From b18e5d0f3ffae1756be1935fa3cd10875f9193b1 Mon Sep 17 00:00:00 2001 From: Chris Johnson Date: Sun, 24 Mar 2019 20:20:38 -0400 Subject: Lowpass2 --- .../WinVST/Lowpass2/.vs/Console4Channel64/v14/.suo | Bin 0 -> 32768 bytes plugins/WinVST/Lowpass2/.vs/VSTProject/v14/.suo | Bin 0 -> 23040 bytes plugins/WinVST/Lowpass2/Lowpass2.cpp | 163 ++++++++++ plugins/WinVST/Lowpass2/Lowpass2.h | 87 +++++ plugins/WinVST/Lowpass2/Lowpass2Proc.cpp | 349 +++++++++++++++++++++ plugins/WinVST/Lowpass2/VSTProject.sln | 28 ++ plugins/WinVST/Lowpass2/VSTProject.vcxproj | 183 +++++++++++ plugins/WinVST/Lowpass2/VSTProject.vcxproj.filters | 48 +++ plugins/WinVST/Lowpass2/VSTProject.vcxproj.user | 19 ++ plugins/WinVST/Lowpass2/vstplug.def | 3 + 10 files changed, 880 insertions(+) create mode 100755 plugins/WinVST/Lowpass2/.vs/Console4Channel64/v14/.suo create mode 100755 plugins/WinVST/Lowpass2/.vs/VSTProject/v14/.suo create mode 100755 plugins/WinVST/Lowpass2/Lowpass2.cpp create mode 100755 plugins/WinVST/Lowpass2/Lowpass2.h create mode 100755 plugins/WinVST/Lowpass2/Lowpass2Proc.cpp create mode 100755 plugins/WinVST/Lowpass2/VSTProject.sln create mode 100755 plugins/WinVST/Lowpass2/VSTProject.vcxproj create mode 100755 plugins/WinVST/Lowpass2/VSTProject.vcxproj.filters create mode 100755 plugins/WinVST/Lowpass2/VSTProject.vcxproj.user create mode 100755 plugins/WinVST/Lowpass2/vstplug.def (limited to 'plugins/WinVST/Lowpass2') diff --git a/plugins/WinVST/Lowpass2/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Lowpass2/.vs/Console4Channel64/v14/.suo new file mode 100755 index 0000000..777b846 Binary files /dev/null and b/plugins/WinVST/Lowpass2/.vs/Console4Channel64/v14/.suo differ diff --git a/plugins/WinVST/Lowpass2/.vs/VSTProject/v14/.suo b/plugins/WinVST/Lowpass2/.vs/VSTProject/v14/.suo new file mode 100755 index 0000000..09b268c Binary files /dev/null and b/plugins/WinVST/Lowpass2/.vs/VSTProject/v14/.suo differ diff --git a/plugins/WinVST/Lowpass2/Lowpass2.cpp b/plugins/WinVST/Lowpass2/Lowpass2.cpp new file mode 100755 index 0000000..6c46399 --- /dev/null +++ b/plugins/WinVST/Lowpass2/Lowpass2.cpp @@ -0,0 +1,163 @@ +/* ======================================== + * Lowpass2 - Lowpass2.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Lowpass2_H +#include "Lowpass2.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Lowpass2(audioMaster);} + +Lowpass2::Lowpass2(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.0; + B = 0.5; //-1.0 to 1.0 + C = 0.25; // 0.0 to 4.0 + D = 1.0; + fpd = 17; + + iirSampleAL = 0.0; + iirSampleBL = 0.0; + iirSampleCL = 0.0; + iirSampleDL = 0.0; + iirSampleEL = 0.0; + iirSampleFL = 0.0; + iirSampleGL = 0.0; + iirSampleHL = 0.0; + + iirSampleAR = 0.0; + iirSampleBR = 0.0; + iirSampleCR = 0.0; + iirSampleDR = 0.0; + iirSampleER = 0.0; + iirSampleFR = 0.0; + iirSampleGR = 0.0; + iirSampleHR = 0.0; + + fpFlip = true; + + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Lowpass2::~Lowpass2() {} +VstInt32 Lowpass2::getVendorVersion () {return 1000;} +void Lowpass2::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Lowpass2::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Lowpass2::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Lowpass2::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Lowpass2::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; + case kParamC: C = value; break; + case kParamD: D = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float Lowpass2::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Lowpass2::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Lowpass", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Sft/Hrd", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Poles", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Lowpass2::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + case kParamB: float2string ((B*2.0)-1.0, text, kVstMaxParamStrLen); break; + case kParamC: float2string (C*4.0, text, kVstMaxParamStrLen); break; + case kParamD: float2string (D, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Lowpass2::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Lowpass2::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Lowpass2::getEffectName(char* name) { + vst_strncpy(name, "Lowpass2", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Lowpass2::getPlugCategory() {return kPlugCategEffect;} + +bool Lowpass2::getProductString(char* text) { + vst_strncpy (text, "airwindows Lowpass2", kVstMaxProductStrLen); return true; +} + +bool Lowpass2::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Lowpass2/Lowpass2.h b/plugins/WinVST/Lowpass2/Lowpass2.h new file mode 100755 index 0000000..45b96e6 --- /dev/null +++ b/plugins/WinVST/Lowpass2/Lowpass2.h @@ -0,0 +1,87 @@ +/* ======================================== + * Lowpass2 - Lowpass2.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Lowpass2_H +#define __Lowpass2_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include +#include +#include + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kNumParameters = 4 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'lowt'; //Change this to what the AU identity is! + +class Lowpass2 : + public AudioEffectX +{ +public: + Lowpass2(audioMasterCallback audioMaster); + ~Lowpass2(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + uint32_t fpd; + //default stuff + + double iirSampleAL; + double iirSampleBL; + double iirSampleCL; + double iirSampleDL; + double iirSampleEL; + double iirSampleFL; + double iirSampleGL; + double iirSampleHL; + + double iirSampleAR; + double iirSampleBR; + double iirSampleCR; + double iirSampleDR; + double iirSampleER; + double iirSampleFR; + double iirSampleGR; + double iirSampleHR; + + bool fpFlip; + + float A; + float B; + float C; + float D; +}; + +#endif diff --git a/plugins/WinVST/Lowpass2/Lowpass2Proc.cpp b/plugins/WinVST/Lowpass2/Lowpass2Proc.cpp new file mode 100755 index 0000000..e46b16e --- /dev/null +++ b/plugins/WinVST/Lowpass2/Lowpass2Proc.cpp @@ -0,0 +1,349 @@ +/* ======================================== + * Lowpass2 - Lowpass2.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Lowpass2_H +#include "Lowpass2.h" +#endif + +void Lowpass2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double iirAmount = A; + double tight = (B*2.0)-1.0; + if (iirAmount < 0.0000001) iirAmount = 0.0000001; + if (iirAmount > 1) iirAmount = 1; + if (tight < 0.0) tight *= 0.5; + double offsetL; + double offsetR; + double aWet = 1.0; + double bWet = 1.0; + double cWet = 1.0; + double dWet = C*4.0; + //four-stage wet/dry control using progressive stages that bypass when not engaged + if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} + else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} + else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} + else {dWet -= 3.0;} + //this is one way to make a little set of dry/wet stages that are successively added to the + //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 + //beyond that point: this is a way to progressively add a 'black box' sound processing + //which lets you fall through to simpler processing at lower settings. + double wet = D; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + if (tight > 0) offsetL = (1 - tight) + (fabs(inputSampleL)*tight); + else offsetL = (1 + tight) + ((1-fabs(inputSampleL))*tight); + if (offsetL < 0.0000001) offsetL = 0.0000001; if (offsetL > 1) offsetL = 1; + + if (tight > 0) offsetR = (1 - tight) + (fabs(inputSampleR)*tight); + else offsetR = (1 + tight) + ((1-fabs(inputSampleR))*tight); + if (offsetR < 0.0000001) offsetR = 0.0000001; if (offsetR > 1) offsetR = 1; + + if (fpFlip) + { + if (aWet > 0.0) { + iirSampleAL = (iirSampleAL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleAL * aWet) + (inputSampleL * (1.0-aWet)); + + iirSampleAR = (iirSampleAR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleAR * aWet) + (inputSampleR * (1.0-aWet)); + } + if (bWet > 0.0) { + iirSampleCL = (iirSampleCL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleCL * bWet) + (inputSampleL * (1.0-bWet)); + + iirSampleCR = (iirSampleCR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleCR * bWet) + (inputSampleR * (1.0-bWet)); + } + if (cWet > 0.0) { + iirSampleEL = (iirSampleEL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleEL * cWet) + (inputSampleL * (1.0-cWet)); + + iirSampleER = (iirSampleER * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleER * cWet) + (inputSampleR * (1.0-cWet)); + } + if (dWet > 0.0) { + iirSampleGL = (iirSampleGL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleGL * dWet) + (inputSampleL * (1.0-dWet)); + + iirSampleGR = (iirSampleGR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleGR * dWet) + (inputSampleR * (1.0-dWet)); + } + } + else + { + if (aWet > 0.0) { + iirSampleBL = (iirSampleBL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleBL * aWet) + (inputSampleL * (1.0-aWet)); + + iirSampleBR = (iirSampleBR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleBR * aWet) + (inputSampleR * (1.0-aWet)); + } + if (bWet > 0.0) { + iirSampleDL = (iirSampleDL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleDL * bWet) + (inputSampleL * (1.0-bWet)); + + iirSampleDR = (iirSampleDR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleDR * bWet) + (inputSampleR * (1.0-bWet)); + } + if (cWet > 0.0) { + iirSampleFL = (iirSampleFL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleFL * cWet) + (inputSampleL * (1.0-cWet)); + + iirSampleFR = (iirSampleFR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleFR * cWet) + (inputSampleR * (1.0-cWet)); + } + if (dWet > 0.0) { + iirSampleHL = (iirSampleHL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleHL * dWet) + (inputSampleL * (1.0-dWet)); + + iirSampleHR = (iirSampleHR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleHR * dWet) + (inputSampleR * (1.0-dWet)); + } + } + + if (wet !=1.0) { + inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); + inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); + } + //Dry/Wet control, defaults to the last slider + fpFlip = !fpFlip; + + //begin 32 bit stereo floating point dither + int expon; frexpf((float)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + frexpf((float)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + //end 32 bit stereo floating point dither + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void Lowpass2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double iirAmount = A; + double tight = (B*2.0)-1.0; + iirAmount += fabs(tight); + if (iirAmount < 0.0000001) iirAmount = 0.0000001; + if (iirAmount > 1) iirAmount = 1; + if (tight < 0.0) tight *= 0.5; + double offsetL; + double offsetR; + double aWet = 1.0; + double bWet = 1.0; + double cWet = 1.0; + double dWet = C*4.0; + //four-stage wet/dry control using progressive stages that bypass when not engaged + if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} + else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} + else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} + else {dWet -= 3.0;} + //this is one way to make a little set of dry/wet stages that are successively added to the + //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 + //beyond that point: this is a way to progressively add a 'black box' sound processing + //which lets you fall through to simpler processing at lower settings. + double wet = D; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + if (tight > 0) offsetL = (1 - tight) + (fabs(inputSampleL)*tight); + else offsetL = (1 + tight) + ((1-fabs(inputSampleL))*tight); + if (offsetL < 0.0000001) offsetL = 0.0000001; if (offsetL > 1) offsetL = 1; + + if (tight > 0) offsetR = (1 - tight) + (fabs(inputSampleR)*tight); + else offsetR = (1 + tight) + ((1-fabs(inputSampleR))*tight); + if (offsetR < 0.0000001) offsetR = 0.0000001; if (offsetR > 1) offsetR = 1; + + if (fpFlip) + { + if (aWet > 0.0) { + iirSampleAL = (iirSampleAL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleAL * aWet) + (inputSampleL * (1.0-aWet)); + + iirSampleAR = (iirSampleAR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleAR * aWet) + (inputSampleR * (1.0-aWet)); + } + if (bWet > 0.0) { + iirSampleCL = (iirSampleCL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleCL * bWet) + (inputSampleL * (1.0-bWet)); + + iirSampleCR = (iirSampleCR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleCR * bWet) + (inputSampleR * (1.0-bWet)); + } + if (cWet > 0.0) { + iirSampleEL = (iirSampleEL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleEL * cWet) + (inputSampleL * (1.0-cWet)); + + iirSampleER = (iirSampleER * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleER * cWet) + (inputSampleR * (1.0-cWet)); + } + if (dWet > 0.0) { + iirSampleGL = (iirSampleGL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleGL * dWet) + (inputSampleL * (1.0-dWet)); + + iirSampleGR = (iirSampleGR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleGR * dWet) + (inputSampleR * (1.0-dWet)); + } + } + else + { + if (aWet > 0.0) { + iirSampleBL = (iirSampleBL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleBL * aWet) + (inputSampleL * (1.0-aWet)); + + iirSampleBR = (iirSampleBR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleBR * aWet) + (inputSampleR * (1.0-aWet)); + } + if (bWet > 0.0) { + iirSampleDL = (iirSampleDL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleDL * bWet) + (inputSampleL * (1.0-bWet)); + + iirSampleDR = (iirSampleDR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleDR * bWet) + (inputSampleR * (1.0-bWet)); + } + if (cWet > 0.0) { + iirSampleFL = (iirSampleFL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleFL * cWet) + (inputSampleL * (1.0-cWet)); + + iirSampleFR = (iirSampleFR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleFR * cWet) + (inputSampleR * (1.0-cWet)); + } + if (dWet > 0.0) { + iirSampleHL = (iirSampleHL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); + inputSampleL = (iirSampleHL * dWet) + (inputSampleL * (1.0-dWet)); + + iirSampleHR = (iirSampleHR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); + inputSampleR = (iirSampleHR * dWet) + (inputSampleR * (1.0-dWet)); + } + } + + if (wet !=1.0) { + inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); + inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); + } + //Dry/Wet control, defaults to the last slider + fpFlip = !fpFlip; + + //begin 64 bit stereo floating point dither + int expon; frexp((double)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); + frexp((double)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); + //end 64 bit stereo floating point dither + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} diff --git a/plugins/WinVST/Lowpass2/VSTProject.sln b/plugins/WinVST/Lowpass2/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/Lowpass2/VSTProject.sln @@ -0,0 +1,28 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/plugins/WinVST/Lowpass2/VSTProject.vcxproj b/plugins/WinVST/Lowpass2/VSTProject.vcxproj new file mode 100755 index 0000000..a153c3c --- /dev/null +++ b/plugins/WinVST/Lowpass2/VSTProject.vcxproj @@ -0,0 +1,183 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + + + + + + + + + + + + + + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C} + VSTProject + 8.1 + Lowpass264 + + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + + + + + + + + + + + + + + + + + + + .dll + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreadedDebug + Speed + false + Default + false + None + + + vstplug.def + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + false + MultiThreadedDebug + Default + false + None + + + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + MultiThreaded + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreaded + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + + \ No newline at end of file diff --git a/plugins/WinVST/Lowpass2/VSTProject.vcxproj.filters b/plugins/WinVST/Lowpass2/VSTProject.vcxproj.filters new file mode 100755 index 0000000..2d8b03a --- /dev/null +++ b/plugins/WinVST/Lowpass2/VSTProject.vcxproj.filters @@ -0,0 +1,48 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/plugins/WinVST/Lowpass2/VSTProject.vcxproj.user b/plugins/WinVST/Lowpass2/VSTProject.vcxproj.user new file mode 100755 index 0000000..2216267 --- /dev/null +++ b/plugins/WinVST/Lowpass2/VSTProject.vcxproj.user @@ -0,0 +1,19 @@ + + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + \ No newline at end of file diff --git a/plugins/WinVST/Lowpass2/vstplug.def b/plugins/WinVST/Lowpass2/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/Lowpass2/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS + VSTPluginMain + main=VSTPluginMain \ No newline at end of file -- cgit v1.2.3