From 633be2e22c6648c901f08f3b4cd4e8e14ea86443 Mon Sep 17 00:00:00 2001 From: Chris Johnson Date: Mon, 22 Oct 2018 18:04:06 -0400 Subject: Updates (in case my plane crashes) --- .../WinVST/Drive/.vs/Console4Channel64/v14/.suo | Bin 0 -> 32768 bytes plugins/WinVST/Drive/.vs/VSTProject/v14/.suo | Bin 0 -> 22528 bytes plugins/WinVST/Drive/Drive.cpp | 151 ++++++++++ plugins/WinVST/Drive/Drive.h | 76 +++++ plugins/WinVST/Drive/DriveProc.cpp | 312 +++++++++++++++++++++ plugins/WinVST/Drive/VSTProject.sln | 28 ++ plugins/WinVST/Drive/VSTProject.vcxproj | 183 ++++++++++++ plugins/WinVST/Drive/VSTProject.vcxproj.filters | 48 ++++ plugins/WinVST/Drive/VSTProject.vcxproj.user | 19 ++ plugins/WinVST/Drive/vstplug.def | 3 + 10 files changed, 820 insertions(+) create mode 100755 plugins/WinVST/Drive/.vs/Console4Channel64/v14/.suo create mode 100755 plugins/WinVST/Drive/.vs/VSTProject/v14/.suo create mode 100755 plugins/WinVST/Drive/Drive.cpp create mode 100755 plugins/WinVST/Drive/Drive.h create mode 100755 plugins/WinVST/Drive/DriveProc.cpp create mode 100755 plugins/WinVST/Drive/VSTProject.sln create mode 100755 plugins/WinVST/Drive/VSTProject.vcxproj create mode 100755 plugins/WinVST/Drive/VSTProject.vcxproj.filters create mode 100755 plugins/WinVST/Drive/VSTProject.vcxproj.user create mode 100755 plugins/WinVST/Drive/vstplug.def (limited to 'plugins/WinVST/Drive') diff --git a/plugins/WinVST/Drive/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Drive/.vs/Console4Channel64/v14/.suo new file mode 100755 index 0000000..777b846 Binary files /dev/null and b/plugins/WinVST/Drive/.vs/Console4Channel64/v14/.suo differ diff --git a/plugins/WinVST/Drive/.vs/VSTProject/v14/.suo b/plugins/WinVST/Drive/.vs/VSTProject/v14/.suo new file mode 100755 index 0000000..da1c31d Binary files /dev/null and b/plugins/WinVST/Drive/.vs/VSTProject/v14/.suo differ diff --git a/plugins/WinVST/Drive/Drive.cpp b/plugins/WinVST/Drive/Drive.cpp new file mode 100755 index 0000000..35d0594 --- /dev/null +++ b/plugins/WinVST/Drive/Drive.cpp @@ -0,0 +1,151 @@ +/* ======================================== + * Drive - Drive.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Drive_H +#include "Drive.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Drive(audioMaster);} + +Drive::Drive(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.0; + B = 0.0; + C = 1.0; + D = 1.0; + iirSampleAL = 0.0; + iirSampleBL = 0.0; + iirSampleAR = 0.0; + iirSampleBR = 0.0; + + fpNShapeLA = 0.0; + fpNShapeLB = 0.0; + fpNShapeRA = 0.0; + fpNShapeRB = 0.0; + fpFlip = true; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Drive::~Drive() {} +VstInt32 Drive::getVendorVersion () {return 1000;} +void Drive::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Drive::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Drive::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Drive::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Drive::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; //percent. Using this value, it'll be 0-100 everywhere + case kParamC: C = value; break; + case kParamD: D = value; break; //this is the popup, stored as a float + default: throw; // unknown parameter, shouldn't happen! + } +} + +float Drive::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Drive::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Highpass", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Out Level", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Drive::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A*100.0, text, kVstMaxParamStrLen); break; + case kParamB: float2string (B, text, kVstMaxParamStrLen); break; + case kParamC: float2string (C, text, kVstMaxParamStrLen); break; + case kParamD: float2string (D, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Drive::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "%", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, " ", kVstMaxParamStrLen); break; //the percent + case kParamC: vst_strncpy (text, " ", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, " ", kVstMaxParamStrLen); break; //the popup + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Drive::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Drive::getEffectName(char* name) { + vst_strncpy(name, "Drive", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Drive::getPlugCategory() {return kPlugCategEffect;} + +bool Drive::getProductString(char* text) { + vst_strncpy (text, "airwindows Drive", kVstMaxProductStrLen); return true; +} + +bool Drive::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Drive/Drive.h b/plugins/WinVST/Drive/Drive.h new file mode 100755 index 0000000..c7039c5 --- /dev/null +++ b/plugins/WinVST/Drive/Drive.h @@ -0,0 +1,76 @@ +/* ======================================== + * Drive - Drive.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Drive_H +#define __Drive_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include +#include +#include + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kNumParameters = 4 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'driv'; //Change this to what the AU identity is! + +class Drive : + public AudioEffectX +{ +public: + Drive(audioMasterCallback audioMaster); + ~Drive(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + long double fpNShapeLA; + long double fpNShapeLB; + long double fpNShapeRA; + long double fpNShapeRB; + bool fpFlip; + //default stuff + double iirSampleAL; + double iirSampleBL; + double iirSampleAR; + double iirSampleBR; + + float A; + float B; + float C; + float D; //parameters. Always 0-1, and we scale/alter them elsewhere. + +}; + +#endif diff --git a/plugins/WinVST/Drive/DriveProc.cpp b/plugins/WinVST/Drive/DriveProc.cpp new file mode 100755 index 0000000..3670e85 --- /dev/null +++ b/plugins/WinVST/Drive/DriveProc.cpp @@ -0,0 +1,312 @@ +/* ======================================== + * Drive - Drive.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Drive_H +#include "Drive.h" +#endif + +void Drive::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double driveone = pow(A*2.0,2); + double iirAmount = pow(B,3)/overallscale; + double output = C; + double wet = D; + double dry = 1.0-wet; + double glitch = 0.60; + double out; + + float fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + long double inputSampleL; + long double inputSampleR; + long double drySampleL; + long double drySampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + drySampleL = inputSampleL; + drySampleR = inputSampleR; + + if (fpFlip) + { + iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirSampleAL; + iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirSampleAR; + } + else + { + iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirSampleBL; + iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirSampleBR; + } + //highpass section + + + if (inputSampleL > 1.0) inputSampleL = 1.0; + if (inputSampleL < -1.0) inputSampleL = -1.0; + if (inputSampleR > 1.0) inputSampleR = 1.0; + if (inputSampleR < -1.0) inputSampleR = -1.0; + + out = driveone; + while (out > glitch) + { + out -= glitch; + inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) ); + inputSampleL *= (1.0+glitch); + inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) ); + inputSampleR *= (1.0+glitch); + } + //that's taken care of the really high gain stuff + + inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) ); + inputSampleL *= (1.0+out); + inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) ); + inputSampleR *= (1.0+out); + + if (output < 1.0) { + inputSampleL *= output; + inputSampleR *= output; + } + if (wet < 1.0) { + inputSampleL = (drySampleL * dry)+(inputSampleL * wet); + inputSampleR = (drySampleR * dry)+(inputSampleR * wet); + } + //nice little output stage template: if we have another scale of floating point + //number, we really don't want to meaninglessly multiply that by 1.0. + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void Drive::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double driveone = pow(A*2.0,2); + double iirAmount = pow(B,3)/overallscale; + double output = C; + double wet = D; + double dry = 1.0-wet; + double glitch = 0.60; + double out; + + double fpTemp; //this is different from singlereplacing + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + long double inputSampleL; + long double inputSampleR; + long double drySampleL; + long double drySampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + drySampleL = inputSampleL; + drySampleR = inputSampleR; + + if (fpFlip) + { + iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirSampleAL; + iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirSampleAR; + } + else + { + iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirSampleBL; + iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirSampleBR; + } + //highpass section + + + if (inputSampleL > 1.0) inputSampleL = 1.0; + if (inputSampleL < -1.0) inputSampleL = -1.0; + if (inputSampleR > 1.0) inputSampleR = 1.0; + if (inputSampleR < -1.0) inputSampleR = -1.0; + + out = driveone; + while (out > glitch) + { + out -= glitch; + inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) ); + inputSampleL *= (1.0+glitch); + inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) ); + inputSampleR *= (1.0+glitch); + } + //that's taken care of the really high gain stuff + + inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) ); + inputSampleL *= (1.0+out); + inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) ); + inputSampleR *= (1.0+out); + + if (output < 1.0) { + inputSampleL *= output; + inputSampleR *= output; + } + if (wet < 1.0) { + inputSampleL = (drySampleL * dry)+(inputSampleL * wet); + inputSampleR = (drySampleR * dry)+(inputSampleR * wet); + } + //nice little output stage template: if we have another scale of floating point + //number, we really don't want to meaninglessly multiply that by 1.0. + + //noise shaping to 64-bit floating point + if (fpFlip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} \ No newline at end of file diff --git a/plugins/WinVST/Drive/VSTProject.sln b/plugins/WinVST/Drive/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/Drive/VSTProject.sln @@ -0,0 +1,28 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32 + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/plugins/WinVST/Drive/VSTProject.vcxproj b/plugins/WinVST/Drive/VSTProject.vcxproj new file mode 100755 index 0000000..8e1bb55 --- /dev/null +++ b/plugins/WinVST/Drive/VSTProject.vcxproj @@ -0,0 +1,183 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + + + + + + + + + + + + + + {16F7AB3C-1AE0-4574-B60C-7B4DED82938C} + VSTProject + 8.1 + Drive64 + + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + DynamicLibrary + true + v140 + NotSet + + + DynamicLibrary + false + v140 + false + NotSet + + + + + + + + + + + + + + + + + + + + + .dll + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH) + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreadedDebug + Speed + false + Default + false + None + + + vstplug.def + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + Level3 + MaxSpeed + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + false + MultiThreadedDebug + Default + false + None + + + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + MultiThreaded + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + Level3 + MaxSpeed + false + false + true + C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories) + None + Speed + WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions) + MultiThreaded + + + true + true + libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries) + libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + vstplug.def + + + + + + \ No newline at end of file diff --git a/plugins/WinVST/Drive/VSTProject.vcxproj.filters b/plugins/WinVST/Drive/VSTProject.vcxproj.filters new file mode 100755 index 0000000..9a3a913 --- /dev/null +++ b/plugins/WinVST/Drive/VSTProject.vcxproj.filters @@ -0,0 +1,48 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/plugins/WinVST/Drive/VSTProject.vcxproj.user b/plugins/WinVST/Drive/VSTProject.vcxproj.user new file mode 100755 index 0000000..2216267 --- /dev/null +++ b/plugins/WinVST/Drive/VSTProject.vcxproj.user @@ -0,0 +1,19 @@ + + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + + {ADEFF70D-84BF-47A1-91C3-FF6B0FC71218} + WindowsLocalDebugger + + \ No newline at end of file diff --git a/plugins/WinVST/Drive/vstplug.def b/plugins/WinVST/Drive/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/Drive/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS + VSTPluginMain + main=VSTPluginMain \ No newline at end of file -- cgit v1.2.3