diff options
Diffstat (limited to 'plugins/WinVST/Dark')
-rwxr-xr-x | plugins/WinVST/Dark/.vs/Console4Channel64/v14/.suo | bin | 0 -> 32768 bytes | |||
-rwxr-xr-x | plugins/WinVST/Dark/.vs/VSTProject/v14/.suo | bin | 0 -> 22528 bytes | |||
-rwxr-xr-x | plugins/WinVST/Dark/Dark.cpp | 126 | ||||
-rwxr-xr-x | plugins/WinVST/Dark/Dark.h | 63 | ||||
-rwxr-xr-x | plugins/WinVST/Dark/DarkProc.cpp | 237 | ||||
-rwxr-xr-x | plugins/WinVST/Dark/VSTProject.sln | 28 | ||||
-rwxr-xr-x | plugins/WinVST/Dark/VSTProject.vcxproj | 183 | ||||
-rwxr-xr-x | plugins/WinVST/Dark/VSTProject.vcxproj.filters | 48 | ||||
-rwxr-xr-x | plugins/WinVST/Dark/VSTProject.vcxproj.user | 19 | ||||
-rwxr-xr-x | plugins/WinVST/Dark/vstplug.def | 3 |
10 files changed, 707 insertions, 0 deletions
diff --git a/plugins/WinVST/Dark/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Dark/.vs/Console4Channel64/v14/.suo Binary files differnew file mode 100755 index 0000000..777b846 --- /dev/null +++ b/plugins/WinVST/Dark/.vs/Console4Channel64/v14/.suo diff --git a/plugins/WinVST/Dark/.vs/VSTProject/v14/.suo b/plugins/WinVST/Dark/.vs/VSTProject/v14/.suo Binary files differnew file mode 100755 index 0000000..8d56aa4 --- /dev/null +++ b/plugins/WinVST/Dark/.vs/VSTProject/v14/.suo diff --git a/plugins/WinVST/Dark/Dark.cpp b/plugins/WinVST/Dark/Dark.cpp new file mode 100755 index 0000000..0f9721c --- /dev/null +++ b/plugins/WinVST/Dark/Dark.cpp @@ -0,0 +1,126 @@ +/* ======================================== + * Dark - Dark.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Dark_H +#include "Dark.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Dark(audioMaster);} + +Dark::Dark(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 1.0; + for(int count = 0; count < 99; count++) { + lastSampleL[count] = 0; + lastSampleR[count] = 0; + } + fpd = 17; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Dark::~Dark() {} +VstInt32 Dark::getVendorVersion () {return 1000;} +void Dark::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Dark::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Dark::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Dark::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Dark::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float Dark::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Dark::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Quant", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Dark::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: switch((VstInt32)( A * 1.999 )) //0 to almost edge of # of params + { case 0: vst_strncpy (text, "CD 16", kVstMaxParamStrLen); break; + case 1: vst_strncpy (text, "HD 24", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } break; //completed consoletype 'popup' parameter, exit + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Dark::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Dark::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Dark::getEffectName(char* name) { + vst_strncpy(name, "Dark", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Dark::getPlugCategory() {return kPlugCategEffect;} + +bool Dark::getProductString(char* text) { + vst_strncpy (text, "airwindows Dark", kVstMaxProductStrLen); return true; +} + +bool Dark::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Dark/Dark.h b/plugins/WinVST/Dark/Dark.h new file mode 100755 index 0000000..a54d31b --- /dev/null +++ b/plugins/WinVST/Dark/Dark.h @@ -0,0 +1,63 @@ +/* ======================================== + * Dark - Dark.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Dark_H +#define __Dark_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include <set> +#include <string> +#include <math.h> + +enum { + kParamA = 0, + kNumParameters = 1 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'dark'; //Change this to what the AU identity is! + +class Dark : + public AudioEffectX +{ +public: + Dark(audioMasterCallback audioMaster); + ~Dark(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + float lastSampleL[100]; + float lastSampleR[100]; + uint32_t fpd; + //default stuff + + float A; +}; + +#endif diff --git a/plugins/WinVST/Dark/DarkProc.cpp b/plugins/WinVST/Dark/DarkProc.cpp new file mode 100755 index 0000000..672d8e0 --- /dev/null +++ b/plugins/WinVST/Dark/DarkProc.cpp @@ -0,0 +1,237 @@ +/* ======================================== + * Dark - Dark.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Dark_H +#include "Dark.h" +#endif + +void Dark::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + int processing = (VstInt32)( A * 1.999 ); + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + int depth = (int)(17.0*overallscale); + if (depth < 3) depth = 3; + if (depth > 98) depth = 98; + bool highres = false; + if (processing == 1) highres = true; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + + if (highres) { + inputSampleL *= 8388608.0; + inputSampleR *= 8388608.0; + } else { + inputSampleL *= 32768.0; + inputSampleR *= 32768.0; + } + //0-1 is now one bit, now we dither + //We are doing it first Left, then Right, because the loops may run faster if + //they aren't too jammed full of variables. This means re-running code. + + //begin left + int quantA = floor(inputSampleL); + int quantB = floor(inputSampleL+1.0); + //to do this style of dither, we quantize in either direction and then + //do a reconstruction of what the result will be for each choice. + //We then evaluate which one we like, and keep a history of what we previously had + + float expectedSlew = 0; + for(int x = 0; x < depth; x++) { + expectedSlew += (lastSampleL[x+1] - lastSampleL[x]); + } + expectedSlew /= depth; //we have an average of all recent slews + //we are doing that to voice the thing down into the upper mids a bit + //it mustn't just soften the brightest treble, it must smooth high mids too + + float testA = fabs((lastSampleL[0] - quantA) - expectedSlew); + float testB = fabs((lastSampleL[0] - quantB) - expectedSlew); + + if (testA < testB) inputSampleL = quantA; + else inputSampleL = quantB; + //select whichever one departs LEAST from the vector of averaged + //reconstructed previous final samples. This will force a kind of dithering + //as it'll make the output end up as smooth as possible + + for(int x = depth; x >=0; x--) { + lastSampleL[x+1] = lastSampleL[x]; + } + lastSampleL[0] = inputSampleL; + //end left + + //begin right + quantA = floor(inputSampleR); + quantB = floor(inputSampleR+1.0); + //to do this style of dither, we quantize in either direction and then + //do a reconstruction of what the result will be for each choice. + //We then evaluate which one we like, and keep a history of what we previously had + + expectedSlew = 0; + for(int x = 0; x < depth; x++) { + expectedSlew += (lastSampleR[x+1] - lastSampleR[x]); + } + expectedSlew /= depth; //we have an average of all recent slews + //we are doing that to voice the thing down into the upper mids a bit + //it mustn't just soften the brightest treble, it must smooth high mids too + + testA = fabs((lastSampleR[0] - quantA) - expectedSlew); + testB = fabs((lastSampleR[0] - quantB) - expectedSlew); + + if (testA < testB) inputSampleR = quantA; + else inputSampleR = quantB; + //select whichever one departs LEAST from the vector of averaged + //reconstructed previous final samples. This will force a kind of dithering + //as it'll make the output end up as smooth as possible + + for(int x = depth; x >=0; x--) { + lastSampleR[x+1] = lastSampleR[x]; + } + lastSampleR[0] = inputSampleR; + //end right + + if (highres) { + inputSampleL /= 8388608.0; + inputSampleR /= 8388608.0; + } else { + inputSampleL /= 32768.0; + inputSampleR /= 32768.0; + } + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void Dark::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + int processing = (VstInt32)( A * 1.999 ); + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + int depth = (int)(17.0*overallscale); + if (depth < 3) depth = 3; + if (depth > 98) depth = 98; + bool highres = false; + if (processing == 1) highres = true; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + + if (highres) { + inputSampleL *= 8388608.0; + inputSampleR *= 8388608.0; + } else { + inputSampleL *= 32768.0; + inputSampleR *= 32768.0; + } + //0-1 is now one bit, now we dither + //We are doing it first Left, then Right, because the loops may run faster if + //they aren't too jammed full of variables. This means re-running code. + + //begin left + int quantA = floor(inputSampleL); + int quantB = floor(inputSampleL+1.0); + //to do this style of dither, we quantize in either direction and then + //do a reconstruction of what the result will be for each choice. + //We then evaluate which one we like, and keep a history of what we previously had + + float expectedSlew = 0; + for(int x = 0; x < depth; x++) { + expectedSlew += (lastSampleL[x+1] - lastSampleL[x]); + } + expectedSlew /= depth; //we have an average of all recent slews + //we are doing that to voice the thing down into the upper mids a bit + //it mustn't just soften the brightest treble, it must smooth high mids too + + float testA = fabs((lastSampleL[0] - quantA) - expectedSlew); + float testB = fabs((lastSampleL[0] - quantB) - expectedSlew); + + if (testA < testB) inputSampleL = quantA; + else inputSampleL = quantB; + //select whichever one departs LEAST from the vector of averaged + //reconstructed previous final samples. This will force a kind of dithering + //as it'll make the output end up as smooth as possible + + for(int x = depth; x >=0; x--) { + lastSampleL[x+1] = lastSampleL[x]; + } + lastSampleL[0] = inputSampleL; + //end left + + //begin right + quantA = floor(inputSampleR); + quantB = floor(inputSampleR+1.0); + //to do this style of dither, we quantize in either direction and then + //do a reconstruction of what the result will be for each choice. + //We then evaluate which one we like, and keep a history of what we previously had + + expectedSlew = 0; + for(int x = 0; x < depth; x++) { + expectedSlew += (lastSampleR[x+1] - lastSampleR[x]); + } + expectedSlew /= depth; //we have an average of all recent slews + //we are doing that to voice the thing down into the upper mids a bit + //it mustn't just soften the brightest treble, it must smooth high mids too + + testA = fabs((lastSampleR[0] - quantA) - expectedSlew); + testB = fabs((lastSampleR[0] - quantB) - expectedSlew); + + if (testA < testB) inputSampleR = quantA; + else inputSampleR = quantB; + //select whichever one departs LEAST from the vector of averaged + //reconstructed previous final samples. This will force a kind of dithering + //as it'll make the output end up as smooth as possible + + for(int x = depth; x >=0; x--) { + lastSampleR[x+1] = lastSampleR[x]; + } + lastSampleR[0] = inputSampleR; + //end right + + if (highres) { + inputSampleL /= 8388608.0; + inputSampleR /= 8388608.0; + } else { + inputSampleL /= 32768.0; + inputSampleR /= 32768.0; + } + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} diff --git a/plugins/WinVST/Dark/VSTProject.sln b/plugins/WinVST/Dark/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/Dark/VSTProject.sln @@ -0,0 +1,28 @@ +
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/Dark/VSTProject.vcxproj b/plugins/WinVST/Dark/VSTProject.vcxproj new file mode 100755 index 0000000..c5b5851 --- /dev/null +++ b/plugins/WinVST/Dark/VSTProject.vcxproj @@ -0,0 +1,183 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="Dark.cpp" />
+ <ClCompile Include="DarkProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="Dark.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>Dark64</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
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