/* ========================================
* NodeDither - NodeDither.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __NodeDither_H
#include "NodeDither.h"
#endif
void NodeDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int offsetA = (int)((A*100) * overallscale);
if (offsetA < 1) offsetA = 1;
if (offsetA > 2440) offsetA = 2440;
int phase = floor(B*1.999);
//0 default is out of phase, 1 is in phase
long double inputSampleL;
long double inputSampleR;
double currentDitherL;
double currentDitherR;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleL = applyresidue;
}
if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
static int noisesource = 0;
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleR = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
inputSampleL *= 8388608.0;
inputSampleR *= 8388608.0;
//0-1 is now one bit, now we dither
if (gcount < 0 || gcount > 2450) {gcount = 2450;}
currentDitherL = (rand()/(double)RAND_MAX);
inputSampleL += currentDitherL;
currentDitherR = (rand()/(double)RAND_MAX);
inputSampleR += currentDitherR;
if (phase == 1) {
inputSampleL -= 1.0;
inputSampleL += dL[gcount+offsetA];
inputSampleR -= 1.0;
inputSampleR += dR[gcount+offsetA];
} else {
inputSampleL -= dL[gcount+offsetA];
inputSampleR -= dR[gcount+offsetA];
}
//in phase means adding, otherwise we subtract
inputSampleL = floor(inputSampleL);
inputSampleR = floor(inputSampleR);
dL[gcount+2450] = dL[gcount] = currentDitherL;
dR[gcount+2450] = dR[gcount] = currentDitherR;
gcount--;
inputSampleL /= 8388608.0;
inputSampleR /= 8388608.0;
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void NodeDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int offsetA = (int)((A*100) * overallscale);
if (offsetA < 1) offsetA = 1;
if (offsetA > 2440) offsetA = 2440;
int phase = floor(B*1.999);
//0 default is out of phase, 1 is in phase
long double inputSampleL;
long double inputSampleR;
double currentDitherL;
double currentDitherR;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleL = applyresidue;
}
if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
static int noisesource = 0;
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleR = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
inputSampleL *= 8388608.0;
inputSampleR *= 8388608.0;
//0-1 is now one bit, now we dither
if (gcount < 0 || gcount > 2450) {gcount = 2450;}
currentDitherL = (rand()/(double)RAND_MAX);
inputSampleL += currentDitherL;
currentDitherR = (rand()/(double)RAND_MAX);
inputSampleR += currentDitherR;
if (phase == 1) {
inputSampleL -= 1.0;
inputSampleL += dL[gcount+offsetA];
inputSampleR -= 1.0;
inputSampleR += dR[gcount+offsetA];
} else {
inputSampleL -= dL[gcount+offsetA];
inputSampleR -= dR[gcount+offsetA];
}
//in phase means adding, otherwise we subtract
inputSampleL = floor(inputSampleL);
inputSampleR = floor(inputSampleR);
dL[gcount+2450] = dL[gcount] = currentDitherL;
dR[gcount+2450] = dR[gcount] = currentDitherR;
gcount--;
inputSampleL /= 8388608.0;
inputSampleR /= 8388608.0;
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}