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-rwxr-xr-xplugins/WinVST/Drive/DriveProc.cpp312
1 files changed, 312 insertions, 0 deletions
diff --git a/plugins/WinVST/Drive/DriveProc.cpp b/plugins/WinVST/Drive/DriveProc.cpp
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+/* ========================================
+ * Drive - Drive.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Drive_H
+#include "Drive.h"
+#endif
+
+void Drive::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double driveone = pow(A*2.0,2);
+ double iirAmount = pow(B,3)/overallscale;
+ double output = C;
+ double wet = D;
+ double dry = 1.0-wet;
+ double glitch = 0.60;
+ double out;
+
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double drySampleL;
+ long double drySampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ if (fpFlip)
+ {
+ iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirSampleAL;
+ iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirSampleAR;
+ }
+ else
+ {
+ iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirSampleBL;
+ iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirSampleBR;
+ }
+ //highpass section
+
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+
+ out = driveone;
+ while (out > glitch)
+ {
+ out -= glitch;
+ inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) );
+ inputSampleL *= (1.0+glitch);
+ inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) );
+ inputSampleR *= (1.0+glitch);
+ }
+ //that's taken care of the really high gain stuff
+
+ inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) );
+ inputSampleL *= (1.0+out);
+ inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) );
+ inputSampleR *= (1.0+out);
+
+ if (output < 1.0) {
+ inputSampleL *= output;
+ inputSampleR *= output;
+ }
+ if (wet < 1.0) {
+ inputSampleL = (drySampleL * dry)+(inputSampleL * wet);
+ inputSampleR = (drySampleR * dry)+(inputSampleR * wet);
+ }
+ //nice little output stage template: if we have another scale of floating point
+ //number, we really don't want to meaninglessly multiply that by 1.0.
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Drive::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double driveone = pow(A*2.0,2);
+ double iirAmount = pow(B,3)/overallscale;
+ double output = C;
+ double wet = D;
+ double dry = 1.0-wet;
+ double glitch = 0.60;
+ double out;
+
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double drySampleL;
+ long double drySampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ if (fpFlip)
+ {
+ iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirSampleAL;
+ iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirSampleAR;
+ }
+ else
+ {
+ iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirSampleBL;
+ iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirSampleBR;
+ }
+ //highpass section
+
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+
+ out = driveone;
+ while (out > glitch)
+ {
+ out -= glitch;
+ inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) );
+ inputSampleL *= (1.0+glitch);
+ inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) );
+ inputSampleR *= (1.0+glitch);
+ }
+ //that's taken care of the really high gain stuff
+
+ inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) );
+ inputSampleL *= (1.0+out);
+ inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) );
+ inputSampleR *= (1.0+out);
+
+ if (output < 1.0) {
+ inputSampleL *= output;
+ inputSampleR *= output;
+ }
+ if (wet < 1.0) {
+ inputSampleL = (drySampleL * dry)+(inputSampleL * wet);
+ inputSampleR = (drySampleR * dry)+(inputSampleR * wet);
+ }
+ //nice little output stage template: if we have another scale of floating point
+ //number, we really don't want to meaninglessly multiply that by 1.0.
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file