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/* ========================================
* HighGlossDither - HighGlossDither.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __HighGlossDither_H
#include "HighGlossDither.h"
#endif
void HighGlossDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
int hotbinA;
long double inputSampleL;
long double inputSampleR;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleL = applyresidue;
}
if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
static int noisesource = 0;
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleR = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
inputSampleL *= 8388608.0;
inputSampleR *= 8388608.0;
//0-1 is now one bit, now we dither
Position += 1;
//Note- uses integer overflow as a 'mod' operator
hotbinA = Position * Position;
hotbinA = hotbinA % 170003; //% is C++ mod operator
hotbinA *= hotbinA;
hotbinA = hotbinA % 17011; //% is C++ mod operator
hotbinA *= hotbinA;
hotbinA = hotbinA % 1709; //% is C++ mod operator
hotbinA *= hotbinA;
hotbinA = hotbinA % 173; //% is C++ mod operator
hotbinA *= hotbinA;
hotbinA = hotbinA % 17;
hotbinA *= 0.0635;
if (flip) hotbinA = -hotbinA;
inputSampleL += hotbinA;
inputSampleR += hotbinA;
inputSampleL = floor(inputSampleL);
inputSampleR = floor(inputSampleR);
//Quadratic dither
flip = !flip;
inputSampleL /= 8388608.0;
inputSampleR /= 8388608.0;
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void HighGlossDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
int hotbinA;
long double inputSampleL;
long double inputSampleR;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleL = applyresidue;
}
if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
static int noisesource = 0;
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleR = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
inputSampleL *= 8388608.0;
inputSampleR *= 8388608.0;
//0-1 is now one bit, now we dither
Position += 1;
//Note- uses integer overflow as a 'mod' operator
hotbinA = Position * Position;
hotbinA = hotbinA % 170003; //% is C++ mod operator
hotbinA *= hotbinA;
hotbinA = hotbinA % 17011; //% is C++ mod operator
hotbinA *= hotbinA;
hotbinA = hotbinA % 1709; //% is C++ mod operator
hotbinA *= hotbinA;
hotbinA = hotbinA % 173; //% is C++ mod operator
hotbinA *= hotbinA;
hotbinA = hotbinA % 17;
hotbinA *= 0.0635;
if (flip) hotbinA = -hotbinA;
inputSampleL += hotbinA;
inputSampleR += hotbinA;
inputSampleL = floor(inputSampleL);
inputSampleR = floor(inputSampleR);
//Quadratic dither
flip = !flip;
inputSampleL /= 8388608.0;
inputSampleR /= 8388608.0;
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
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