From 4d7b9da22a6ad75609f370b58095ee49080fa0dc Mon Sep 17 00:00:00 2001 From: Chris Johnson Date: Mon, 20 Jan 2020 02:28:26 -0500 Subject: ToTape6 --- .../WinVST/ToTape6/.vs/Console4Channel64/v14/.suo | Bin 0 -> 32768 bytes plugins/WinVST/ToTape6/.vs/VSTProject/v14/.suo | Bin 0 -> 22528 bytes plugins/WinVST/ToTape6/ToTape6.cpp | 183 ++++++ plugins/WinVST/ToTape6/ToTape6.h | 101 ++++ plugins/WinVST/ToTape6/ToTape6Proc.cpp | 658 +++++++++++++++++++++ plugins/WinVST/ToTape6/VSTProject.sln | 28 + plugins/WinVST/ToTape6/VSTProject.vcxproj | 183 ++++++ plugins/WinVST/ToTape6/VSTProject.vcxproj.filters | 48 ++ plugins/WinVST/ToTape6/VSTProject.vcxproj.user | 19 + plugins/WinVST/ToTape6/vstplug.def | 3 + 10 files changed, 1223 insertions(+) create mode 100755 plugins/WinVST/ToTape6/.vs/Console4Channel64/v14/.suo create mode 100755 plugins/WinVST/ToTape6/.vs/VSTProject/v14/.suo create mode 100755 plugins/WinVST/ToTape6/ToTape6.cpp create mode 100755 plugins/WinVST/ToTape6/ToTape6.h create mode 100755 plugins/WinVST/ToTape6/ToTape6Proc.cpp create mode 100755 plugins/WinVST/ToTape6/VSTProject.sln create mode 100755 plugins/WinVST/ToTape6/VSTProject.vcxproj create mode 100755 plugins/WinVST/ToTape6/VSTProject.vcxproj.filters create mode 100755 plugins/WinVST/ToTape6/VSTProject.vcxproj.user create mode 100755 plugins/WinVST/ToTape6/vstplug.def (limited to 'plugins/WinVST/ToTape6') diff --git a/plugins/WinVST/ToTape6/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/ToTape6/.vs/Console4Channel64/v14/.suo new file mode 100755 index 0000000..777b846 Binary files /dev/null and b/plugins/WinVST/ToTape6/.vs/Console4Channel64/v14/.suo differ diff --git a/plugins/WinVST/ToTape6/.vs/VSTProject/v14/.suo b/plugins/WinVST/ToTape6/.vs/VSTProject/v14/.suo new file mode 100755 index 0000000..bb04217 Binary files /dev/null and b/plugins/WinVST/ToTape6/.vs/VSTProject/v14/.suo differ diff --git a/plugins/WinVST/ToTape6/ToTape6.cpp b/plugins/WinVST/ToTape6/ToTape6.cpp new file mode 100755 index 0000000..d9dd27d --- /dev/null +++ b/plugins/WinVST/ToTape6/ToTape6.cpp @@ -0,0 +1,183 @@ +/* ======================================== + * ToTape6 - ToTape6.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __ToTape6_H +#include "ToTape6.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new ToTape6(audioMaster);} + +ToTape6::ToTape6(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.5; + B = 0.5; + C = 0.5; + D = 0.5; + E = 0.5; + F = 1.0; + iirMidRollerAL = 0.0; + iirMidRollerBL = 0.0; + iirHeadBumpAL = 0.0; + iirHeadBumpBL = 0.0; + + iirMidRollerAR = 0.0; + iirMidRollerBR = 0.0; + iirHeadBumpAR = 0.0; + iirHeadBumpBR = 0.0; + + for (int x = 0; x < 9; x++) { + biquadAL[x] = 0.0;biquadBL[x] = 0.0;biquadCL[x] = 0.0;biquadDL[x] = 0.0; + biquadAR[x] = 0.0;biquadBR[x] = 0.0;biquadCR[x] = 0.0;biquadDR[x] = 0.0; + } + flip = false; + for (int temp = 0; temp < 501; temp++) {dL[temp] = 0.0;dR[temp] = 0.0;} + + gcount = 0; + rateof = 0.5; + sweep = M_PI; + nextmax = 0.5; + lastSampleL = 0.0; + lastSampleR = 0.0; + flip = 0; + + fpd = 17; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +ToTape6::~ToTape6() {} +VstInt32 ToTape6::getVendorVersion () {return 1000;} +void ToTape6::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void ToTape6::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 ToTape6::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + chunkData[4] = E; + chunkData[5] = F; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 ToTape6::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + E = pinParameter(chunkData[4]); + F = pinParameter(chunkData[5]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void ToTape6::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; + case kParamC: C = value; break; + case kParamD: D = value; break; + case kParamE: E = value; break; + case kParamF: F = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float ToTape6::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + case kParamE: return E; break; + case kParamF: return F; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void ToTape6::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Input", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Soften", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Head B", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "Flutter", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "Output", kVstMaxParamStrLen); break; + case kParamF: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void ToTape6::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string ((A-0.5)*24.0, text, kVstMaxParamStrLen); break; + case kParamB: float2string (B, text, kVstMaxParamStrLen); break; + case kParamC: float2string (C, text, kVstMaxParamStrLen); break; + case kParamD: float2string (D, text, kVstMaxParamStrLen); break; + case kParamE: float2string ((E-0.5)*24.0, text, kVstMaxParamStrLen); break; + case kParamF: float2string (F, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void ToTape6::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "dB", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "dB", kVstMaxParamStrLen); break; + case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 ToTape6::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool ToTape6::getEffectName(char* name) { + vst_strncpy(name, "ToTape6", kVstMaxProductStrLen); return true; +} + +VstPlugCategory ToTape6::getPlugCategory() {return kPlugCategEffect;} + +bool ToTape6::getProductString(char* text) { + vst_strncpy (text, "airwindows ToTape6", kVstMaxProductStrLen); return true; +} + +bool ToTape6::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/ToTape6/ToTape6.h b/plugins/WinVST/ToTape6/ToTape6.h new file mode 100755 index 0000000..fba651f --- /dev/null +++ b/plugins/WinVST/ToTape6/ToTape6.h @@ -0,0 +1,101 @@ +/* ======================================== + * ToTape6 - ToTape6.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __ToTape6_H +#define __ToTape6_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include +#include +#include + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kParamE = 4, + kParamF = 5, + kNumParameters = 6 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'totu'; //Change this to what the AU identity is! + +class ToTape6 : + public AudioEffectX +{ +public: + ToTape6(audioMasterCallback audioMaster); + ~ToTape6(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + double dL[502]; + double dR[502]; + int gcount; + double rateof; + double sweep; + double nextmax; + + double iirMidRollerAL; + double iirMidRollerBL; + double iirHeadBumpAL; + double iirHeadBumpBL; + + double iirMidRollerAR; + double iirMidRollerBR; + double iirHeadBumpAR; + double iirHeadBumpBR; + long double biquadAL[9]; + long double biquadBL[9]; + long double biquadCL[9]; + long double biquadDL[9]; + + long double biquadAR[9]; + long double biquadBR[9]; + long double biquadCR[9]; + long double biquadDR[9]; + bool flip; + + long double lastSampleL; + long double lastSampleR; + + uint32_t fpd; + //default stuff + + float A; + float B; + float C; + float D; + float E; + float F; +}; + +#endif diff --git a/plugins/WinVST/ToTape6/ToTape6Proc.cpp b/plugins/WinVST/ToTape6/ToTape6Proc.cpp new file mode 100755 index 0000000..6140295 --- /dev/null +++ b/plugins/WinVST/ToTape6/ToTape6Proc.cpp @@ -0,0 +1,658 @@ +/* ======================================== + * ToTape6 - ToTape6.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __ToTape6_H +#include "ToTape6.h" +#endif + +void ToTape6::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double inputgain = pow(10.0,((A-0.5)*24.0)/20.0); + double SoftenControl = pow(B,2); + double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale; + double HeadBumpControl = C * 0.25 * inputgain; + double HeadBumpFreq = 0.12/overallscale; + //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist + //[1] is resonance, 0.7071 is Butterworth. Also can't be zero + biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.007/overallscale; + biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009; + double K = tan(M_PI * biquadBR[0]); + double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K); + biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm; + biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2]; + biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm; + biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm; + + biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale; + biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007; + K = tan(M_PI * biquadDR[0]); + norm = 1.0 / (1.0 + K / biquadDR[1] + K * K); + biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm; + biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2]; + biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm; + biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm; + + double depth = pow(D,2)*overallscale*70; + double fluttertrim = (0.0024*pow(D,2))/overallscale; + double outputgain = pow(10.0,((E-0.5)*24.0)/20.0); + + double refclip = 0.99; + double softness = 0.618033988749894848204586; + + double wet = F; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; + if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + double flutterrandy = fpd / (double)UINT32_MAX; + //now we've got a random flutter, so we're messing with the pitch before tape effects go on + if (gcount < 0 || gcount > 499) {gcount = 499;} + dL[gcount] = inputSampleL; + dR[gcount] = inputSampleR; + int count = gcount; + if (depth != 0.0) { + + long double offset = depth + (depth * pow(rateof,2) * sin(sweep)); + + count += (int)floor(offset); + inputSampleL = (dL[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) ); + inputSampleR = (dR[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) ); + inputSampleL += (dL[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) ); + inputSampleR += (dR[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) ); + + rateof = (rateof * (1.0-fluttertrim)) + (nextmax * fluttertrim); + sweep += rateof * fluttertrim; + + if (sweep >= (M_PI*2.0)) { + sweep -= M_PI; + nextmax = 0.24 + (flutterrandy * 0.74); + } + //apply to input signal only when flutter is present, interpolate samples + } + gcount--; + + long double vibDrySampleL = inputSampleL; + long double vibDrySampleR = inputSampleR; + long double HighsSampleL = 0.0; + long double HighsSampleR = 0.0; + long double NonHighsSampleL = 0.0; + long double NonHighsSampleR = 0.0; + long double tempSample; + + if (flip) + { + iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount); + iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount); + HighsSampleL = inputSampleL - iirMidRollerAL; + HighsSampleR = inputSampleR - iirMidRollerAR; + NonHighsSampleL = iirMidRollerAL; + NonHighsSampleR = iirMidRollerAR; + + iirHeadBumpAL += (inputSampleL * 0.05); + iirHeadBumpAR += (inputSampleR * 0.05); + iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq); + iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq); + iirHeadBumpAL = sin(iirHeadBumpAL); + iirHeadBumpAR = sin(iirHeadBumpAR); + + tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7]; + biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8]; + biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]); + iirHeadBumpAL = tempSample; //interleaved biquad + if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0; + if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0; + iirHeadBumpAL = asin(iirHeadBumpAL); + + tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7]; + biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8]; + biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]); + iirHeadBumpAR = tempSample; //interleaved biquad + if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0; + if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0; + iirHeadBumpAR = asin(iirHeadBumpAR); + + inputSampleL = sin(inputSampleL); + tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7]; + biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8]; + biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]); + inputSampleL = tempSample; //interleaved biquad + if (inputSampleL > 1.0) inputSampleL = 1.0; + if (inputSampleL < -1.0) inputSampleL = -1.0; + inputSampleL = asin(inputSampleL); + + inputSampleR = sin(inputSampleR); + tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7]; + biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8]; + biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]); + inputSampleR = tempSample; //interleaved biquad + if (inputSampleR > 1.0) inputSampleR = 1.0; + if (inputSampleR < -1.0) inputSampleR = -1.0; + inputSampleR = asin(inputSampleR); + } else { + iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount); + iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount); + HighsSampleL = inputSampleL - iirMidRollerBL; + HighsSampleR = inputSampleR - iirMidRollerBR; + NonHighsSampleL = iirMidRollerBL; + NonHighsSampleR = iirMidRollerBR; + + iirHeadBumpBL += (inputSampleL * 0.05); + iirHeadBumpBR += (inputSampleR * 0.05); + iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq); + iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq); + iirHeadBumpBL = sin(iirHeadBumpBL); + iirHeadBumpBR = sin(iirHeadBumpBR); + + tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7]; + biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8]; + biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]); + iirHeadBumpBL = tempSample; //interleaved biquad + if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0; + if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0; + iirHeadBumpBL = asin(iirHeadBumpBL); + + tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7]; + biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8]; + biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]); + iirHeadBumpBR = tempSample; //interleaved biquad + if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0; + if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0; + iirHeadBumpBR = asin(iirHeadBumpBR); + + inputSampleL = sin(inputSampleL); + tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7]; + biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8]; + biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]); + inputSampleL = tempSample; //interleaved biquad + if (inputSampleL > 1.0) inputSampleL = 1.0; + if (inputSampleL < -1.0) inputSampleL = -1.0; + inputSampleL = asin(inputSampleL); + + inputSampleR = sin(inputSampleR); + tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7]; + biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8]; + biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]); + inputSampleR = tempSample; //interleaved biquad + if (inputSampleR > 1.0) inputSampleR = 1.0; + if (inputSampleR < -1.0) inputSampleR = -1.0; + inputSampleR = asin(inputSampleR); + } + flip = !flip; + + long double groundSampleL = vibDrySampleL - inputSampleL; //set up UnBox on fluttered audio + long double groundSampleR = vibDrySampleR - inputSampleR; //set up UnBox on fluttered audio + + if (inputgain != 1.0) { + inputSampleL *= inputgain; + inputSampleR *= inputgain; + } + + long double applySoften = fabs(HighsSampleL)*1.57079633; + if (applySoften > 1.57079633) applySoften = 1.57079633; + applySoften = 1-cos(applySoften); + if (HighsSampleL > 0) inputSampleL -= applySoften; + if (HighsSampleL < 0) inputSampleL += applySoften; + //apply Soften depending on polarity + applySoften = fabs(HighsSampleR)*1.57079633; + if (applySoften > 1.57079633) applySoften = 1.57079633; + applySoften = 1-cos(applySoften); + if (HighsSampleR > 0) inputSampleR -= applySoften; + if (HighsSampleR < 0) inputSampleR += applySoften; + //apply Soften depending on polarity + + if (fabs(inputSampleL) < 0.0025) { + iirHeadBumpAL *= 0.99; + iirHeadBumpBL *= 0.99; + } //restrain resonant quality of head bump algorithm + inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * HeadBumpControl); + //apply Fatten. + if (fabs(inputSampleR) < 0.0025) { + iirHeadBumpAR *= 0.99; + iirHeadBumpBR *= 0.99; + } //restrain resonant quality of head bump algorithm + inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * HeadBumpControl); + //apply Fatten. + + if (inputSampleL > 1.0) inputSampleL = 1.0; + if (inputSampleL < -1.0) inputSampleL = -1.0; + long double mojo; mojo = pow(fabs(inputSampleL),0.25); + if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo); + //mojo is the one that flattens WAAAAY out very softly before wavefolding + + if (inputSampleR > 1.0) inputSampleR = 1.0; + if (inputSampleR < -1.0) inputSampleR = -1.0; + mojo = pow(fabs(inputSampleR),0.25); + if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo); + //mojo is the one that flattens WAAAAY out very softly before wavefolding + + inputSampleL += groundSampleL; //apply UnBox processing + inputSampleR += groundSampleR; //apply UnBox processing + + if (outputgain != 1.0) { + inputSampleL *= outputgain; + inputSampleR *= outputgain; + } + + if (lastSampleL >= refclip) + { + if (inputSampleL < refclip) lastSampleL = ((refclip*softness) + (inputSampleL * (1.0-softness))); + else lastSampleL = refclip; + } + + if (lastSampleL <= -refclip) + { + if (inputSampleL > -refclip) lastSampleL = ((-refclip*softness) + (inputSampleL * (1.0-softness))); + else lastSampleL = -refclip; + } + + if (inputSampleL > refclip) + { + if (lastSampleL < refclip) inputSampleL = ((refclip*softness) + (lastSampleL * (1.0-softness))); + else inputSampleL = refclip; + } + + if (inputSampleL < -refclip) + { + if (lastSampleL > -refclip) inputSampleL = ((-refclip*softness) + (lastSampleL * (1.0-softness))); + else inputSampleL = -refclip; + } + lastSampleL = inputSampleL; //end ADClip L + + + if (lastSampleR >= refclip) + { + if (inputSampleR < refclip) lastSampleR = ((refclip*softness) + (inputSampleR * (1.0-softness))); + else lastSampleR = refclip; + } + + if (lastSampleR <= -refclip) + { + if (inputSampleR > -refclip) lastSampleR = ((-refclip*softness) + (inputSampleR * (1.0-softness))); + else lastSampleR = -refclip; + } + + if (inputSampleR > refclip) + { + if (lastSampleR < refclip) inputSampleR = ((refclip*softness) + (lastSampleR * (1.0-softness))); + else inputSampleR = refclip; + } + + if (inputSampleR < -refclip) + { + if (lastSampleR > -refclip) inputSampleR = ((-refclip*softness) + (lastSampleR * (1.0-softness))); + else inputSampleR = -refclip; + } + lastSampleR = inputSampleR; //end ADClip R + + if (inputSampleL > refclip) inputSampleL = refclip; + if (inputSampleL < -refclip) inputSampleL = -refclip; + //final iron bar + if (inputSampleR > refclip) inputSampleR = refclip; + if (inputSampleR < -refclip) inputSampleR = -refclip; + //final iron bar + + if (wet !=1.0) { + inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); + inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); + } + + //begin 32 bit stereo floating point dither + int expon; frexpf((float)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + frexpf((float)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + //end 32 bit stereo floating point dither + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void ToTape6::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double inputgain = pow(10.0,((A-0.5)*24.0)/20.0); + double SoftenControl = pow(B,2); + double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale; + double HeadBumpControl = C * 0.25 * inputgain; + double HeadBumpFreq = 0.12/overallscale; + //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist + //[1] is resonance, 0.7071 is Butterworth. Also can't be zero + biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.007/overallscale; + biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009; + double K = tan(M_PI * biquadBR[0]); + double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K); + biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm; + biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2]; + biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm; + biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm; + + biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale; + biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007; + K = tan(M_PI * biquadDR[0]); + norm = 1.0 / (1.0 + K / biquadDR[1] + K * K); + biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm; + biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2]; + biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm; + biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm; + + double depth = pow(D,2)*overallscale*70; + double fluttertrim = (0.0024*pow(D,2))/overallscale; + double outputgain = pow(10.0,((E-0.5)*24.0)/20.0); + + double refclip = 0.99; + double softness = 0.618033988749894848204586; + + double wet = F; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; + if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + double flutterrandy = fpd / (double)UINT32_MAX; + //now we've got a random flutter, so we're messing with the pitch before tape effects go on + if (gcount < 0 || gcount > 499) {gcount = 499;} + dL[gcount] = inputSampleL; + dR[gcount] = inputSampleR; + int count = gcount; + if (depth != 0.0) { + + long double offset = depth + (depth * pow(rateof,2) * sin(sweep)); + + count += (int)floor(offset); + inputSampleL = (dL[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) ); + inputSampleR = (dR[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) ); + inputSampleL += (dL[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) ); + inputSampleR += (dR[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) ); + + rateof = (rateof * (1.0-fluttertrim)) + (nextmax * fluttertrim); + sweep += rateof * fluttertrim; + + if (sweep >= (M_PI*2.0)) { + sweep -= M_PI; + nextmax = 0.24 + (flutterrandy * 0.74); + } + //apply to input signal only when flutter is present, interpolate samples + } + gcount--; + + long double vibDrySampleL = inputSampleL; + long double vibDrySampleR = inputSampleR; + long double HighsSampleL = 0.0; + long double HighsSampleR = 0.0; + long double NonHighsSampleL = 0.0; + long double NonHighsSampleR = 0.0; + long double tempSample; + + if (flip) + { + iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount); + iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount); + HighsSampleL = inputSampleL - iirMidRollerAL; + HighsSampleR = inputSampleR - iirMidRollerAR; + NonHighsSampleL = iirMidRollerAL; + NonHighsSampleR = iirMidRollerAR; + + iirHeadBumpAL += (inputSampleL * 0.05); + iirHeadBumpAR += (inputSampleR * 0.05); + iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq); + iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq); + iirHeadBumpAL = sin(iirHeadBumpAL); + iirHeadBumpAR = sin(iirHeadBumpAR); + + tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7]; + biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8]; + biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]); + iirHeadBumpAL = tempSample; //interleaved biquad + if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0; + if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0; + iirHeadBumpAL = asin(iirHeadBumpAL); + + tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7]; + biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8]; + biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]); + iirHeadBumpAR = tempSample; //interleaved biquad + if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0; + if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0; + iirHeadBumpAR = asin(iirHeadBumpAR); + + inputSampleL = sin(inputSampleL); + tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7]; + biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8]; + biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]); + inputSampleL = tempSample; //interleaved biquad + if (inputSampleL > 1.0) inputSampleL = 1.0; + if (inputSampleL < -1.0) inputSampleL = -1.0; + inputSampleL = asin(inputSampleL); + + inputSampleR = sin(inputSampleR); + tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7]; + biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8]; + biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]); + inputSampleR = tempSample; //interleaved biquad + if (inputSampleR > 1.0) inputSampleR = 1.0; + if (inputSampleR < -1.0) inputSampleR = -1.0; + inputSampleR = asin(inputSampleR); + } else { + iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount); + iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount); + HighsSampleL = inputSampleL - iirMidRollerBL; + HighsSampleR = inputSampleR - iirMidRollerBR; + NonHighsSampleL = iirMidRollerBL; + NonHighsSampleR = iirMidRollerBR; + + iirHeadBumpBL += (inputSampleL * 0.05); + iirHeadBumpBR += (inputSampleR * 0.05); + iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq); + iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq); + iirHeadBumpBL = sin(iirHeadBumpBL); + iirHeadBumpBR = sin(iirHeadBumpBR); + + tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7]; + biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8]; + biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]); + iirHeadBumpBL = tempSample; //interleaved biquad + if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0; + if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0; + iirHeadBumpBL = asin(iirHeadBumpBL); + + tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7]; + biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8]; + biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]); + iirHeadBumpBR = tempSample; //interleaved biquad + if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0; + if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0; + iirHeadBumpBR = asin(iirHeadBumpBR); + + inputSampleL = sin(inputSampleL); + tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7]; + biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8]; + biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]); + inputSampleL = tempSample; //interleaved biquad + if (inputSampleL > 1.0) inputSampleL = 1.0; + if (inputSampleL < -1.0) inputSampleL = -1.0; + inputSampleL = asin(inputSampleL); + + inputSampleR = sin(inputSampleR); + tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7]; + biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8]; + biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]); + inputSampleR = tempSample; //interleaved biquad + if (inputSampleR > 1.0) inputSampleR = 1.0; + if (inputSampleR < -1.0) inputSampleR = -1.0; + inputSampleR = asin(inputSampleR); + } + flip = !flip; + + long double groundSampleL = vibDrySampleL - inputSampleL; //set up UnBox on fluttered audio + long double groundSampleR = vibDrySampleR - inputSampleR; //set up UnBox on fluttered audio + + if (inputgain != 1.0) { + inputSampleL *= inputgain; + inputSampleR *= inputgain; + } + + long double applySoften = fabs(HighsSampleL)*1.57079633; + if (applySoften > 1.57079633) applySoften = 1.57079633; + applySoften = 1-cos(applySoften); + if (HighsSampleL > 0) inputSampleL -= applySoften; + if (HighsSampleL < 0) inputSampleL += applySoften; + //apply Soften depending on polarity + applySoften = fabs(HighsSampleR)*1.57079633; + if (applySoften > 1.57079633) applySoften = 1.57079633; + applySoften = 1-cos(applySoften); + if (HighsSampleR > 0) inputSampleR -= applySoften; + if (HighsSampleR < 0) inputSampleR += applySoften; + //apply Soften depending on polarity + + if (fabs(inputSampleL) < 0.0025) { + iirHeadBumpAL *= 0.99; + iirHeadBumpBL *= 0.99; + } //restrain resonant quality of head bump algorithm + inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * HeadBumpControl); + //apply Fatten. + if (fabs(inputSampleR) < 0.0025) { + iirHeadBumpAR *= 0.99; + iirHeadBumpBR *= 0.99; + } //restrain resonant quality of head bump algorithm + inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * HeadBumpControl); + //apply Fatten. + + if (inputSampleL > 1.0) inputSampleL = 1.0; + if (inputSampleL < -1.0) inputSampleL = -1.0; + long double mojo; mojo = pow(fabs(inputSampleL),0.25); + if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo); + //mojo is the one that flattens WAAAAY out very softly before wavefolding + + if (inputSampleR > 1.0) inputSampleR = 1.0; + if (inputSampleR < -1.0) inputSampleR = -1.0; + mojo = pow(fabs(inputSampleR),0.25); + if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo); + //mojo is the one that flattens WAAAAY out very softly before wavefolding + + inputSampleL += groundSampleL; //apply UnBox processing + inputSampleR += groundSampleR; //apply UnBox processing + + if (outputgain != 1.0) { + inputSampleL *= outputgain; + inputSampleR *= outputgain; + } + + if (lastSampleL >= refclip) + { + if (inputSampleL < refclip) lastSampleL = ((refclip*softness) + (inputSampleL * (1.0-softness))); + else lastSampleL = refclip; + } + + if (lastSampleL <= -refclip) + { + if (inputSampleL > -refclip) lastSampleL = ((-refclip*softness) + (inputSampleL * (1.0-softness))); + else lastSampleL = -refclip; + } + + if (inputSampleL > refclip) + { + if (lastSampleL < refclip) inputSampleL = ((refclip*softness) + (lastSampleL * (1.0-softness))); + else inputSampleL = refclip; + } + + if (inputSampleL < -refclip) + { + if (lastSampleL > -refclip) inputSampleL = ((-refclip*softness) + (lastSampleL * (1.0-softness))); + else inputSampleL = -refclip; + } + lastSampleL = inputSampleL; //end ADClip L + + + if (lastSampleR >= refclip) + { + if (inputSampleR < refclip) lastSampleR = ((refclip*softness) + (inputSampleR * (1.0-softness))); + else lastSampleR = refclip; + } + + if (lastSampleR <= -refclip) + { + if (inputSampleR > -refclip) lastSampleR = ((-refclip*softness) + (inputSampleR * (1.0-softness))); + else lastSampleR = -refclip; + } + + if (inputSampleR > refclip) + { + if (lastSampleR < refclip) inputSampleR = ((refclip*softness) + (lastSampleR * (1.0-softness))); + else inputSampleR = refclip; + } + + if (inputSampleR < -refclip) + { + if (lastSampleR > -refclip) inputSampleR = ((-refclip*softness) + (lastSampleR * (1.0-softness))); + else inputSampleR = -refclip; + } + lastSampleR = inputSampleR; //end ADClip R + + if (inputSampleL > refclip) inputSampleL = refclip; + if (inputSampleL < -refclip) inputSampleL = -refclip; + //final iron bar + if (inputSampleR > refclip) inputSampleR = refclip; + if (inputSampleR < -refclip) inputSampleR = -refclip; + //final iron bar + + if (wet !=1.0) { + inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); + inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); + } + + //begin 64 bit stereo floating point dither + int expon; frexp((double)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); + frexp((double)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); + //end 64 bit stereo floating point dither + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} diff --git a/plugins/WinVST/ToTape6/VSTProject.sln b/plugins/WinVST/ToTape6/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/ToTape6/VSTProject.sln @@ -0,0 +1,28 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/plugins/WinVST/ToTape6/VSTProject.vcxproj b/plugins/WinVST/ToTape6/VSTProject.vcxproj new file mode 100755 index 0000000..cf65854 --- /dev/null +++ b/plugins/WinVST/ToTape6/VSTProject.vcxproj @@ -0,0 +1,183 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + + + + + + + + + + + + + + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C} + VSTProject + 8.1 + ToTape664 + + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + + + + + + + + + + + + + + + + + + + .dll + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreadedDebug + Speed + false + Default + false + None + + + vstplug.def + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + false + MultiThreadedDebug + Default + false + None + + + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + MultiThreaded + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreaded + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + + \ No newline at end of file diff --git a/plugins/WinVST/ToTape6/VSTProject.vcxproj.filters b/plugins/WinVST/ToTape6/VSTProject.vcxproj.filters new file mode 100755 index 0000000..73206a7 --- /dev/null +++ b/plugins/WinVST/ToTape6/VSTProject.vcxproj.filters @@ -0,0 +1,48 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/plugins/WinVST/ToTape6/VSTProject.vcxproj.user b/plugins/WinVST/ToTape6/VSTProject.vcxproj.user new file mode 100755 index 0000000..2216267 --- /dev/null +++ b/plugins/WinVST/ToTape6/VSTProject.vcxproj.user @@ -0,0 +1,19 @@ + + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + \ No newline at end of file diff --git a/plugins/WinVST/ToTape6/vstplug.def b/plugins/WinVST/ToTape6/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/ToTape6/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS + VSTPluginMain + main=VSTPluginMain \ No newline at end of file -- cgit v1.2.3