aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/MacVST/BassKit/source
diff options
context:
space:
mode:
authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/MacVST/BassKit/source
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
downloadairwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.gz
airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.bz2
airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.zip
Updates (in case my plane crashes)
Diffstat (limited to 'plugins/MacVST/BassKit/source')
-rwxr-xr-xplugins/MacVST/BassKit/source/BassKit.cpp195
-rwxr-xr-xplugins/MacVST/BassKit/source/BassKit.h118
-rwxr-xr-xplugins/MacVST/BassKit/source/BassKitProc.cpp460
3 files changed, 773 insertions, 0 deletions
diff --git a/plugins/MacVST/BassKit/source/BassKit.cpp b/plugins/MacVST/BassKit/source/BassKit.cpp
new file mode 100755
index 0000000..008f045
--- /dev/null
+++ b/plugins/MacVST/BassKit/source/BassKit.cpp
@@ -0,0 +1,195 @@
+/* ========================================
+ * BassKit - BassKit.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __BassKit_H
+#include "BassKit.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new BassKit(audioMaster);}
+
+BassKit::BassKit(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.5;
+ B = 0.5;
+ C = 0.5;
+ D = 0.5;
+
+ WasNegative = false;
+ SubOctave = false;
+ flip = false;
+ bflip = 0;
+ iirDriveSampleA = 0.0;
+ iirDriveSampleB = 0.0;
+ iirDriveSampleC = 0.0;
+ iirDriveSampleD = 0.0;
+ iirDriveSampleE = 0.0;
+ iirDriveSampleF = 0.0;
+
+ iirHeadBumpA = 0.0;
+ iirHeadBumpB = 0.0;
+ iirHeadBumpC = 0.0;
+
+ iirSubBumpA = 0.0;
+ iirSubBumpB = 0.0;
+ iirSubBumpC = 0.0;
+
+ lastHeadBump = 0.0;
+ lastSubBump = 0.0;
+
+ iirSampleA = 0.0;
+ iirSampleB = 0.0;
+ iirSampleC = 0.0;
+ iirSampleD = 0.0;
+ iirSampleE = 0.0;
+ iirSampleF = 0.0;
+ iirSampleG = 0.0;
+ iirSampleH = 0.0;
+ iirSampleI = 0.0;
+ iirSampleJ = 0.0;
+ iirSampleK = 0.0;
+ iirSampleL = 0.0;
+ iirSampleM = 0.0;
+ iirSampleN = 0.0;
+ iirSampleO = 0.0;
+ iirSampleP = 0.0;
+ iirSampleQ = 0.0;
+ iirSampleR = 0.0;
+ iirSampleS = 0.0;
+ iirSampleT = 0.0;
+ iirSampleU = 0.0;
+ iirSampleV = 0.0;
+ iirSampleW = 0.0;
+ iirSampleX = 0.0;
+ iirSampleY = 0.0;
+ iirSampleZ = 0.0;
+
+ oscGate = 1.0;
+
+ fpNShapeL = 0.0;
+ fpNShapeR = 0.0;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+BassKit::~BassKit() {}
+VstInt32 BassKit::getVendorVersion () {return 1000;}
+void BassKit::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void BassKit::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 BassKit::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 BassKit::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void BassKit::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float BassKit::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void BassKit::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Voicing", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "BassOut", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "SubOut", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void BassKit::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string ((C*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string ((D*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void BassKit::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 BassKit::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool BassKit::getEffectName(char* name) {
+ vst_strncpy(name, "BassKit", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory BassKit::getPlugCategory() {return kPlugCategEffect;}
+
+bool BassKit::getProductString(char* text) {
+ vst_strncpy (text, "airwindows BassKit", kVstMaxProductStrLen); return true;
+}
+
+bool BassKit::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/MacVST/BassKit/source/BassKit.h b/plugins/MacVST/BassKit/source/BassKit.h
new file mode 100755
index 0000000..f421d3d
--- /dev/null
+++ b/plugins/MacVST/BassKit/source/BassKit.h
@@ -0,0 +1,118 @@
+/* ========================================
+ * BassKit - BassKit.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __BassKit_H
+#define __BassKit_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kNumParameters = 4
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'bskt'; //Change this to what the AU identity is!
+
+class BassKit :
+ public AudioEffectX
+{
+public:
+ BassKit(audioMasterCallback audioMaster);
+ ~BassKit();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ double iirDriveSampleA;
+ double iirDriveSampleB;
+ double iirDriveSampleC;
+ double iirDriveSampleD;
+ double iirDriveSampleE;
+ double iirDriveSampleF;
+ bool flip; //drive things
+
+ int bflip;
+ bool WasNegative;
+ bool SubOctave;
+ double iirHeadBumpA;
+ double iirHeadBumpB;
+ double iirHeadBumpC;
+
+ double iirSubBumpA;
+ double iirSubBumpB;
+ double iirSubBumpC;
+
+ double lastHeadBump;
+ double lastSubBump;
+
+ double iirSampleA;
+ double iirSampleB;
+ double iirSampleC;
+ double iirSampleD;
+ double iirSampleE;
+ double iirSampleF;
+ double iirSampleG;
+ double iirSampleH;
+ double iirSampleI;
+ double iirSampleJ;
+ double iirSampleK;
+ double iirSampleL;
+ double iirSampleM;
+ double iirSampleN;
+ double iirSampleO;
+ double iirSampleP;
+ double iirSampleQ;
+ double iirSampleR;
+ double iirSampleS;
+ double iirSampleT;
+ double iirSampleU;
+ double iirSampleV;
+ double iirSampleW;
+ double iirSampleX;
+ double iirSampleY;
+ double iirSampleZ;
+ double oscGate;
+
+ long double fpNShapeL;
+ long double fpNShapeR;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+};
+
+#endif
diff --git a/plugins/MacVST/BassKit/source/BassKitProc.cpp b/plugins/MacVST/BassKit/source/BassKitProc.cpp
new file mode 100755
index 0000000..df3310e
--- /dev/null
+++ b/plugins/MacVST/BassKit/source/BassKitProc.cpp
@@ -0,0 +1,460 @@
+/* ========================================
+ * BassKit - BassKit.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __BassKit_H
+#include "BassKit.h"
+#endif
+
+void BassKit::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double ataLowpass;
+ double randy;
+ double invrandy;
+ double HeadBump = 0.0;
+ double BassGain = A * 0.1;
+ double HeadBumpFreq = ((B*0.1)+0.02)/overallscale;
+ double iirAmount = HeadBumpFreq/44.1;
+ double BassOutGain = ((C*2.0)-1.0)*fabs(((C*2.0)-1.0));
+ double SubBump = 0.0;
+ double SubOutGain = ((D*2.0)-1.0)*fabs(((D*2.0)-1.0))*4.0;
+ double clamp = 0.0;
+ double fuzz = 0.111;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+
+ ataLowpass = (inputSampleL + inputSampleR) / 2.0;
+ iirDriveSampleA = (iirDriveSampleA * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleA;
+ iirDriveSampleB = (iirDriveSampleB * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleB;
+
+
+ oscGate += fabs(ataLowpass * 10.0);
+ oscGate -= 0.001;
+ if (oscGate > 1.0) oscGate = 1.0;
+ if (oscGate < 0) oscGate = 0;
+ //got a value that only goes down low when there's silence or near silence on input
+ clamp = 1.0-oscGate;
+ clamp *= 0.00001;
+ //set up the thing to choke off oscillations- belt and suspenders affair
+
+ if (ataLowpass > 0)
+ {if (WasNegative){SubOctave = !SubOctave;} WasNegative = false;}
+ else {WasNegative = true;}
+ //set up polarities for sub-bass version
+ randy = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed
+ invrandy = (1.0-randy);
+ randy /= 2.0;
+ //set up the noise
+
+ iirSampleA = (iirSampleA * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleA;
+ iirSampleB = (iirSampleB * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleB;
+ iirSampleC = (iirSampleC * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleC;
+ iirSampleD = (iirSampleD * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleD;
+ iirSampleE = (iirSampleE * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleE;
+ iirSampleF = (iirSampleF * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleF;
+ iirSampleG = (iirSampleG * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleG;
+ iirSampleH = (iirSampleH * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleH;
+ iirSampleI = (iirSampleI * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleI;
+ iirSampleJ = (iirSampleJ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleJ;
+ iirSampleK = (iirSampleK * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleK;
+ iirSampleL = (iirSampleL * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleL;
+ iirSampleM = (iirSampleM * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleM;
+ iirSampleN = (iirSampleN * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleN;
+ iirSampleO = (iirSampleO * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleO;
+ iirSampleP = (iirSampleP * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleP;
+ iirSampleQ = (iirSampleQ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleQ;
+ iirSampleR = (iirSampleR * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleR;
+ iirSampleS = (iirSampleS * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleS;
+ iirSampleT = (iirSampleT * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleT;
+ iirSampleU = (iirSampleU * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleU;
+ iirSampleV = (iirSampleV * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleV;
+
+ switch (bflip)
+ {
+ case 1:
+ iirHeadBumpA += (ataLowpass * BassGain);
+ iirHeadBumpA -= (iirHeadBumpA * iirHeadBumpA * iirHeadBumpA * HeadBumpFreq);
+ iirHeadBumpA = (invrandy * iirHeadBumpA) + (randy * iirHeadBumpB) + (randy * iirHeadBumpC);
+ if (iirHeadBumpA > 0) iirHeadBumpA -= clamp;
+ if (iirHeadBumpA < 0) iirHeadBumpA += clamp;
+ HeadBump = iirHeadBumpA;
+ break;
+ case 2:
+ iirHeadBumpB += (ataLowpass * BassGain);
+ iirHeadBumpB -= (iirHeadBumpB * iirHeadBumpB * iirHeadBumpB * HeadBumpFreq);
+ iirHeadBumpB = (randy * iirHeadBumpA) + (invrandy * iirHeadBumpB) + (randy * iirHeadBumpC);
+ if (iirHeadBumpB > 0) iirHeadBumpB -= clamp;
+ if (iirHeadBumpB < 0) iirHeadBumpB += clamp;
+ HeadBump = iirHeadBumpB;
+ break;
+ case 3:
+ iirHeadBumpC += (ataLowpass * BassGain);
+ iirHeadBumpC -= (iirHeadBumpC * iirHeadBumpC * iirHeadBumpC * HeadBumpFreq);
+ iirHeadBumpC = (randy * iirHeadBumpA) + (randy * iirHeadBumpB) + (invrandy * iirHeadBumpC);
+ if (iirHeadBumpC > 0) iirHeadBumpC -= clamp;
+ if (iirHeadBumpC < 0) iirHeadBumpC += clamp;
+ HeadBump = iirHeadBumpC;
+ break;
+ }
+
+ iirSampleW = (iirSampleW * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleW;
+ iirSampleX = (iirSampleX * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleX;
+
+ SubBump = HeadBump;
+ iirSampleY = (iirSampleY * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump -= iirSampleY;
+
+ iirDriveSampleC = (iirDriveSampleC * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleC;
+ iirDriveSampleD = (iirDriveSampleD * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleD;
+
+
+ SubBump = fabs(SubBump);
+ if (SubOctave == false) {SubBump = -SubBump;}
+
+ switch (bflip)
+ {
+ case 1:
+ iirSubBumpA += SubBump;// * BassGain);
+ iirSubBumpA -= (iirSubBumpA * iirSubBumpA * iirSubBumpA * HeadBumpFreq);
+ iirSubBumpA = (invrandy * iirSubBumpA) + (randy * iirSubBumpB) + (randy * iirSubBumpC);
+ if (iirSubBumpA > 0) iirSubBumpA -= clamp;
+ if (iirSubBumpA < 0) iirSubBumpA += clamp;
+ SubBump = iirSubBumpA;
+ break;
+ case 2:
+ iirSubBumpB += SubBump;// * BassGain);
+ iirSubBumpB -= (iirSubBumpB * iirSubBumpB * iirSubBumpB * HeadBumpFreq);
+ iirSubBumpB = (randy * iirSubBumpA) + (invrandy * iirSubBumpB) + (randy * iirSubBumpC);
+ if (iirSubBumpB > 0) iirSubBumpB -= clamp;
+ if (iirSubBumpB < 0) iirSubBumpB += clamp;
+ SubBump = iirSubBumpB;
+ break;
+ case 3:
+ iirSubBumpC += SubBump;// * BassGain);
+ iirSubBumpC -= (iirSubBumpC * iirSubBumpC * iirSubBumpC * HeadBumpFreq);
+ iirSubBumpC = (randy * iirSubBumpA) + (randy * iirSubBumpB) + (invrandy * iirSubBumpC);
+ if (iirSubBumpC > 0) iirSubBumpC -= clamp;
+ if (iirSubBumpC < 0) iirSubBumpC += clamp;
+ SubBump = iirSubBumpC;
+ break;
+ }
+
+ iirSampleZ = (iirSampleZ * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirSampleZ;
+ iirDriveSampleE = (iirDriveSampleE * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleE;
+ iirDriveSampleF = (iirDriveSampleF * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleF;
+
+
+ inputSampleL += (HeadBump * BassOutGain);
+ inputSampleL += (SubBump * SubOutGain);
+
+ inputSampleR += (HeadBump * BassOutGain);
+ inputSampleR += (SubBump * SubOutGain);
+
+
+ flip = !flip;
+ bflip++;
+ if (bflip < 1 || bflip > 3) bflip = 1;
+
+ //noise shaping to 32-bit floating point
+ float fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+
+void BassKit::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double ataLowpass;
+ double randy;
+ double invrandy;
+ double HeadBump = 0.0;
+ double BassGain = A * 0.1;
+ double HeadBumpFreq = ((B*0.1)+0.02)/overallscale;
+ double iirAmount = HeadBumpFreq/44.1;
+ double BassOutGain = ((C*2.0)-1.0)*fabs(((C*2.0)-1.0));
+ double SubBump = 0.0;
+ double SubOutGain = ((D*2.0)-1.0)*fabs(((D*2.0)-1.0))*4.0;
+ double clamp = 0.0;
+ double fuzz = 0.111;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+
+ ataLowpass = (inputSampleL + inputSampleR) / 2.0;
+ iirDriveSampleA = (iirDriveSampleA * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleA;
+ iirDriveSampleB = (iirDriveSampleB * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleB;
+
+
+ oscGate += fabs(ataLowpass * 10.0);
+ oscGate -= 0.001;
+ if (oscGate > 1.0) oscGate = 1.0;
+ if (oscGate < 0) oscGate = 0;
+ //got a value that only goes down low when there's silence or near silence on input
+ clamp = 1.0-oscGate;
+ clamp *= 0.00001;
+ //set up the thing to choke off oscillations- belt and suspenders affair
+
+ if (ataLowpass > 0)
+ {if (WasNegative){SubOctave = !SubOctave;} WasNegative = false;}
+ else {WasNegative = true;}
+ //set up polarities for sub-bass version
+ randy = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed
+ invrandy = (1.0-randy);
+ randy /= 2.0;
+ //set up the noise
+
+ iirSampleA = (iirSampleA * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleA;
+ iirSampleB = (iirSampleB * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleB;
+ iirSampleC = (iirSampleC * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleC;
+ iirSampleD = (iirSampleD * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleD;
+ iirSampleE = (iirSampleE * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleE;
+ iirSampleF = (iirSampleF * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleF;
+ iirSampleG = (iirSampleG * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleG;
+ iirSampleH = (iirSampleH * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleH;
+ iirSampleI = (iirSampleI * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleI;
+ iirSampleJ = (iirSampleJ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleJ;
+ iirSampleK = (iirSampleK * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleK;
+ iirSampleL = (iirSampleL * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleL;
+ iirSampleM = (iirSampleM * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleM;
+ iirSampleN = (iirSampleN * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleN;
+ iirSampleO = (iirSampleO * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleO;
+ iirSampleP = (iirSampleP * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleP;
+ iirSampleQ = (iirSampleQ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleQ;
+ iirSampleR = (iirSampleR * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleR;
+ iirSampleS = (iirSampleS * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleS;
+ iirSampleT = (iirSampleT * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleT;
+ iirSampleU = (iirSampleU * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleU;
+ iirSampleV = (iirSampleV * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleV;
+
+ switch (bflip)
+ {
+ case 1:
+ iirHeadBumpA += (ataLowpass * BassGain);
+ iirHeadBumpA -= (iirHeadBumpA * iirHeadBumpA * iirHeadBumpA * HeadBumpFreq);
+ iirHeadBumpA = (invrandy * iirHeadBumpA) + (randy * iirHeadBumpB) + (randy * iirHeadBumpC);
+ if (iirHeadBumpA > 0) iirHeadBumpA -= clamp;
+ if (iirHeadBumpA < 0) iirHeadBumpA += clamp;
+ HeadBump = iirHeadBumpA;
+ break;
+ case 2:
+ iirHeadBumpB += (ataLowpass * BassGain);
+ iirHeadBumpB -= (iirHeadBumpB * iirHeadBumpB * iirHeadBumpB * HeadBumpFreq);
+ iirHeadBumpB = (randy * iirHeadBumpA) + (invrandy * iirHeadBumpB) + (randy * iirHeadBumpC);
+ if (iirHeadBumpB > 0) iirHeadBumpB -= clamp;
+ if (iirHeadBumpB < 0) iirHeadBumpB += clamp;
+ HeadBump = iirHeadBumpB;
+ break;
+ case 3:
+ iirHeadBumpC += (ataLowpass * BassGain);
+ iirHeadBumpC -= (iirHeadBumpC * iirHeadBumpC * iirHeadBumpC * HeadBumpFreq);
+ iirHeadBumpC = (randy * iirHeadBumpA) + (randy * iirHeadBumpB) + (invrandy * iirHeadBumpC);
+ if (iirHeadBumpC > 0) iirHeadBumpC -= clamp;
+ if (iirHeadBumpC < 0) iirHeadBumpC += clamp;
+ HeadBump = iirHeadBumpC;
+ break;
+ }
+
+ iirSampleW = (iirSampleW * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleW;
+ iirSampleX = (iirSampleX * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleX;
+
+ SubBump = HeadBump;
+ iirSampleY = (iirSampleY * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump -= iirSampleY;
+
+ iirDriveSampleC = (iirDriveSampleC * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleC;
+ iirDriveSampleD = (iirDriveSampleD * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleD;
+
+
+ SubBump = fabs(SubBump);
+ if (SubOctave == false) {SubBump = -SubBump;}
+
+ switch (bflip)
+ {
+ case 1:
+ iirSubBumpA += SubBump;// * BassGain);
+ iirSubBumpA -= (iirSubBumpA * iirSubBumpA * iirSubBumpA * HeadBumpFreq);
+ iirSubBumpA = (invrandy * iirSubBumpA) + (randy * iirSubBumpB) + (randy * iirSubBumpC);
+ if (iirSubBumpA > 0) iirSubBumpA -= clamp;
+ if (iirSubBumpA < 0) iirSubBumpA += clamp;
+ SubBump = iirSubBumpA;
+ break;
+ case 2:
+ iirSubBumpB += SubBump;// * BassGain);
+ iirSubBumpB -= (iirSubBumpB * iirSubBumpB * iirSubBumpB * HeadBumpFreq);
+ iirSubBumpB = (randy * iirSubBumpA) + (invrandy * iirSubBumpB) + (randy * iirSubBumpC);
+ if (iirSubBumpB > 0) iirSubBumpB -= clamp;
+ if (iirSubBumpB < 0) iirSubBumpB += clamp;
+ SubBump = iirSubBumpB;
+ break;
+ case 3:
+ iirSubBumpC += SubBump;// * BassGain);
+ iirSubBumpC -= (iirSubBumpC * iirSubBumpC * iirSubBumpC * HeadBumpFreq);
+ iirSubBumpC = (randy * iirSubBumpA) + (randy * iirSubBumpB) + (invrandy * iirSubBumpC);
+ if (iirSubBumpC > 0) iirSubBumpC -= clamp;
+ if (iirSubBumpC < 0) iirSubBumpC += clamp;
+ SubBump = iirSubBumpC;
+ break;
+ }
+
+ iirSampleZ = (iirSampleZ * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirSampleZ;
+ iirDriveSampleE = (iirDriveSampleE * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleE;
+ iirDriveSampleF = (iirDriveSampleF * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleF;
+
+
+ inputSampleL += (HeadBump * BassOutGain);
+ inputSampleL += (SubBump * SubOutGain);
+
+ inputSampleR += (HeadBump * BassOutGain);
+ inputSampleR += (SubBump * SubOutGain);
+
+
+ flip = !flip;
+ bflip++;
+ if (bflip < 1 || bflip > 3) bflip = 1;
+
+ //noise shaping to 64-bit floating point
+ double fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}