14/.suo | Bin 0 -> 32768 bytes plugins/WinVST/Crystal/.vs/VSTProject/v14/.suo | Bin 0 -> 22528 bytes plugins/WinVST/Crystal/Crystal.cpp | 146 +++++++ plugins/WinVST/Crystal/Crystal.h | 74 ++++ plugins/WinVST/Crystal/CrystalProc.cpp | 434 +++++++++++++++++++++ plugins/WinVST/Crystal/VSTProject.sln | 28 ++ plugins/WinVST/Crystal/VSTProject.vcxproj | 183 +++++++++ plugins/WinVST/Crystal/VSTProject.vcxproj.filters | 48 +++ plugins/WinVST/Crystal/VSTProject.vcxproj.user | 19 + plugins/WinVST/Crystal/vstplug.def | 3 + 10 files changed, 935 insertions(+) create mode 100755 plugins/WinVST/Crystal/.vs/Console4Channel64/v14/.suo create mode 100755 plugins/WinVST/Crystal/.vs/VSTProject/v14/.suo create mode 100755 plugins/WinVST/Crystal/Crystal.cpp create mode 100755 plugins/WinVST/Crystal/Crystal.h create mode 100755 plugins/WinVST/Crystal/CrystalProc.cpp create mode 100755 plugins/WinVST/Crystal/VSTProject.sln create mode 100755 plugins/WinVST/Crystal/VSTProject.vcxproj create mode 100755 plugins/WinVST/Crystal/VSTProject.vcxproj.filters create mode 100755 plugins/WinVST/Crystal/VSTProject.vcxproj.user create mode 100755 plugins/WinVST/Crystal/vstplug.def (limited to 'plugins/WinVST') diff --git a/plugins/WinVST/Crystal/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Crystal/.vs/Console4Channel64/v14/.suo new file mode 100755 index 0000000..777b846 Binary files /dev/null and b/plugins/WinVST/Crystal/.vs/Console4Channel64/v14/.suo differ diff --git a/plugins/WinVST/Crystal/.vs/VSTProject/v14/.suo b/plugins/WinVST/Crystal/.vs/VSTProject/v14/.suo new file mode 100755 index 0000000..3842fd5 Binary files /dev/null and b/plugins/WinVST/Crystal/.vs/VSTProject/v14/.suo differ diff --git a/plugins/WinVST/Crystal/Crystal.cpp b/plugins/WinVST/Crystal/Crystal.cpp new file mode 100755 index 0000000..705fe2a --- /dev/null +++ b/plugins/WinVST/Crystal/Crystal.cpp @@ -0,0 +1,146 @@ +/* ======================================== + * Crystal - Crystal.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Crystal_H +#include "Crystal.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Crystal(audioMaster);} + +Crystal::Crystal(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.7; + B = 1.0; + C = 0.333; //0.0 to 3.0 range + D = 1.0; + for(int count = 0; count < 34; count++) {bL[count] = 0; bR[count] = 0;} + lastSampleL = 0.0; + lastSampleR = 0.0; + fpNShapeL = 0.0; + fpNShapeR = 0.0; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Crystal::~Crystal() {} +VstInt32 Crystal::getVendorVersion () {return 1000;} +void Crystal::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Crystal::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Crystal::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Crystal::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Crystal::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; + case kParamC: C = value; break; + case kParamD: D = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float Crystal::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Crystal::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Hardnss", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Personl", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "Output", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Crystal::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + case kParamB: float2string (B, text, kVstMaxParamStrLen); break; + case kParamC: float2string (C*3.0, text, kVstMaxParamStrLen); break; + case kParamD: float2string (D, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Crystal::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Crystal::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Crystal::getEffectName(char* name) { + vst_strncpy(name, "Crystal", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Crystal::getPlugCategory() {return kPlugCategEffect;} + +bool Crystal::getProductString(char* text) { + vst_strncpy (text, "airwindows Crystal", kVstMaxProductStrLen); return true; +} + +bool Crystal::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Crystal/Crystal.h b/plugins/WinVST/Crystal/Crystal.h new file mode 100755 index 0000000..45ebb6a --- /dev/null +++ b/plugins/WinVST/Crystal/Crystal.h @@ -0,0 +1,74 @@ +/* ======================================== + * Crystal - Crystal.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Crystal_H +#define __Crystal_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include +#include +#include + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kNumParameters = 4 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'crys'; //Change this to what the AU identity is! + +class Crystal : + public AudioEffectX +{ +public: + Crystal(audioMasterCallback audioMaster); + ~Crystal(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + double bL[35]; + double lastSampleL; + double bR[35]; + double lastSampleR; + + long double fpNShapeL; + long double fpNShapeR; + //default stuff + + float A; + float B; + float C; + float D; + +}; + +#endif diff --git a/plugins/WinVST/Crystal/CrystalProc.cpp b/plugins/WinVST/Crystal/CrystalProc.cpp new file mode 100755 index 0000000..9c62355 --- /dev/null +++ b/plugins/WinVST/Crystal/CrystalProc.cpp @@ -0,0 +1,434 @@ +/* ======================================== + * Crystal - Crystal.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Crystal_H +#include "Crystal.h" +#endif + +void Crystal::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double threshold = A; + double hardness; + double breakup = (1.0-(threshold/2.0))*3.14159265358979; + double bridgerectifier; + double sqdrive = B; + if (sqdrive > 1.0) sqdrive *= sqdrive; + sqdrive = sqrt(sqdrive); + double indrive = C*3.0; + if (indrive > 1.0) indrive *= indrive; + indrive *= (1.0-(0.1695*sqdrive)); + //no gain loss of convolution for APIcolypse + //calibrate this to match noise level with character at 1.0 + //you get for instance 0.819 and 1.0-0.819 is 0.181 + double randy; + double outlevel = D; + + if (threshold < 1) hardness = 1.0 / (1.0-threshold); + else hardness = 999999999999999999999.0; + //set up hardness to exactly fill gap between threshold and 0db + //if threshold is literally 1 then hardness is infinite, so we make it very big + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + inputSampleL *= indrive; + inputSampleR *= indrive; + + //calibrated to match gain through convolution and -0.3 correction + if (sqdrive > 0.0){ + bL[23] = bL[22]; bL[22] = bL[21]; bL[21] = bL[20]; bL[20] = bL[19]; bL[19] = bL[18]; bL[18] = bL[17]; bL[17] = bL[16]; bL[16] = bL[15]; + bL[15] = bL[14]; bL[14] = bL[13]; bL[13] = bL[12]; bL[12] = bL[11]; bL[11] = bL[10]; bL[10] = bL[9]; bL[9] = bL[8]; bL[8] = bL[7]; + bL[7] = bL[6]; bL[6] = bL[5]; bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1]; bL[1] = bL[0]; bL[0] = inputSampleL * sqdrive; + inputSampleL += (bL[1] * (0.38856694371895023 + (0.14001177830115491*fabs(bL[1])))); + inputSampleL -= (bL[2] * (0.17469488984546111 + (0.05204541941091459*fabs(bL[2])))); + inputSampleL += (bL[3] * (0.11643521461774288 - (0.01193121216518472*fabs(bL[3])))); + inputSampleL -= (bL[4] * (0.08874416268268183 - (0.05867502375036486*fabs(bL[4])))); + inputSampleL += (bL[5] * (0.07222999223073785 - (0.08519974113692971*fabs(bL[5])))); + inputSampleL -= (bL[6] * (0.06103207678880003 - (0.09230674983449150*fabs(bL[6])))); + inputSampleL += (bL[7] * (0.05277389277465404 - (0.08487342372497046*fabs(bL[7])))); + inputSampleL -= (bL[8] * (0.04631144388636078 - (0.06976851898821038*fabs(bL[8])))); + inputSampleL += (bL[9] * (0.04102721072495113 - (0.05337974329110802*fabs(bL[9])))); + inputSampleL -= (bL[10] * (0.03656047655964371 - (0.03990914278458497*fabs(bL[10])))); + inputSampleL += (bL[11] * (0.03268677450573373 - (0.03090433934018759*fabs(bL[11])))); + inputSampleL -= (bL[12] * (0.02926012259262895 - (0.02585223214266682*fabs(bL[12])))); + inputSampleL += (bL[13] * (0.02618257163789973 - (0.02326667039588473*fabs(bL[13])))); + inputSampleL -= (bL[14] * (0.02338568277879992 - (0.02167067760829789*fabs(bL[14])))); + inputSampleL += (bL[15] * (0.02082142324645262 - (0.02013392273267951*fabs(bL[15])))); + inputSampleL -= (bL[16] * (0.01845525966656259 - (0.01833038930966512*fabs(bL[16])))); + inputSampleL += (bL[17] * (0.01626113504980445 - (0.01631893218593511*fabs(bL[17])))); + inputSampleL -= (bL[18] * (0.01422084088669267 - (0.01427828125219885*fabs(bL[18])))); + inputSampleL += (bL[19] * (0.01231993595709338 - (0.01233991521342998*fabs(bL[19])))); + inputSampleL -= (bL[20] * (0.01054774630451013 - (0.01054774630542346*fabs(bL[20])))); + inputSampleL += (bL[21] * (0.00889548162355088 - (0.00889548162263755*fabs(bL[21])))); + inputSampleL -= (bL[22] * (0.00735749099304526 - (0.00735749099395860*fabs(bL[22])))); + inputSampleL += (bL[23] * (0.00592812350468000 - (0.00592812350376666*fabs(bL[23])))); + } //the Character plugins as individual processors did this. BussColors applies an averaging factor to produce + // more of a consistent variation between soft and loud convolutions. For years I thought this code was a + //mistake and did nothing, but in fact what it's doing is producing slightly different curves for every single + //convolution kernel location: this will be true of the Character individual plugins as well. + + //calibrated to match gain through convolution and -0.3 correction + if (sqdrive > 0.0){ + bR[23] = bR[22]; bR[22] = bR[21]; bR[21] = bR[20]; bR[20] = bR[19]; bR[19] = bR[18]; bR[18] = bR[17]; bR[17] = bR[16]; bR[16] = bR[15]; + bR[15] = bR[14]; bR[14] = bR[13]; bR[13] = bR[12]; bR[12] = bR[11]; bR[11] = bR[10]; bR[10] = bR[9]; bR[9] = bR[8]; bR[8] = bR[7]; + bR[7] = bR[6]; bR[6] = bR[5]; bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1]; bR[1] = bR[0]; bR[0] = inputSampleR * sqdrive; + inputSampleR += (bR[1] * (0.38856694371895023 + (0.14001177830115491*fabs(bR[1])))); + inputSampleR -= (bR[2] * (0.17469488984546111 + (0.05204541941091459*fabs(bR[2])))); + inputSampleR += (bR[3] * (0.11643521461774288 - (0.01193121216518472*fabs(bR[3])))); + inputSampleR -= (bR[4] * (0.08874416268268183 - (0.05867502375036486*fabs(bR[4])))); + inputSampleR += (bR[5] * (0.07222999223073785 - (0.08519974113692971*fabs(bR[5])))); + inputSampleR -= (bR[6] * (0.06103207678880003 - (0.09230674983449150*fabs(bR[6])))); + inputSampleR += (bR[7] * (0.05277389277465404 - (0.08487342372497046*fabs(bR[7])))); + inputSampleR -= (bR[8] * (0.04631144388636078 - (0.06976851898821038*fabs(bR[8])))); + inputSampleR += (bR[9] * (0.04102721072495113 - (0.05337974329110802*fabs(bR[9])))); + inputSampleR -= (bR[10] * (0.03656047655964371 - (0.03990914278458497*fabs(bR[10])))); + inputSampleR += (bR[11] * (0.03268677450573373 - (0.03090433934018759*fabs(bR[11])))); + inputSampleR -= (bR[12] * (0.02926012259262895 - (0.02585223214266682*fabs(bR[12])))); + inputSampleR += (bR[13] * (0.02618257163789973 - (0.02326667039588473*fabs(bR[13])))); + inputSampleR -= (bR[14] * (0.02338568277879992 - (0.02167067760829789*fabs(bR[14])))); + inputSampleR += (bR[15] * (0.02082142324645262 - (0.02013392273267951*fabs(bR[15])))); + inputSampleR -= (bR[16] * (0.01845525966656259 - (0.01833038930966512*fabs(bR[16])))); + inputSampleR += (bR[17] * (0.01626113504980445 - (0.01631893218593511*fabs(bR[17])))); + inputSampleR -= (bR[18] * (0.01422084088669267 - (0.01427828125219885*fabs(bR[18])))); + inputSampleR += (bR[19] * (0.01231993595709338 - (0.01233991521342998*fabs(bR[19])))); + inputSampleR -= (bR[20] * (0.01054774630451013 - (0.01054774630542346*fabs(bR[20])))); + inputSampleR += (bR[21] * (0.00889548162355088 - (0.00889548162263755*fabs(bR[21])))); + inputSampleR -= (bR[22] * (0.00735749099304526 - (0.00735749099395860*fabs(bR[22])))); + inputSampleR += (bR[23] * (0.00592812350468000 - (0.00592812350376666*fabs(bR[23])))); + } //the Character plugins as individual processors did this. BussColors applies an averaging factor to produce + // more of a consistent variation between soft and loud convolutions. For years I thought this code was a + //mistake and did nothing, but in fact what it's doing is producing slightly different curves for every single + //convolution kernel location: this will be true of the Character individual plugins as well. + + if (fabs(inputSampleL) > threshold) + { + bridgerectifier = (fabs(inputSampleL)-threshold)*hardness; + //skip flat area if any, scale to distortion limit + if (bridgerectifier > breakup) bridgerectifier = breakup; + //max value for sine function, 'breakup' modeling for trashed console tone + //more hardness = more solidness behind breakup modeling. more softness, more 'grunge' and sag + bridgerectifier = sin(bridgerectifier)/hardness; + //do the sine factor, scale back to proper amount + if (inputSampleL > 0) inputSampleL = bridgerectifier+threshold; + else inputSampleL = -(bridgerectifier+threshold); + } //otherwise we leave it untouched by the overdrive stuff + //this is the notorious New Channel Density algorithm. It's much less popular than the original Density, + //because it introduces a point where the saturation 'curve' changes from straight to curved. + //People don't like these discontinuities, but you can use them for effect or to grit up the sound. + + if (fabs(inputSampleR) > threshold) + { + bridgerectifier = (fabs(inputSampleR)-threshold)*hardness; + //skip flat area if any, scale to distortion limit + if (bridgerectifier > breakup) bridgerectifier = breakup; + //max value for sine function, 'breakup' modeling for trashed console tone + //more hardness = more solidness behind breakup modeling. more softness, more 'grunge' and sag + bridgerectifier = sin(bridgerectifier)/hardness; + //do the sine factor, scale back to proper amount + if (inputSampleR > 0) inputSampleR = bridgerectifier+threshold; + else inputSampleR = -(bridgerectifier+threshold); + } //otherwise we leave it untouched by the overdrive stuff + //this is the notorious New Channel Density algorithm. It's much less popular than the original Density, + //because it introduces a point where the saturation 'curve' changes from straight to curved. + //People don't like these discontinuities, but you can use them for effect or to grit up the sound. + + randy = ((rand()/(double)RAND_MAX)*0.022); + bridgerectifier = ((inputSampleL*(1-randy))+(lastSampleL*randy)) * outlevel; + lastSampleL = inputSampleL; + inputSampleL = bridgerectifier; //applies a tiny 'fuzz' to highs: from original Crystal. + + randy = ((rand()/(double)RAND_MAX)*0.022); + bridgerectifier = ((inputSampleR*(1-randy))+(lastSampleR*randy)) * outlevel; + lastSampleR = inputSampleR; + inputSampleR = bridgerectifier; //applies a tiny 'fuzz' to highs: from original Crystal. + + //This is akin to the old Chrome Oxide plugin, applying a fuzz to only the slews. The noise only appears + //when current and old samples are different from each other, otherwise you can't tell it's there. + //This is not only during silence but the tops of low frequency waves: it scales down to affect lows more gently. + + //noise shaping to 32-bit floating point + float fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} + +void Crystal::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double threshold = A; + double hardness; + double breakup = (1.0-(threshold/2.0))*3.14159265358979; + double bridgerectifier; + double sqdrive = B; + if (sqdrive > 1.0) sqdrive *= sqdrive; + sqdrive = sqrt(sqdrive); + double indrive = C*3.0; + if (indrive > 1.0) indrive *= indrive; + indrive *= (1.0-(0.1695*sqdrive)); + //no gain loss of convolution for APIcolypse + //calibrate this to match noise level with character at 1.0 + //you get for instance 0.819 and 1.0-0.819 is 0.181 + double randy; + double outlevel = D; + + if (threshold < 1) hardness = 1.0 / (1.0-threshold); + else hardness = 999999999999999999999.0; + //set up hardness to exactly fill gap between threshold and 0db + //if threshold is literally 1 then hardness is infinite, so we make it very big + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + inputSampleL *= indrive; + inputSampleR *= indrive; + + //calibrated to match gain through convolution and -0.3 correction + if (sqdrive > 0.0){ + bL[23] = bL[22]; bL[22] = bL[21]; bL[21] = bL[20]; bL[20] = bL[19]; bL[19] = bL[18]; bL[18] = bL[17]; bL[17] = bL[16]; bL[16] = bL[15]; + bL[15] = bL[14]; bL[14] = bL[13]; bL[13] = bL[12]; bL[12] = bL[11]; bL[11] = bL[10]; bL[10] = bL[9]; bL[9] = bL[8]; bL[8] = bL[7]; + bL[7] = bL[6]; bL[6] = bL[5]; bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1]; bL[1] = bL[0]; bL[0] = inputSampleL * sqdrive; + inputSampleL += (bL[1] * (0.38856694371895023 + (0.14001177830115491*fabs(bL[1])))); + inputSampleL -= (bL[2] * (0.17469488984546111 + (0.05204541941091459*fabs(bL[2])))); + inputSampleL += (bL[3] * (0.11643521461774288 - (0.01193121216518472*fabs(bL[3])))); + inputSampleL -= (bL[4] * (0.08874416268268183 - (0.05867502375036486*fabs(bL[4])))); + inputSampleL += (bL[5] * (0.07222999223073785 - (0.08519974113692971*fabs(bL[5])))); + inputSampleL -= (bL[6] * (0.06103207678880003 - (0.09230674983449150*fabs(bL[6])))); + inputSampleL += (bL[7] * (0.05277389277465404 - (0.08487342372497046*fabs(bL[7])))); + inputSampleL -= (bL[8] * (0.04631144388636078 - (0.06976851898821038*fabs(bL[8])))); + inputSampleL += (bL[9] * (0.04102721072495113 - (0.05337974329110802*fabs(bL[9])))); + inputSampleL -= (bL[10] * (0.03656047655964371 - (0.03990914278458497*fabs(bL[10])))); + inputSampleL += (bL[11] * (0.03268677450573373 - (0.03090433934018759*fabs(bL[11])))); + inputSampleL -= (bL[12] * (0.02926012259262895 - (0.02585223214266682*fabs(bL[12])))); + inputSampleL += (bL[13] * (0.02618257163789973 - (0.02326667039588473*fabs(bL[13])))); + inputSampleL -= (bL[14] * (0.02338568277879992 - (0.02167067760829789*fabs(bL[14])))); + inputSampleL += (bL[15] * (0.02082142324645262 - (0.02013392273267951*fabs(bL[15])))); + inputSampleL -= (bL[16] * (0.01845525966656259 - (0.01833038930966512*fabs(bL[16])))); + inputSampleL += (bL[17] * (0.01626113504980445 - (0.01631893218593511*fabs(bL[17])))); + inputSampleL -= (bL[18] * (0.01422084088669267 - (0.01427828125219885*fabs(bL[18])))); + inputSampleL += (bL[19] * (0.01231993595709338 - (0.01233991521342998*fabs(bL[19])))); + inputSampleL -= (bL[20] * (0.01054774630451013 - (0.01054774630542346*fabs(bL[20])))); + inputSampleL += (bL[21] * (0.00889548162355088 - (0.00889548162263755*fabs(bL[21])))); + inputSampleL -= (bL[22] * (0.00735749099304526 - (0.00735749099395860*fabs(bL[22])))); + inputSampleL += (bL[23] * (0.00592812350468000 - (0.00592812350376666*fabs(bL[23])))); + } //the Character plugins as individual processors did this. BussColors applies an averaging factor to produce + // more of a consistent variation between soft and loud convolutions. For years I thought this code was a + //mistake and did nothing, but in fact what it's doing is producing slightly different curves for every single + //convolution kernel location: this will be true of the Character individual plugins as well. + + //calibrated to match gain through convolution and -0.3 correction + if (sqdrive > 0.0){ + bR[23] = bR[22]; bR[22] = bR[21]; bR[21] = bR[20]; bR[20] = bR[19]; bR[19] = bR[18]; bR[18] = bR[17]; bR[17] = bR[16]; bR[16] = bR[15]; + bR[15] = bR[14]; bR[14] = bR[13]; bR[13] = bR[12]; bR[12] = bR[11]; bR[11] = bR[10]; bR[10] = bR[9]; bR[9] = bR[8]; bR[8] = bR[7]; + bR[7] = bR[6]; bR[6] = bR[5]; bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1]; bR[1] = bR[0]; bR[0] = inputSampleR * sqdrive; + inputSampleR += (bR[1] * (0.38856694371895023 + (0.14001177830115491*fabs(bR[1])))); + inputSampleR -= (bR[2] * (0.17469488984546111 + (0.05204541941091459*fabs(bR[2])))); + inputSampleR += (bR[3] * (0.11643521461774288 - (0.01193121216518472*fabs(bR[3])))); + inputSampleR -= (bR[4] * (0.08874416268268183 - (0.05867502375036486*fabs(bR[4])))); + inputSampleR += (bR[5] * (0.07222999223073785 - (0.08519974113692971*fabs(bR[5])))); + inputSampleR -= (bR[6] * (0.06103207678880003 - (0.09230674983449150*fabs(bR[6])))); + inputSampleR += (bR[7] * (0.05277389277465404 - (0.08487342372497046*fabs(bR[7])))); + inputSampleR -= (bR[8] * (0.04631144388636078 - (0.06976851898821038*fabs(bR[8])))); + inputSampleR += (bR[9] * (0.04102721072495113 - (0.05337974329110802*fabs(bR[9])))); + inputSampleR -= (bR[10] * (0.03656047655964371 - (0.03990914278458497*fabs(bR[10])))); + inputSampleR += (bR[11] * (0.03268677450573373 - (0.03090433934018759*fabs(bR[11])))); + inputSampleR -= (bR[12] * (0.02926012259262895 - (0.02585223214266682*fabs(bR[12])))); + inputSampleR += (bR[13] * (0.02618257163789973 - (0.02326667039588473*fabs(bR[13])))); + inputSampleR -= (bR[14] * (0.02338568277879992 - (0.02167067760829789*fabs(bR[14])))); + inputSampleR += (bR[15] * (0.02082142324645262 - (0.02013392273267951*fabs(bR[15])))); + inputSampleR -= (bR[16] * (0.01845525966656259 - (0.01833038930966512*fabs(bR[16])))); + inputSampleR += (bR[17] * (0.01626113504980445 - (0.01631893218593511*fabs(bR[17])))); + inputSampleR -= (bR[18] * (0.01422084088669267 - (0.01427828125219885*fabs(bR[18])))); + inputSampleR += (bR[19] * (0.01231993595709338 - (0.01233991521342998*fabs(bR[19])))); + inputSampleR -= (bR[20] * (0.01054774630451013 - (0.01054774630542346*fabs(bR[20])))); + inputSampleR += (bR[21] * (0.00889548162355088 - (0.00889548162263755*fabs(bR[21])))); + inputSampleR -= (bR[22] * (0.00735749099304526 - (0.00735749099395860*fabs(bR[22])))); + inputSampleR += (bR[23] * (0.00592812350468000 - (0.00592812350376666*fabs(bR[23])))); + } //the Character plugins as individual processors did this. BussColors applies an averaging factor to produce + // more of a consistent variation between soft and loud convolutions. For years I thought this code was a + //mistake and did nothing, but in fact what it's doing is producing slightly different curves for every single + //convolution kernel location: this will be true of the Character individual plugins as well. + + if (fabs(inputSampleL) > threshold) + { + bridgerectifier = (fabs(inputSampleL)-threshold)*hardness; + //skip flat area if any, scale to distortion limit + if (bridgerectifier > breakup) bridgerectifier = breakup; + //max value for sine function, 'breakup' modeling for trashed console tone + //more hardness = more solidness behind breakup modeling. more softness, more 'grunge' and sag + bridgerectifier = sin(bridgerectifier)/hardness; + //do the sine factor, scale back to proper amount + if (inputSampleL > 0) inputSampleL = bridgerectifier+threshold; + else inputSampleL = -(bridgerectifier+threshold); + } //otherwise we leave it untouched by the overdrive stuff + //this is the notorious New Channel Density algorithm. It's much less popular than the original Density, + //because it introduces a point where the saturation 'curve' changes from straight to curved. + //People don't like these discontinuities, but you can use them for effect or to grit up the sound. + + if (fabs(inputSampleR) > threshold) + { + bridgerectifier = (fabs(inputSampleR)-threshold)*hardness; + //skip flat area if any, scale to distortion limit + if (bridgerectifier > breakup) bridgerectifier = breakup; + //max value for sine function, 'breakup' modeling for trashed console tone + //more hardness = more solidness behind breakup modeling. more softness, more 'grunge' and sag + bridgerectifier = sin(bridgerectifier)/hardness; + //do the sine factor, scale back to proper amount + if (inputSampleR > 0) inputSampleR = bridgerectifier+threshold; + else inputSampleR = -(bridgerectifier+threshold); + } //otherwise we leave it untouched by the overdrive stuff + //this is the notorious New Channel Density algorithm. It's much less popular than the original Density, + //because it introduces a point where the saturation 'curve' changes from straight to curved. + //People don't like these discontinuities, but you can use them for effect or to grit up the sound. + + randy = ((rand()/(double)RAND_MAX)*0.022); + bridgerectifier = ((inputSampleL*(1-randy))+(lastSampleL*randy)) * outlevel; + lastSampleL = inputSampleL; + inputSampleL = bridgerectifier; //applies a tiny 'fuzz' to highs: from original Crystal. + + randy = ((rand()/(double)RAND_MAX)*0.022); + bridgerectifier = ((inputSampleR*(1-randy))+(lastSampleR*randy)) * outlevel; + lastSampleR = inputSampleR; + inputSampleR = bridgerectifier; //applies a tiny 'fuzz' to highs: from original Crystal. + + //This is akin to the old Chrome Oxide plugin, applying a fuzz to only the slews. The noise only appears + //when current and old samples are different from each other, otherwise you can't tell it's there. + //This is not only during silence but the tops of low frequency waves: it scales down to affect lows more gently. + + //noise shaping to 64-bit floating point + double fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} diff --git a/plugins/WinVST/Crystal/VSTProject.sln b/plugins/WinVST/Crystal/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/Crystal/VSTProject.sln @@ -0,0 +1,28 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/plugins/WinVST/Crystal/VSTProject.vcxproj b/plugins/WinVST/Crystal/VSTProject.vcxproj new file mode 100755 index 0000000..18cb46c --- /dev/null +++ b/plugins/WinVST/Crystal/VSTProject.vcxproj @@ -0,0 +1,183 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + + + + + + + + + + + + + + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C} + VSTProject + 8.1 + Crystal64 + + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + + + + + + + + + + + + + + + + + + + .dll + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreadedDebug + Speed + false + Default + false + None + + + vstplug.def + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + false + MultiThreadedDebug + Default + false + None + + + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + MultiThreaded + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreaded + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + + \ No newline at end of file diff --git a/plugins/WinVST/Crystal/VSTProject.vcxproj.filters b/plugins/WinVST/Crystal/VSTProject.vcxproj.filters new file mode 100755 index 0000000..2930cbd --- /dev/null +++ b/plugins/WinVST/Crystal/VSTProject.vcxproj.filters @@ -0,0 +1,48 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/plugins/WinVST/Crystal/VSTProject.vcxproj.user b/plugins/WinVST/Crystal/VSTProject.vcxproj.user new file mode 100755 index 0000000..2216267 --- /dev/null +++ b/plugins/WinVST/Crystal/VSTProject.vcxproj.user @@ -0,0 +1,19 @@ + + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + \ No newline at end of file diff --git a/plugins/WinVST/Crystal/vstplug.def b/plugins/WinVST/Crystal/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/Crystal/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS + VSTPluginMain + main=VSTPluginMain \ No newline at end of file -- cgit v1.2.3