/* ========================================
* ToTape6 - ToTape6.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __ToTape6_H
#include "ToTape6.h"
#endif
void ToTape6::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double inputgain = pow(10.0,((A-0.5)*24.0)/20.0);
double SoftenControl = pow(B,2);
double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale;
double HeadBumpControl = C * 0.25 * inputgain;
double HeadBumpFreq = 0.12/overallscale;
//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.007/overallscale;
biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009;
double K = tan(M_PI * biquadBR[0]);
double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K);
biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm;
biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2];
biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm;
biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm;
biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale;
biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007;
K = tan(M_PI * biquadDR[0]);
norm = 1.0 / (1.0 + K / biquadDR[1] + K * K);
biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm;
biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2];
biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm;
biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm;
double depth = pow(D,2)*overallscale*70;
double fluttertrim = (0.0024*pow(D,2))/overallscale;
double outputgain = pow(10.0,((E-0.5)*24.0)/20.0);
double refclip = 0.99;
double softness = 0.618033988749894848204586;
double wet = F;
while (--sampleFrames >= 0)
{
long double inputSampleL = *in1;
long double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
long double drySampleL = inputSampleL;
long double drySampleR = inputSampleR;
if (inputgain < 1.0) {
inputSampleL *= inputgain;
inputSampleR *= inputgain;
} //gain cut before plugin
double flutterrandy = fpd / (double)UINT32_MAX;
//now we've got a random flutter, so we're messing with the pitch before tape effects go on
if (gcount < 0 || gcount > 499) {gcount = 499;}
dL[gcount] = inputSampleL;
dR[gcount] = inputSampleR;
int count = gcount;
if (depth != 0.0) {
long double offset = depth + (depth * pow(rateof,2) * sin(sweep));
count += (int)floor(offset);
inputSampleL = (dL[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
inputSampleR = (dR[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
inputSampleL += (dL[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
inputSampleR += (dR[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
rateof = (rateof * (1.0-fluttertrim)) + (nextmax * fluttertrim);
sweep += rateof * fluttertrim;
if (sweep >= (M_PI*2.0)) {
sweep -= M_PI;
nextmax = 0.24 + (flutterrandy * 0.74);
}
//apply to input signal only when flutter is present, interpolate samples
}
gcount--;
long double vibDrySampleL = inputSampleL;
long double vibDrySampleR = inputSampleR;
long double HighsSampleL = 0.0;
long double HighsSampleR = 0.0;
long double NonHighsSampleL = 0.0;
long double NonHighsSampleR = 0.0;
long double tempSample;
if (flip)
{
iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
HighsSampleL = inputSampleL - iirMidRollerAL;
HighsSampleR = inputSampleR - iirMidRollerAR;
NonHighsSampleL = iirMidRollerAL;
NonHighsSampleR = iirMidRollerAR;
iirHeadBumpAL += (inputSampleL * 0.05);
iirHeadBumpAR += (inputSampleR * 0.05);
iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
iirHeadBumpAL = sin(iirHeadBumpAL);
iirHeadBumpAR = sin(iirHeadBumpAR);
tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7];
biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8];
biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]);
iirHeadBumpAL = tempSample; //interleaved biquad
if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0;
if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0;
iirHeadBumpAL = asin(iirHeadBumpAL);
tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7];
biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8];
biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]);
iirHeadBumpAR = tempSample; //interleaved biquad
if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0;
if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0;
iirHeadBumpAR = asin(iirHeadBumpAR);
inputSampleL = sin(inputSampleL);
tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7];
biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8];
biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]);
inputSampleL = tempSample; //interleaved biquad
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
inputSampleL = asin(inputSampleL);
inputSampleR = sin(inputSampleR);
tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7];
biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8];
biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]);
inputSampleR = tempSample; //interleaved biquad
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
inputSampleR = asin(inputSampleR);
} else {
iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
HighsSampleL = inputSampleL - iirMidRollerBL;
HighsSampleR = inputSampleR - iirMidRollerBR;
NonHighsSampleL = iirMidRollerBL;
NonHighsSampleR = iirMidRollerBR;
iirHeadBumpBL += (inputSampleL * 0.05);
iirHeadBumpBR += (inputSampleR * 0.05);
iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
iirHeadBumpBL = sin(iirHeadBumpBL);
iirHeadBumpBR = sin(iirHeadBumpBR);
tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7];
biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8];
biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]);
iirHeadBumpBL = tempSample; //interleaved biquad
if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0;
if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0;
iirHeadBumpBL = asin(iirHeadBumpBL);
tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7];
biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8];
biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]);
iirHeadBumpBR = tempSample; //interleaved biquad
if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0;
if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0;
iirHeadBumpBR = asin(iirHeadBumpBR);
inputSampleL = sin(inputSampleL);
tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7];
biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8];
biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]);
inputSampleL = tempSample; //interleaved biquad
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
inputSampleL = asin(inputSampleL);
inputSampleR = sin(inputSampleR);
tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7];
biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8];
biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]);
inputSampleR = tempSample; //interleaved biquad
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
inputSampleR = asin(inputSampleR);
}
flip = !flip;
long double groundSampleL = vibDrySampleL - inputSampleL; //set up UnBox on fluttered audio
long double groundSampleR = vibDrySampleR - inputSampleR; //set up UnBox on fluttered audio
if (inputgain > 1.0) {
inputSampleL *= inputgain;
inputSampleR *= inputgain;
}
long double applySoften = fabs(HighsSampleL)*1.57079633;
if (applySoften > 1.57079633) applySoften = 1.57079633;
applySoften = 1-cos(applySoften);
if (HighsSampleL > 0) inputSampleL -= applySoften;
if (HighsSampleL < 0) inputSampleL += applySoften;
//apply Soften depending on polarity
applySoften = fabs(HighsSampleR)*1.57079633;
if (applySoften > 1.57079633) applySoften = 1.57079633;
applySoften = 1-cos(applySoften);
if (HighsSampleR > 0) inputSampleR -= applySoften;
if (HighsSampleR < 0) inputSampleR += applySoften;
//apply Soften depending on polarity
double suppress = (1.0-fabs(inputSampleL)) * 0.00013;
if (iirHeadBumpAL > suppress) iirHeadBumpAL -= suppress;
if (iirHeadBumpAL < -suppress) iirHeadBumpAL += suppress;
if (iirHeadBumpBL > suppress) iirHeadBumpBL -= suppress;
if (iirHeadBumpBL < -suppress) iirHeadBumpBL += suppress;
//restrain resonant quality of head bump algorithm
suppress = (1.0-fabs(inputSampleR)) * 0.00013;
if (iirHeadBumpAR > suppress) iirHeadBumpAR -= suppress;
if (iirHeadBumpAR < -suppress) iirHeadBumpAR += suppress;
if (iirHeadBumpBR > suppress) iirHeadBumpBR -= suppress;
if (iirHeadBumpBR < -suppress) iirHeadBumpBR += suppress;
//restrain resonant quality of head bump algorithm
inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * HeadBumpControl);
inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * HeadBumpControl);
//apply Fatten.
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
long double mojo; mojo = pow(fabs(inputSampleL),0.25);
if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo);
//mojo is the one that flattens WAAAAY out very softly before wavefolding
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
mojo = pow(fabs(inputSampleR),0.25);
if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo);
//mojo is the one that flattens WAAAAY out very softly before wavefolding
inputSampleL += groundSampleL; //apply UnBox processing
inputSampleR += groundSampleR; //apply UnBox processing
if (outputgain != 1.0) {
inputSampleL *= outputgain;
inputSampleR *= outputgain;
}
if (lastSampleL >= refclip)
{
if (inputSampleL < refclip) lastSampleL = ((refclip*softness) + (inputSampleL * (1.0-softness)));
else lastSampleL = refclip;
}
if (lastSampleL <= -refclip)
{
if (inputSampleL > -refclip) lastSampleL = ((-refclip*softness) + (inputSampleL * (1.0-softness)));
else lastSampleL = -refclip;
}
if (inputSampleL > refclip)
{
if (lastSampleL < refclip) inputSampleL = ((refclip*softness) + (lastSampleL * (1.0-softness)));
else inputSampleL = refclip;
}
if (inputSampleL < -refclip)
{
if (lastSampleL > -refclip) inputSampleL = ((-refclip*softness) + (lastSampleL * (1.0-softness)));
else inputSampleL = -refclip;
}
lastSampleL = inputSampleL; //end ADClip L
if (lastSampleR >= refclip)
{
if (inputSampleR < refclip) lastSampleR = ((refclip*softness) + (inputSampleR * (1.0-softness)));
else lastSampleR = refclip;
}
if (lastSampleR <= -refclip)
{
if (inputSampleR > -refclip) lastSampleR = ((-refclip*softness) + (inputSampleR * (1.0-softness)));
else lastSampleR = -refclip;
}
if (inputSampleR > refclip)
{
if (lastSampleR < refclip) inputSampleR = ((refclip*softness) + (lastSampleR * (1.0-softness)));
else inputSampleR = refclip;
}
if (inputSampleR < -refclip)
{
if (lastSampleR > -refclip) inputSampleR = ((-refclip*softness) + (lastSampleR * (1.0-softness)));
else inputSampleR = -refclip;
}
lastSampleR = inputSampleR; //end ADClip R
if (inputSampleL > refclip) inputSampleL = refclip;
if (inputSampleL < -refclip) inputSampleL = -refclip;
//final iron bar
if (inputSampleR > refclip) inputSampleR = refclip;
if (inputSampleR < -refclip) inputSampleR = -refclip;
//final iron bar
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void ToTape6::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double inputgain = pow(10.0,((A-0.5)*24.0)/20.0);
double SoftenControl = pow(B,2);
double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale;
double HeadBumpControl = C * 0.25 * inputgain;
double HeadBumpFreq = 0.12/overallscale;
//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.007/overallscale;
biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009;
double K = tan(M_PI * biquadBR[0]);
double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K);
biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm;
biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2];
biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm;
biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm;
biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale;
biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007;
K = tan(M_PI * biquadDR[0]);
norm = 1.0 / (1.0 + K / biquadDR[1] + K * K);
biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm;
biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2];
biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm;
biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm;
double depth = pow(D,2)*overallscale*70;
double fluttertrim = (0.0024*pow(D,2))/overallscale;
double outputgain = pow(10.0,((E-0.5)*24.0)/20.0);
double refclip = 0.99;
double softness = 0.618033988749894848204586;
double wet = F;
while (--sampleFrames >= 0)
{
long double inputSampleL = *in1;
long double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
long double drySampleL = inputSampleL;
long double drySampleR = inputSampleR;
if (inputgain < 1.0) {
inputSampleL *= inputgain;
inputSampleR *= inputgain;
} //gain cut before plugin
double flutterrandy = fpd / (double)UINT32_MAX;
//now we've got a random flutter, so we're messing with the pitch before tape effects go on
if (gcount < 0 || gcount > 499) {gcount = 499;}
dL[gcount] = inputSampleL;
dR[gcount] = inputSampleR;
int count = gcount;
if (depth != 0.0) {
long double offset = depth + (depth * pow(rateof,2) * sin(sweep));
count += (int)floor(offset);
inputSampleL = (dL[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
inputSampleR = (dR[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
inputSampleL += (dL[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
inputSampleR += (dR[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
rateof = (rateof * (1.0-fluttertrim)) + (nextmax * fluttertrim);
sweep += rateof * fluttertrim;
if (sweep >= (M_PI*2.0)) {
sweep -= M_PI;
nextmax = 0.24 + (flutterrandy * 0.74);
}
//apply to input signal only when flutter is present, interpolate samples
}
gcount--;
long double vibDrySampleL = inputSampleL;
long double vibDrySampleR = inputSampleR;
long double HighsSampleL = 0.0;
long double HighsSampleR = 0.0;
long double NonHighsSampleL = 0.0;
long double NonHighsSampleR = 0.0;
long double tempSample;
if (flip)
{
iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
HighsSampleL = inputSampleL - iirMidRollerAL;
HighsSampleR = inputSampleR - iirMidRollerAR;
NonHighsSampleL = iirMidRollerAL;
NonHighsSampleR = iirMidRollerAR;
iirHeadBumpAL += (inputSampleL * 0.05);
iirHeadBumpAR += (inputSampleR * 0.05);
iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
iirHeadBumpAL = sin(iirHeadBumpAL);
iirHeadBumpAR = sin(iirHeadBumpAR);
tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7];
biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8];
biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]);
iirHeadBumpAL = tempSample; //interleaved biquad
if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0;
if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0;
iirHeadBumpAL = asin(iirHeadBumpAL);
tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7];
biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8];
biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]);
iirHeadBumpAR = tempSample; //interleaved biquad
if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0;
if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0;
iirHeadBumpAR = asin(iirHeadBumpAR);
inputSampleL = sin(inputSampleL);
tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7];
biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8];
biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]);
inputSampleL = tempSample; //interleaved biquad
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
inputSampleL = asin(inputSampleL);
inputSampleR = sin(inputSampleR);
tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7];
biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8];
biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]);
inputSampleR = tempSample; //interleaved biquad
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
inputSampleR = asin(inputSampleR);
} else {
iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
HighsSampleL = inputSampleL - iirMidRollerBL;
HighsSampleR = inputSampleR - iirMidRollerBR;
NonHighsSampleL = iirMidRollerBL;
NonHighsSampleR = iirMidRollerBR;
iirHeadBumpBL += (inputSampleL * 0.05);
iirHeadBumpBR += (inputSampleR * 0.05);
iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
iirHeadBumpBL = sin(iirHeadBumpBL);
iirHeadBumpBR = sin(iirHeadBumpBR);
tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7];
biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8];
biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]);
iirHeadBumpBL = tempSample; //interleaved biquad
if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0;
if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0;
iirHeadBumpBL = asin(iirHeadBumpBL);
tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7];
biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8];
biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]);
iirHeadBumpBR = tempSample; //interleaved biquad
if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0;
if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0;
iirHeadBumpBR = asin(iirHeadBumpBR);
inputSampleL = sin(inputSampleL);
tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7];
biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8];
biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]);
inputSampleL = tempSample; //interleaved biquad
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
inputSampleL = asin(inputSampleL);
inputSampleR = sin(inputSampleR);
tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7];
biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8];
biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]);
inputSampleR = tempSample; //interleaved biquad
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
inputSampleR = asin(inputSampleR);
}
flip = !flip;
long double groundSampleL = vibDrySampleL - inputSampleL; //set up UnBox on fluttered audio
long double groundSampleR = vibDrySampleR - inputSampleR; //set up UnBox on fluttered audio
if (inputgain > 1.0) {
inputSampleL *= inputgain;
inputSampleR *= inputgain;
}
long double applySoften = fabs(HighsSampleL)*1.57079633;
if (applySoften > 1.57079633) applySoften = 1.57079633;
applySoften = 1-cos(applySoften);
if (HighsSampleL > 0) inputSampleL -= applySoften;
if (HighsSampleL < 0) inputSampleL += applySoften;
//apply Soften depending on polarity
applySoften = fabs(HighsSampleR)*1.57079633;
if (applySoften > 1.57079633) applySoften = 1.57079633;
applySoften = 1-cos(applySoften);
if (HighsSampleR > 0) inputSampleR -= applySoften;
if (HighsSampleR < 0) inputSampleR += applySoften;
//apply Soften depending on polarity
double suppress = (1.0-fabs(inputSampleL)) * 0.00013;
if (iirHeadBumpAL > suppress) iirHeadBumpAL -= suppress;
if (iirHeadBumpAL < -suppress) iirHeadBumpAL += suppress;
if (iirHeadBumpBL > suppress) iirHeadBumpBL -= suppress;
if (iirHeadBumpBL < -suppress) iirHeadBumpBL += suppress;
//restrain resonant quality of head bump algorithm
suppress = (1.0-fabs(inputSampleR)) * 0.00013;
if (iirHeadBumpAR > suppress) iirHeadBumpAR -= suppress;
if (iirHeadBumpAR < -suppress) iirHeadBumpAR += suppress;
if (iirHeadBumpBR > suppress) iirHeadBumpBR -= suppress;
if (iirHeadBumpBR < -suppress) iirHeadBumpBR += suppress;
//restrain resonant quality of head bump algorithm
inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * HeadBumpControl);
inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * HeadBumpControl);
//apply Fatten.
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
long double mojo; mojo = pow(fabs(inputSampleL),0.25);
if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo);
//mojo is the one that flattens WAAAAY out very softly before wavefolding
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
mojo = pow(fabs(inputSampleR),0.25);
if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo);
//mojo is the one that flattens WAAAAY out very softly before wavefolding
inputSampleL += groundSampleL; //apply UnBox processing
inputSampleR += groundSampleR; //apply UnBox processing
if (outputgain != 1.0) {
inputSampleL *= outputgain;
inputSampleR *= outputgain;
}
if (lastSampleL >= refclip)
{
if (inputSampleL < refclip) lastSampleL = ((refclip*softness) + (inputSampleL * (1.0-softness)));
else lastSampleL = refclip;
}
if (lastSampleL <= -refclip)
{
if (inputSampleL > -refclip) lastSampleL = ((-refclip*softness) + (inputSampleL * (1.0-softness)));
else lastSampleL = -refclip;
}
if (inputSampleL > refclip)
{
if (lastSampleL < refclip) inputSampleL = ((refclip*softness) + (lastSampleL * (1.0-softness)));
else inputSampleL = refclip;
}
if (inputSampleL < -refclip)
{
if (lastSampleL > -refclip) inputSampleL = ((-refclip*softness) + (lastSampleL * (1.0-softness)));
else inputSampleL = -refclip;
}
lastSampleL = inputSampleL; //end ADClip L
if (lastSampleR >= refclip)
{
if (inputSampleR < refclip) lastSampleR = ((refclip*softness) + (inputSampleR * (1.0-softness)));
else lastSampleR = refclip;
}
if (lastSampleR <= -refclip)
{
if (inputSampleR > -refclip) lastSampleR = ((-refclip*softness) + (inputSampleR * (1.0-softness)));
else lastSampleR = -refclip;
}
if (inputSampleR > refclip)
{
if (lastSampleR < refclip) inputSampleR = ((refclip*softness) + (lastSampleR * (1.0-softness)));
else inputSampleR = refclip;
}
if (inputSampleR < -refclip)
{
if (lastSampleR > -refclip) inputSampleR = ((-refclip*softness) + (lastSampleR * (1.0-softness)));
else inputSampleR = -refclip;
}
lastSampleR = inputSampleR; //end ADClip R
if (inputSampleL > refclip) inputSampleL = refclip;
if (inputSampleL < -refclip) inputSampleL = -refclip;
//final iron bar
if (inputSampleR > refclip) inputSampleR = refclip;
if (inputSampleR < -refclip) inputSampleR = -refclip;
//final iron bar
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 64 bit stereo floating point dither
int expon; frexp((double)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
frexp((double)inputSampleR, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}