diff options
Diffstat (limited to 'plugins/MacAU/VoiceOfTheStarship/VoiceOfTheStarship.cpp')
-rwxr-xr-x | plugins/MacAU/VoiceOfTheStarship/VoiceOfTheStarship.cpp | 25 |
1 files changed, 6 insertions, 19 deletions
diff --git a/plugins/MacAU/VoiceOfTheStarship/VoiceOfTheStarship.cpp b/plugins/MacAU/VoiceOfTheStarship/VoiceOfTheStarship.cpp index e89cc53..cfc6806 100755 --- a/plugins/MacAU/VoiceOfTheStarship/VoiceOfTheStarship.cpp +++ b/plugins/MacAU/VoiceOfTheStarship/VoiceOfTheStarship.cpp @@ -175,9 +175,7 @@ void VoiceOfTheStarship::VoiceOfTheStarshipKernel::Reset() filterflip = false; for(int count = 0; count < 11; count++) {b[count] = 0.0; f[count] = 0.0;} lastAlgorithm = 0; - fpNShapeA = 0.0; - fpNShapeB = 0.0; - fpFlip = true; + fpNShape = 0.0; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -259,9 +257,6 @@ void VoiceOfTheStarship::VoiceOfTheStarshipKernel::Process( const Float32 *inS Float64 rumbletrim = sqrt(lowcut); //this among other things is just to give volume compensation Float64 inputSample; - Float32 fpTemp; - Float64 fpOld = 0.618033988749894848204586; //golden ratio! - Float64 fpNew = 1.0 - fpOld; while (nSampleFrames-- > 0) { inputSample = *sourceP; @@ -323,19 +318,11 @@ void VoiceOfTheStarship::VoiceOfTheStarshipKernel::Process( const Float32 *inS flip = !flip; filterflip = !filterflip; - //noise shaping to 32-bit floating point - if (fpFlip) { - fpTemp = inputSample; - fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew); - inputSample += fpNShapeA; - } - else { - fpTemp = inputSample; - fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew); - inputSample += fpNShapeB; - } - fpFlip = !fpFlip; - //end noise shaping on 32 bit output + //32 bit dither, made small and tidy. + int expon; frexpf((Float32)inputSample, &expon); + long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + inputSample += (dither-fpNShape); fpNShape = dither; + //end 32 bit dither *destP = inputSample; sourceP += inNumChannels; |