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author | Chris Johnson <jinx6568@sover.net> | 2019-04-21 22:50:51 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2019-04-21 22:50:51 -0400 |
commit | 2f217762d716d0bd0ba00c1d2e1a517898b78382 (patch) | |
tree | ce7b3f50039f82529d9bbf8a770e5ee35344cbf5 /plugins/MacAU/Recurve/Recurve.cpp | |
parent | 7bc9349d5b0e98c2a65cc536afeb7d34e00f2f39 (diff) | |
download | airwindows-lv2-port-2f217762d716d0bd0ba00c1d2e1a517898b78382.tar.gz airwindows-lv2-port-2f217762d716d0bd0ba00c1d2e1a517898b78382.tar.bz2 airwindows-lv2-port-2f217762d716d0bd0ba00c1d2e1a517898b78382.zip |
Recurve
Diffstat (limited to 'plugins/MacAU/Recurve/Recurve.cpp')
-rwxr-xr-x | plugins/MacAU/Recurve/Recurve.cpp | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/plugins/MacAU/Recurve/Recurve.cpp b/plugins/MacAU/Recurve/Recurve.cpp new file mode 100755 index 0000000..7ad5ae1 --- /dev/null +++ b/plugins/MacAU/Recurve/Recurve.cpp @@ -0,0 +1,235 @@ +/* +* File: Recurve.cpp +* +* Version: 1.0 +* +* Created: 4/19/19 +* +* Copyright: Copyright © 2019 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + Recurve.cpp + +=============================================================================*/ +#include "Recurve.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(Recurve) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Recurve::Recurve +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Recurve::Recurve(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Recurve::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Recurve::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Recurve::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Recurve::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Recurve::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Recurve::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// state that plugin supports only stereo-in/stereo-out processing +UInt32 Recurve::SupportedNumChannels(const AUChannelInfo ** outInfo) +{ + if (outInfo != NULL) + { + static AUChannelInfo info; + info.inChannels = 2; + info.outChannels = 2; + *outInfo = &info; + } + + return 1; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Recurve::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Recurve::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// Recurve::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Recurve::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____RecurveEffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Recurve::RecurveKernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Recurve::Reset(AudioUnitScope inScope, AudioUnitElement inElement) +{ + gain = 2.0; //default to gain push + fpd = 17; + return noErr; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Recurve::ProcessBufferLists +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +OSStatus Recurve::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags, + const AudioBufferList & inBuffer, + AudioBufferList & outBuffer, + UInt32 inFramesToProcess) +{ + Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData); + Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData); + Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData); + Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData); + UInt32 nSampleFrames = inFramesToProcess; + + while (nSampleFrames-- > 0) { + long double inputSampleL = *inputL; + long double inputSampleR = *inputR; + + if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; + if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; + + inputSampleL *= 0.5; + inputSampleR *= 0.5; + + if (gain < 0.0078125) gain = 0.0078125; if (gain > 2.0) gain = 2.0; + //gain of 1,0 gives you a super-clean one, gain of 2 is obviously compressing + //smaller number is maximum clamping, if too small it'll take a while to bounce back + inputSampleL *= gain; inputSampleR *= gain; + + gain += sin((fabs(inputSampleL*4)>1)?4:fabs(inputSampleL*4))*pow(inputSampleL,4); + gain += sin((fabs(inputSampleR*4)>1)?4:fabs(inputSampleR*4))*pow(inputSampleR,4); + //4.71239 radians sined will turn to -1 which is the maximum gain reduction speed + + inputSampleL *= 2.0; + inputSampleR *= 2.0; + + if (inputSampleL > 0.9999) inputSampleL = 0.9999; + if (inputSampleR > 0.9999) inputSampleR = 0.9999; + if (inputSampleL < -0.9999) inputSampleL = -0.9999; + if (inputSampleR < -0.9999) inputSampleR = -0.9999; + //iron bar so people can play with this as a loudenator + + //begin 32 bit stereo floating point dither + int expon; frexpf((float)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + frexpf((float)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + //end 32 bit stereo floating point dither + + *outputL = inputSampleL; + *outputR = inputSampleR; + //direct stereo out + + inputL += 1; + inputR += 1; + outputL += 1; + outputR += 1; + } + return noErr; +} + |