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-rwxr-xr-xplugins/MacVST/Acceleration/source/AccelerationProc.cpp324
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diff --git a/plugins/MacVST/Acceleration/source/AccelerationProc.cpp b/plugins/MacVST/Acceleration/source/AccelerationProc.cpp
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+++ b/plugins/MacVST/Acceleration/source/AccelerationProc.cpp
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+/* ========================================
+ * Acceleration - Acceleration.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Acceleration_H
+#include "Acceleration.h"
+#endif
+
+void Acceleration::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double intensity = pow(A,3)*(32/overallscale);
+ double wet = B;
+ double dry = 1.0 - wet;
+
+ double senseL;
+ double smoothL;
+ double senseR;
+ double smoothR;
+ double accumulatorSample;
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ s3L = s2L;
+ s2L = s1L;
+ s1L = inputSampleL;
+ smoothL = (s3L + s2L + s1L) / 3.0;
+ m1L = (s1L-s2L)*((s1L-s2L)/1.3);
+ m2L = (s2L-s3L)*((s1L-s2L)/1.3);
+ senseL = fabs(m1L-m2L);
+ senseL = (intensity*intensity*senseL);
+ o3L = o2L;
+ o2L = o1L;
+ o1L = senseL;
+ if (o2L > senseL) senseL = o2L;
+ if (o3L > senseL) senseL = o3L;
+ //sense on the most intense
+
+ s3R = s2R;
+ s2R = s1R;
+ s1R = inputSampleR;
+ smoothR = (s3R + s2R + s1R) / 3.0;
+ m1R = (s1R-s2R)*((s1R-s2R)/1.3);
+ m2R = (s2R-s3R)*((s1R-s2R)/1.3);
+ senseR = fabs(m1R-m2R);
+ senseR = (intensity*intensity*senseR);
+ o3R = o2R;
+ o2R = o1R;
+ o1R = senseR;
+ if (o2R > senseR) senseR = o2R;
+ if (o3R > senseR) senseR = o3R;
+ //sense on the most intense
+
+ if (senseL > 1.0) senseL = 1.0;
+ if (senseR > 1.0) senseR = 1.0;
+
+ inputSampleL *= (1.0-senseL);
+ inputSampleR *= (1.0-senseR);
+
+ inputSampleL += (smoothL*senseL);
+ inputSampleR += (smoothR*senseR);
+
+ senseL /= 2.0;
+ senseR /= 2.0;
+
+ accumulatorSample = (ataLastOutL*senseL)+(inputSampleL*(1.0-senseL));
+ ataLastOutL = inputSampleL;
+ inputSampleL = accumulatorSample;
+
+ accumulatorSample = (ataLastOutR*senseR)+(inputSampleR*(1.0-senseR));
+ ataLastOutR = inputSampleR;
+ inputSampleR = accumulatorSample;
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Acceleration::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double intensity = pow(A,3)*(32/overallscale);
+ double wet = B;
+ double dry = 1.0 - wet;
+
+ double senseL;
+ double smoothL;
+ double senseR;
+ double smoothR;
+ double accumulatorSample;
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ s3L = s2L;
+ s2L = s1L;
+ s1L = inputSampleL;
+ smoothL = (s3L + s2L + s1L) / 3.0;
+ m1L = (s1L-s2L)*((s1L-s2L)/1.3);
+ m2L = (s2L-s3L)*((s1L-s2L)/1.3);
+ senseL = fabs(m1L-m2L);
+ senseL = (intensity*intensity*senseL);
+ o3L = o2L;
+ o2L = o1L;
+ o1L = senseL;
+ if (o2L > senseL) senseL = o2L;
+ if (o3L > senseL) senseL = o3L;
+ //sense on the most intense
+
+ s3R = s2R;
+ s2R = s1R;
+ s1R = inputSampleR;
+ smoothR = (s3R + s2R + s1R) / 3.0;
+ m1R = (s1R-s2R)*((s1R-s2R)/1.3);
+ m2R = (s2R-s3R)*((s1R-s2R)/1.3);
+ senseR = fabs(m1R-m2R);
+ senseR = (intensity*intensity*senseR);
+ o3R = o2R;
+ o2R = o1R;
+ o1R = senseR;
+ if (o2R > senseR) senseR = o2R;
+ if (o3R > senseR) senseR = o3R;
+ //sense on the most intense
+
+ if (senseL > 1.0) senseL = 1.0;
+ if (senseR > 1.0) senseR = 1.0;
+
+ inputSampleL *= (1.0-senseL);
+ inputSampleR *= (1.0-senseR);
+
+ inputSampleL += (smoothL*senseL);
+ inputSampleR += (smoothR*senseR);
+
+ senseL /= 2.0;
+ senseR /= 2.0;
+
+ accumulatorSample = (ataLastOutL*senseL)+(inputSampleL*(1.0-senseL));
+ ataLastOutL = inputSampleL;
+ inputSampleL = accumulatorSample;
+
+ accumulatorSample = (ataLastOutR*senseR)+(inputSampleR*(1.0-senseR));
+ ataLastOutR = inputSampleR;
+ inputSampleR = accumulatorSample;
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file