From 7b85f3eb20819c11eb67146d826f9e3d8a8e7d39 Mon Sep 17 00:00:00 2001 From: Chris Johnson Date: Sun, 2 Dec 2018 15:04:58 -0500 Subject: Gatelope --- .../WinVST/Gatelope/.vs/Console4Channel64/v14/.suo | Bin 0 -> 32768 bytes plugins/WinVST/Gatelope/.vs/VSTProject/v14/.suo | Bin 0 -> 23040 bytes plugins/WinVST/Gatelope/Gatelope.cpp | 162 ++++++++ plugins/WinVST/Gatelope/Gatelope.h | 82 ++++ plugins/WinVST/Gatelope/GatelopeProc.cpp | 436 +++++++++++++++++++++ plugins/WinVST/Gatelope/VSTProject.sln | 28 ++ plugins/WinVST/Gatelope/VSTProject.vcxproj | 183 +++++++++ plugins/WinVST/Gatelope/VSTProject.vcxproj.filters | 48 +++ plugins/WinVST/Gatelope/VSTProject.vcxproj.user | 19 + plugins/WinVST/Gatelope/vstplug.def | 3 + 10 files changed, 961 insertions(+) create mode 100755 plugins/WinVST/Gatelope/.vs/Console4Channel64/v14/.suo create mode 100755 plugins/WinVST/Gatelope/.vs/VSTProject/v14/.suo create mode 100755 plugins/WinVST/Gatelope/Gatelope.cpp create mode 100755 plugins/WinVST/Gatelope/Gatelope.h create mode 100755 plugins/WinVST/Gatelope/GatelopeProc.cpp create mode 100755 plugins/WinVST/Gatelope/VSTProject.sln create mode 100755 plugins/WinVST/Gatelope/VSTProject.vcxproj create mode 100755 plugins/WinVST/Gatelope/VSTProject.vcxproj.filters create mode 100755 plugins/WinVST/Gatelope/VSTProject.vcxproj.user create mode 100755 plugins/WinVST/Gatelope/vstplug.def (limited to 'plugins/WinVST') diff --git a/plugins/WinVST/Gatelope/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Gatelope/.vs/Console4Channel64/v14/.suo new file mode 100755 index 0000000..777b846 Binary files /dev/null and b/plugins/WinVST/Gatelope/.vs/Console4Channel64/v14/.suo differ diff --git a/plugins/WinVST/Gatelope/.vs/VSTProject/v14/.suo b/plugins/WinVST/Gatelope/.vs/VSTProject/v14/.suo new file mode 100755 index 0000000..a7bd637 Binary files /dev/null and b/plugins/WinVST/Gatelope/.vs/VSTProject/v14/.suo differ diff --git a/plugins/WinVST/Gatelope/Gatelope.cpp b/plugins/WinVST/Gatelope/Gatelope.cpp new file mode 100755 index 0000000..41ed2af --- /dev/null +++ b/plugins/WinVST/Gatelope/Gatelope.cpp @@ -0,0 +1,162 @@ +/* ======================================== + * Gatelope - Gatelope.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Gatelope_H +#include "Gatelope.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Gatelope(audioMaster);} + +Gatelope::Gatelope(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.0; + B = 1.0; + C = 0.5; + D = 0.0; + E = 1.0; + iirLowpassAL = 0.0; + iirLowpassBL = 0.0; + iirHighpassAL = 0.0; + iirHighpassBL = 0.0; + iirLowpassAR = 0.0; + iirLowpassBR = 0.0; + iirHighpassAR = 0.0; + iirHighpassBR = 0.0; + treblefreq = 1.0; + bassfreq = 0.0; + flip = false; + fpNShapeL = 0.0; + fpNShapeR = 0.0; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Gatelope::~Gatelope() {} +VstInt32 Gatelope::getVendorVersion () {return 1000;} +void Gatelope::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Gatelope::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Gatelope::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + chunkData[4] = E; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Gatelope::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + E = pinParameter(chunkData[4]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Gatelope::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; + case kParamC: C = value; break; + case kParamD: D = value; break; + case kParamE: E = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float Gatelope::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + case kParamE: return E; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Gatelope::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Thresh", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "TrebSus", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "BassSus", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "AttackS", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Gatelope::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + case kParamB: float2string (B, text, kVstMaxParamStrLen); break; + case kParamC: float2string (C, text, kVstMaxParamStrLen); break; + case kParamD: float2string (D, text, kVstMaxParamStrLen); break; + case kParamE: float2string (E, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Gatelope::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Gatelope::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Gatelope::getEffectName(char* name) { + vst_strncpy(name, "Gatelope", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Gatelope::getPlugCategory() {return kPlugCategEffect;} + +bool Gatelope::getProductString(char* text) { + vst_strncpy (text, "airwindows Gatelope", kVstMaxProductStrLen); return true; +} + +bool Gatelope::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Gatelope/Gatelope.h b/plugins/WinVST/Gatelope/Gatelope.h new file mode 100755 index 0000000..06a0c55 --- /dev/null +++ b/plugins/WinVST/Gatelope/Gatelope.h @@ -0,0 +1,82 @@ +/* ======================================== + * Gatelope - Gatelope.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Gatelope_H +#define __Gatelope_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include +#include +#include + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kParamE = 4, + kNumParameters = 5 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'gtlp'; //Change this to what the AU identity is! + +class Gatelope : + public AudioEffectX +{ +public: + Gatelope(audioMasterCallback audioMaster); + ~Gatelope(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + double iirLowpassAR; + double iirLowpassBR; + double iirHighpassAR; + double iirHighpassBR; + double iirLowpassAL; + double iirLowpassBL; + double iirHighpassAL; + double iirHighpassBL; + double treblefreq; + double bassfreq; + bool flip; + long double fpNShapeL; + long double fpNShapeR; + //default stuff + + float A; + float B; + float C; + float D; + float E; //parameters. Always 0-1, and we scale/alter them elsewhere. + +}; + +#endif diff --git a/plugins/WinVST/Gatelope/GatelopeProc.cpp b/plugins/WinVST/Gatelope/GatelopeProc.cpp new file mode 100755 index 0000000..dc81def --- /dev/null +++ b/plugins/WinVST/Gatelope/GatelopeProc.cpp @@ -0,0 +1,436 @@ +/* ======================================== + * Gatelope - Gatelope.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Gatelope_H +#include "Gatelope.h" +#endif + +void Gatelope::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + //speed settings around release + double threshold = pow(A,2); + //gain settings around threshold + double trebledecay = pow(1.0-B,2)/4196.0; + double bassdecay = pow(1.0-C,2)/8192.0; + double slowAttack = (pow(D,3)*3)+0.003; + double wet = E; + slowAttack /= overallscale; + trebledecay /= overallscale; + bassdecay /= overallscale; + trebledecay += 1.0; + bassdecay += 1.0; + double attackSpeed; + double highestSample; + //this VST version comes from the AU, Gatelinked, because it's stereo. + //if used on a mono track it'll act like the mono N to N + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + double drySampleL = inputSampleL; + double drySampleR = inputSampleR; + + if (fabs(inputSampleL) > fabs(inputSampleR)) { + attackSpeed = slowAttack - (fabs(inputSampleL)*slowAttack*0.5); + highestSample = fabs(inputSampleL); + } else { + attackSpeed = slowAttack - (fabs(inputSampleR)*slowAttack*0.5); //we're triggering off the highest amplitude + highestSample = fabs(inputSampleR); //and making highestSample the abs() of that amplitude + } + + if (attackSpeed < 0.0) attackSpeed = 0.0; + //softening onset click depending on how hard we're getting it + + if (flip) + { + if (highestSample > threshold) + { + treblefreq += attackSpeed; + if (treblefreq > 1.0) treblefreq = 1.0; + bassfreq -= attackSpeed; + bassfreq -= attackSpeed; + if (bassfreq < 0.0) bassfreq = 0.0; + iirLowpassAL = iirLowpassBL = inputSampleL; + iirHighpassAL = iirHighpassBL = 0.0; + iirLowpassAR = iirLowpassBR = inputSampleR; + iirHighpassAR = iirHighpassBR = 0.0; + } + else + { + treblefreq -= bassfreq; + treblefreq /= trebledecay; + treblefreq += bassfreq; + bassfreq -= treblefreq; + bassfreq /= bassdecay; + bassfreq += treblefreq; + } + + if (treblefreq >= 1.0) { + iirLowpassAL = inputSampleL; + iirLowpassAR = inputSampleR; + } else { + iirLowpassAL = (iirLowpassAL * (1.0 - treblefreq)) + (inputSampleL * treblefreq); + iirLowpassAR = (iirLowpassAR * (1.0 - treblefreq)) + (inputSampleR * treblefreq); + } + + if (bassfreq > 0.0) { + iirHighpassAL = (iirHighpassAL * (1.0 - bassfreq)) + (inputSampleL * bassfreq); + iirHighpassAR = (iirHighpassAR * (1.0 - bassfreq)) + (inputSampleR * bassfreq); + } else { + iirHighpassAL = 0.0; + iirHighpassAR = 0.0; + } + + if (treblefreq > bassfreq) { + inputSampleL = (iirLowpassAL - iirHighpassAL); + inputSampleR = (iirLowpassAR - iirHighpassAR); + } else { + inputSampleL = 0.0; + inputSampleR = 0.0; + } + } + else + { + if (highestSample > threshold) + { + treblefreq += attackSpeed; + if (treblefreq > 1.0) treblefreq = 1.0; + bassfreq -= attackSpeed; + bassfreq -= attackSpeed; + if (bassfreq < 0.0) bassfreq = 0.0; + iirLowpassAL = iirLowpassBL = inputSampleL; + iirHighpassAL = iirHighpassBL = 0.0; + iirLowpassAR = iirLowpassBR = inputSampleR; + iirHighpassAR = iirHighpassBR = 0.0; + } + else + { + treblefreq -= bassfreq; + treblefreq /= trebledecay; + treblefreq += bassfreq; + bassfreq -= treblefreq; + bassfreq /= bassdecay; + bassfreq += treblefreq; + } + + if (treblefreq >= 1.0) { + iirLowpassBL = inputSampleL; + iirLowpassBR = inputSampleR; + } else { + iirLowpassBL = (iirLowpassBL * (1.0 - treblefreq)) + (inputSampleL * treblefreq); + iirLowpassBR = (iirLowpassBR * (1.0 - treblefreq)) + (inputSampleR * treblefreq); + } + + if (bassfreq > 0.0) { + iirHighpassBL = (iirHighpassBL * (1.0 - bassfreq)) + (inputSampleL * bassfreq); + iirHighpassBR = (iirHighpassBR * (1.0 - bassfreq)) + (inputSampleR * bassfreq); + } else { + iirHighpassBL = 0.0; + iirHighpassBR = 0.0; + } + + if (treblefreq > bassfreq) { + inputSampleL = (iirLowpassBL - iirHighpassBL); + inputSampleR = (iirLowpassBR - iirHighpassBR); + } else { + inputSampleL = 0.0; + inputSampleR = 0.0; + } + } + //done full gated envelope filtered effect + inputSampleL = ((1-wet)*drySampleL)+(wet*inputSampleL); + inputSampleR = ((1-wet)*drySampleR)+(wet*inputSampleR); + //we're going to set up a dry/wet control instead of a min. threshold + + flip = !flip; + + //noise shaping to 32-bit floating point + float fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} + +void Gatelope::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + //speed settings around release + double threshold = pow(A,2); + //gain settings around threshold + double trebledecay = pow(1.0-B,2)/4196.0; + double bassdecay = pow(1.0-C,2)/8192.0; + double slowAttack = (pow(D,3)*3)+0.003; + double wet = E; + slowAttack /= overallscale; + trebledecay /= overallscale; + bassdecay /= overallscale; + trebledecay += 1.0; + bassdecay += 1.0; + double attackSpeed; + double highestSample; + //this VST version comes from the AU, Gatelinked, because it's stereo. + //if used on a mono track it'll act like the mono N to N + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + double drySampleL = inputSampleL; + double drySampleR = inputSampleR; + + if (fabs(inputSampleL) > fabs(inputSampleR)) { + attackSpeed = slowAttack - (fabs(inputSampleL)*slowAttack*0.5); + highestSample = fabs(inputSampleL); + } else { + attackSpeed = slowAttack - (fabs(inputSampleR)*slowAttack*0.5); //we're triggering off the highest amplitude + highestSample = fabs(inputSampleR); //and making highestSample the abs() of that amplitude + } + + if (attackSpeed < 0.0) attackSpeed = 0.0; + //softening onset click depending on how hard we're getting it + + if (flip) + { + if (highestSample > threshold) + { + treblefreq += attackSpeed; + if (treblefreq > 1.0) treblefreq = 1.0; + bassfreq -= attackSpeed; + bassfreq -= attackSpeed; + if (bassfreq < 0.0) bassfreq = 0.0; + iirLowpassAL = iirLowpassBL = inputSampleL; + iirHighpassAL = iirHighpassBL = 0.0; + iirLowpassAR = iirLowpassBR = inputSampleR; + iirHighpassAR = iirHighpassBR = 0.0; + } + else + { + treblefreq -= bassfreq; + treblefreq /= trebledecay; + treblefreq += bassfreq; + bassfreq -= treblefreq; + bassfreq /= bassdecay; + bassfreq += treblefreq; + } + + if (treblefreq >= 1.0) { + iirLowpassAL = inputSampleL; + iirLowpassAR = inputSampleR; + } else { + iirLowpassAL = (iirLowpassAL * (1.0 - treblefreq)) + (inputSampleL * treblefreq); + iirLowpassAR = (iirLowpassAR * (1.0 - treblefreq)) + (inputSampleR * treblefreq); + } + + if (bassfreq > 0.0) { + iirHighpassAL = (iirHighpassAL * (1.0 - bassfreq)) + (inputSampleL * bassfreq); + iirHighpassAR = (iirHighpassAR * (1.0 - bassfreq)) + (inputSampleR * bassfreq); + } else { + iirHighpassAL = 0.0; + iirHighpassAR = 0.0; + } + + if (treblefreq > bassfreq) { + inputSampleL = (iirLowpassAL - iirHighpassAL); + inputSampleR = (iirLowpassAR - iirHighpassAR); + } else { + inputSampleL = 0.0; + inputSampleR = 0.0; + } + } + else + { + if (highestSample > threshold) + { + treblefreq += attackSpeed; + if (treblefreq > 1.0) treblefreq = 1.0; + bassfreq -= attackSpeed; + bassfreq -= attackSpeed; + if (bassfreq < 0.0) bassfreq = 0.0; + iirLowpassAL = iirLowpassBL = inputSampleL; + iirHighpassAL = iirHighpassBL = 0.0; + iirLowpassAR = iirLowpassBR = inputSampleR; + iirHighpassAR = iirHighpassBR = 0.0; + } + else + { + treblefreq -= bassfreq; + treblefreq /= trebledecay; + treblefreq += bassfreq; + bassfreq -= treblefreq; + bassfreq /= bassdecay; + bassfreq += treblefreq; + } + + if (treblefreq >= 1.0) { + iirLowpassBL = inputSampleL; + iirLowpassBR = inputSampleR; + } else { + iirLowpassBL = (iirLowpassBL * (1.0 - treblefreq)) + (inputSampleL * treblefreq); + iirLowpassBR = (iirLowpassBR * (1.0 - treblefreq)) + (inputSampleR * treblefreq); + } + + if (bassfreq > 0.0) { + iirHighpassBL = (iirHighpassBL * (1.0 - bassfreq)) + (inputSampleL * bassfreq); + iirHighpassBR = (iirHighpassBR * (1.0 - bassfreq)) + (inputSampleR * bassfreq); + } else { + iirHighpassBL = 0.0; + iirHighpassBR = 0.0; + } + + if (treblefreq > bassfreq) { + inputSampleL = (iirLowpassBL - iirHighpassBL); + inputSampleR = (iirLowpassBR - iirHighpassBR); + } else { + inputSampleL = 0.0; + inputSampleR = 0.0; + } + } + //done full gated envelope filtered effect + inputSampleL = ((1-wet)*drySampleL)+(wet*inputSampleL); + inputSampleR = ((1-wet)*drySampleR)+(wet*inputSampleR); + //we're going to set up a dry/wet control instead of a min. threshold + + flip = !flip; + + //noise shaping to 64-bit floating point + double fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} diff --git a/plugins/WinVST/Gatelope/VSTProject.sln b/plugins/WinVST/Gatelope/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/Gatelope/VSTProject.sln @@ -0,0 +1,28 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/plugins/WinVST/Gatelope/VSTProject.vcxproj b/plugins/WinVST/Gatelope/VSTProject.vcxproj new file mode 100755 index 0000000..a03946c --- /dev/null +++ b/plugins/WinVST/Gatelope/VSTProject.vcxproj @@ -0,0 +1,183 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + + + + + + + + + + + + + + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C} + VSTProject + 8.1 + Gatelope64 + + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + + + + + + + + + + + + + + + + + + + .dll + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreadedDebug + Speed + false + Default + false + None + + + vstplug.def + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + false + MultiThreadedDebug + Default + false + None + + + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + MultiThreaded + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreaded + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + + \ No newline at end of file diff --git a/plugins/WinVST/Gatelope/VSTProject.vcxproj.filters b/plugins/WinVST/Gatelope/VSTProject.vcxproj.filters new file mode 100755 index 0000000..27d90a0 --- /dev/null +++ b/plugins/WinVST/Gatelope/VSTProject.vcxproj.filters @@ -0,0 +1,48 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/plugins/WinVST/Gatelope/VSTProject.vcxproj.user b/plugins/WinVST/Gatelope/VSTProject.vcxproj.user new file mode 100755 index 0000000..2216267 --- /dev/null +++ b/plugins/WinVST/Gatelope/VSTProject.vcxproj.user @@ -0,0 +1,19 @@ + + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + \ No newline at end of file diff --git a/plugins/WinVST/Gatelope/vstplug.def b/plugins/WinVST/Gatelope/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/Gatelope/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS + VSTPluginMain + main=VSTPluginMain \ No newline at end of file -- cgit v1.2.3