/* ========================================
* Biquad2 - Biquad2.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __Biquad2_H
#include "Biquad2.h"
#endif
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Biquad2(audioMaster);}
Biquad2::Biquad2(audioMasterCallback audioMaster) :
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
{
for (int x = 0; x < 15; x++) {biquad[x] = 0.0;}
for (int x = 0; x < 11; x++) {bL[x] = 0.0; bR[x] = 0.0; f[x] = 0.0;}
frequencychase = 0.0015;
resonancechase = 0.001;
outputchase = 1.0;
wetchase = 1.0;
frequencysetting = -1.0;
resonancesetting = -1.0;
outputsetting = -1.0;
wetsetting = -2.0; //-1.0 is a possible setting here and this forces an update on chasespeed
chasespeed = 500.0;
A = 1.0;
B = 0.5;
C = 0.5;
D = 1.0;
E = 1.0;
fpd = 17;
//this is reset: values being initialized only once. Startup values, whatever they are.
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
_canDo.insert("x2in2out");
setNumInputs(kNumInputs);
setNumOutputs(kNumOutputs);
setUniqueID(kUniqueId);
canProcessReplacing(); // supports output replacing
canDoubleReplacing(); // supports double precision processing
programsAreChunks(true);
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
}
Biquad2::~Biquad2() {}
VstInt32 Biquad2::getVendorVersion () {return 1000;}
void Biquad2::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
void Biquad2::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
static float pinParameter(float data)
{
if (data < 0.0f) return 0.0f;
if (data > 1.0f) return 1.0f;
return data;
}
VstInt32 Biquad2::getChunk (void** data, bool isPreset)
{
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
chunkData[0] = A;
chunkData[1] = B;
chunkData[2] = C;
chunkData[3] = D;
chunkData[4] = E;
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
started with. */
*data = chunkData;
return kNumParameters * sizeof(float);
}
VstInt32 Biquad2::setChunk (void* data, VstInt32 byteSize, bool isPreset)
{
float *chunkData = (float *)data;
A = pinParameter(chunkData[0]);
B = pinParameter(chunkData[1]);
C = pinParameter(chunkData[2]);
D = pinParameter(chunkData[3]);
E = pinParameter(chunkData[4]);
/* We're ignoring byteSize as we found it to be a filthy liar */
/* calculate any other fields you need here - you could copy in
code from setParameter() here. */
return 0;
}
void Biquad2::setParameter(VstInt32 index, float value) {
switch (index) {
case kParamA: A = value; break;
case kParamB: B = value; break;
case kParamC: C = value; break;
case kParamD: D = value; break;
case kParamE: E = value; break;
default: throw; // unknown parameter, shouldn't happen!
}
}
float Biquad2::getParameter(VstInt32 index) {
switch (index) {
case kParamA: return A; break;
case kParamB: return B; break;
case kParamC: return C; break;
case kParamD: return D; break;
case kParamE: return E; break;
default: break; // unknown parameter, shouldn't happen!
} return 0.0; //we only need to update the relevant name, this is simple to manage
}
void Biquad2::getParameterName(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "Type", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "Freq", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "Q", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "Inv/Wet", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this is our labels for displaying in the VST host
}
void Biquad2::getParameterDisplay(VstInt32 index, char *text) {
switch (index) {
case kParamA: float2string ((float)ceil((A*3.999)+0.00001), text, kVstMaxParamStrLen); break;
case kParamB: float2string ((B*B*0.9999)+0.0001, text, kVstMaxParamStrLen); break;
case kParamC: float2string ((C*C*49.99)+0.01, text, kVstMaxParamStrLen); break;
case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
case kParamE: float2string ((E*2.0)-1.0, text, kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this displays the values and handles 'popups' where it's discrete choices
}
void Biquad2::getParameterLabel(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
}
}
VstInt32 Biquad2::canDo(char *text)
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
bool Biquad2::getEffectName(char* name) {
vst_strncpy(name, "Biquad2", kVstMaxProductStrLen); return true;
}
VstPlugCategory Biquad2::getPlugCategory() {return kPlugCategEffect;}
bool Biquad2::getProductString(char* text) {
vst_strncpy (text, "airwindows Biquad2", kVstMaxProductStrLen); return true;
}
bool Biquad2::getVendorString(char* text) {
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
}