From 633be2e22c6648c901f08f3b4cd4e8e14ea86443 Mon Sep 17 00:00:00 2001 From: Chris Johnson Date: Mon, 22 Oct 2018 18:04:06 -0400 Subject: Updates (in case my plane crashes) --- plugins/MacAU/Density/Density.h | 150 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100755 plugins/MacAU/Density/Density.h (limited to 'plugins/MacAU/Density/Density.h') diff --git a/plugins/MacAU/Density/Density.h b/plugins/MacAU/Density/Density.h new file mode 100755 index 0000000..ac8d445 --- /dev/null +++ b/plugins/MacAU/Density/Density.h @@ -0,0 +1,150 @@ +/* +* File: Density.h +* +* Version: 1.0 +* +* Created: 1/24/07 +* +* Copyright: Copyright © 2007 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +#include "AUEffectBase.h" +#include "DensityVersion.h" + +#if AU_DEBUG_DISPATCHER + #include "AUDebugDispatcher.h" +#endif + + +#ifndef __Density_h__ +#define __Density_h__ + + +#pragma mark ____Density Parameters + +// parameters +static const float kDefaultValue_ParamOne = 0.0; +static const float kDefaultValue_ParamTwo = 0.0; +static const float kDefaultValue_ParamThree = 1.0; +static const float kDefaultValue_ParamFour = 1.0; +//let's assume we always have a default of 0.0, for no effect + +static CFStringRef kParameterOneName = CFSTR("Density"); +static CFStringRef kParameterTwoName = CFSTR("Highpass"); +static CFStringRef kParameterThreeName = CFSTR("Output Level"); +static CFStringRef kParameterFourName = CFSTR("Dry/Wet"); +//Alter the name if desired, but using the plugin name is a start + +enum { + kParam_One =0, + kParam_Two =1, + kParam_Three =2, + kParam_Four =3, + //Add your parameters here... + kNumberOfParameters=4 +}; + +#pragma mark ____Density +class Density : public AUEffectBase +{ +public: + Density(AudioUnit component); +#if AU_DEBUG_DISPATCHER + virtual ~Density () { delete mDebugDispatcher; } +#endif + + virtual AUKernelBase * NewKernel() { return new DensityKernel(this); } + + virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings); + + virtual ComponentResult GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo); + + virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable ); + + virtual ComponentResult GetProperty(AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData); + + virtual ComponentResult Initialize(); + virtual bool SupportsTail () { return true; } + virtual Float64 GetTailTime() {return 0.0;} + virtual Float64 GetLatency() {return 0.0;} + // A lookahead compressor or FFT-based processor should report the true latency in seconds + // Specifying number of samples in this way. If there's no latency, it should return 0.0. + /*! @method Version */ + virtual ComponentResult Version() { return kDensityVersion; } + + + +protected: + class DensityKernel : public AUKernelBase // most of the real work happens here + { +public: + DensityKernel(AUEffectBase *inAudioUnit ) + : AUKernelBase(inAudioUnit) + { + } + + // *Required* overides for the process method for this effect + // processes one channel of interleaved samples + virtual void Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence); + + virtual void Reset(); + + private: + Float64 iirSampleA; + Float64 iirSampleB; + Float64 fpNShapeA; + Float64 fpNShapeB; + bool fpFlip; + }; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + +#endif \ No newline at end of file -- cgit v1.2.3