diff options
Diffstat (limited to 'plugins/MacVST/VariMu')
3 files changed, 30 insertions, 48 deletions
diff --git a/plugins/MacVST/VariMu/VariMu.xcodeproj/christopherjohnson.pbxuser b/plugins/MacVST/VariMu/VariMu.xcodeproj/christopherjohnson.pbxuser index 817d97b..26171e9 100755 --- a/plugins/MacVST/VariMu/VariMu.xcodeproj/christopherjohnson.pbxuser +++ b/plugins/MacVST/VariMu/VariMu.xcodeproj/christopherjohnson.pbxuser @@ -2,7 +2,7 @@ { 089C1669FE841209C02AAC07 /* Project object */ = { activeBuildConfigurationName = Release; - activeTarget = 8D01CCC60486CAD60068D4B7 /* VariMu */; + activeTarget = 8D01CCC60486CAD60068D4B7 /* AudioUnit */; codeSenseManager = 8B02375F1D42B1C400E1E8C8 /* Code sense */; perUserDictionary = { PBXConfiguration.PBXFileTableDataSource3.PBXFileTableDataSource = { @@ -49,8 +49,8 @@ PBXFileDataSource_Warnings_ColumnID, ); }; - PBXPerProjectTemplateStateSaveDate = 553992948; - PBXWorkspaceStateSaveDate = 553992948; + PBXPerProjectTemplateStateSaveDate = 569773498; + PBXWorkspaceStateSaveDate = 569773498; }; sourceControlManager = 8B02375E1D42B1C400E1E8C8 /* Source Control */; userBuildSettings = { @@ -102,7 +102,7 @@ isa = PBXCodeSenseManager; indexTemplatePath = ""; }; - 8D01CCC60486CAD60068D4B7 /* VariMu */ = { + 8D01CCC60486CAD60068D4B7 /* AudioUnit */ = { activeExec = 0; }; } diff --git a/plugins/MacVST/VariMu/VariMu.xcodeproj/christopherjohnson.perspectivev3 b/plugins/MacVST/VariMu/VariMu.xcodeproj/christopherjohnson.perspectivev3 index 95718ee..1fd954d 100755 --- a/plugins/MacVST/VariMu/VariMu.xcodeproj/christopherjohnson.perspectivev3 +++ b/plugins/MacVST/VariMu/VariMu.xcodeproj/christopherjohnson.perspectivev3 @@ -323,7 +323,7 @@ <real>185</real> </array> <key>RubberWindowFrame</key> - <string>50 341 810 487 0 0 1440 878 </string> + <string>398 267 810 487 0 0 1440 878 </string> </dict> <key>Module</key> <string>PBXSmartGroupTreeModule</string> @@ -362,7 +362,7 @@ <key>Frame</key> <string>{{0, 0}, {603, 0}}</string> <key>RubberWindowFrame</key> - <string>50 341 810 487 0 0 1440 878 </string> + <string>398 267 810 487 0 0 1440 878 </string> </dict> <key>Module</key> <string>PBXNavigatorGroup</string> @@ -387,7 +387,7 @@ <key>Frame</key> <string>{{10, 27}, {603, 414}}</string> <key>RubberWindowFrame</key> - <string>50 341 810 487 0 0 1440 878 </string> + <string>398 267 810 487 0 0 1440 878 </string> </dict> <key>Module</key> <string>XCDetailModule</string> @@ -469,11 +469,11 @@ </array> <key>TableOfContents</key> <array> - <string>8BBD1887210542F70015A233</string> + <string>8B7942CD21F60DC2006E9731</string> <string>1CA23ED40692098700951B8B</string> - <string>8BBD1888210542F70015A233</string> + <string>8B7942CE21F60DC2006E9731</string> <string>8B0237581D42B1C400E1E8C8</string> - <string>8BBD1889210542F70015A233</string> + <string>8B7942CF21F60DC2006E9731</string> <string>1CA23EDF0692099D00951B8B</string> <string>1CA23EE00692099D00951B8B</string> <string>1CA23EE10692099D00951B8B</string> @@ -626,7 +626,7 @@ <key>StatusbarIsVisible</key> <true/> <key>TimeStamp</key> - <real>553992991.79695594</real> + <real>569773506.89082396</real> <key>ToolbarConfigUserDefaultsMinorVersion</key> <string>2</string> <key>ToolbarDisplayMode</key> @@ -646,7 +646,7 @@ <string>/Users/christopherjohnson/Desktop/MacVST/VariMu/VariMu.xcodeproj</string> </array> <key>WindowString</key> - <string>50 341 810 487 0 0 1440 878 </string> + <string>398 267 810 487 0 0 1440 878 </string> <key>WindowToolsV3</key> <array> <dict> diff --git a/plugins/MacVST/VariMu/source/VariMuProc.cpp b/plugins/MacVST/VariMu/source/VariMuProc.cpp index b966cd8..323b5e4 100755 --- a/plugins/MacVST/VariMu/source/VariMuProc.cpp +++ b/plugins/MacVST/VariMu/source/VariMuProc.cpp @@ -233,18 +233,14 @@ void VariMu::processReplacing(float **inputs, float **outputs, VstInt32 sampleFr //nice little output stage template: if we have another scale of floating point //number, we really don't want to meaninglessly multiply that by 1.0. - //noise shaping to 32-bit floating point - float fpTemp = inputSampleL; - fpNShapeL += (inputSampleL-fpTemp); - inputSampleL += fpNShapeL; - //if this confuses you look at the wordlength for fpTemp :) - fpTemp = inputSampleR; - fpNShapeR += (inputSampleR-fpTemp); - inputSampleR += fpNShapeR; - //for deeper space and warmth, we try a non-oscillating noise shaping - //that is kind of ruthless: it will forever retain the rounding errors - //except we'll dial it back a hair at the end of every buffer processed - //end noise shaping on 32 bit output + //stereo 32 bit dither, made small and tidy. + int expon; frexpf((float)inputSampleL, &expon); + long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; + frexpf((float)inputSampleR, &expon); + dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; + //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; @@ -254,12 +250,6 @@ void VariMu::processReplacing(float **inputs, float **outputs, VstInt32 sampleFr *out1++; *out2++; } - fpNShapeL *= 0.999999; - fpNShapeR *= 0.999999; - //we will just delicately dial back the FP noise shaping, not even every sample - //this is a good place to put subtle 'no runaway' calculations, though bear in mind - //that it will be called more often when you use shorter sample buffers in the DAW. - //So, very low latency operation will call these calculations more often. } void VariMu::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) @@ -488,18 +478,16 @@ void VariMu::processDoubleReplacing(double **inputs, double **outputs, VstInt32 //nice little output stage template: if we have another scale of floating point //number, we really don't want to meaninglessly multiply that by 1.0. - //noise shaping to 64-bit floating point - double fpTemp = inputSampleL; - fpNShapeL += (inputSampleL-fpTemp); - inputSampleL += fpNShapeL; - //if this confuses you look at the wordlength for fpTemp :) - fpTemp = inputSampleR; - fpNShapeR += (inputSampleR-fpTemp); - inputSampleR += fpNShapeR; - //for deeper space and warmth, we try a non-oscillating noise shaping - //that is kind of ruthless: it will forever retain the rounding errors - //except we'll dial it back a hair at the end of every buffer processed - //end noise shaping on 64 bit output + //stereo 64 bit dither, made small and tidy. + int expon; frexp((double)inputSampleL, &expon); + long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + dither /= 536870912.0; //needs this to scale to 64 bit zone + inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; + frexp((double)inputSampleR, &expon); + dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + dither /= 536870912.0; //needs this to scale to 64 bit zone + inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; + //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; @@ -509,10 +497,4 @@ void VariMu::processDoubleReplacing(double **inputs, double **outputs, VstInt32 *out1++; *out2++; } - fpNShapeL *= 0.999999; - fpNShapeR *= 0.999999; - //we will just delicately dial back the FP noise shaping, not even every sample - //this is a good place to put subtle 'no runaway' calculations, though bear in mind - //that it will be called more often when you use shorter sample buffers in the DAW. - //So, very low latency operation will call these calculations more often. } |