/*
* File: UnBox.cpp
*
* Version: 1.0
*
* Created: 8/31/18
*
* Copyright: Copyright � 2018 Airwindows, All Rights Reserved
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/*=============================================================================
UnBox.cpp
=============================================================================*/
#include "UnBox.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(UnBox)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// UnBox::UnBox
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UnBox::UnBox(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// UnBox::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult UnBox::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// UnBox::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult UnBox::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 2.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 2.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// UnBox::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult UnBox::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// UnBox::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult UnBox::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// UnBox::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult UnBox::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____UnBoxEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// UnBox::UnBoxKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void UnBox::UnBoxKernel::Reset()
{
fpNShape = 0.0;
for(int count = 0; count < 5; count++) {a[count] = 0.0; b[count] = 0.0; e[count] = 0.0;}
for(int count = 0; count < 11; count++) {c[count] = 0.0; f[count] = 0.0;}
iirSampleA = 0.0;
iirSampleB = 0.0;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// UnBox::UnBoxKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void UnBox::UnBoxKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
long double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
Float64 input = GetParameter( kParam_One );
Float64 unbox = GetParameter( kParam_Two )+1.0;
unbox *= unbox; //let's get some more gain into this
Float64 iirAmount = (unbox*0.00052)/overallscale;
Float64 output = GetParameter( kParam_Three );
Float64 treble = unbox; //averaging taps 1-4
Float64 gain = treble;
if (gain > 1.0) {e[0] = 1.0; gain -= 1.0;} else {e[0] = gain; gain = 0.0;}
if (gain > 1.0) {e[1] = 1.0; gain -= 1.0;} else {e[1] = gain; gain = 0.0;}
if (gain > 1.0) {e[2] = 1.0; gain -= 1.0;} else {e[2] = gain; gain = 0.0;}
if (gain > 1.0) {e[3] = 1.0; gain -= 1.0;} else {e[3] = gain; gain = 0.0;}
if (gain > 1.0) {e[4] = 1.0; gain -= 1.0;} else {e[4] = gain; gain = 0.0;}
//there, now we have a neat little moving average with remainders
if (treble < 1.0) treble = 1.0;
e[0] /= treble;
e[1] /= treble;
e[2] /= treble;
e[3] /= treble;
e[4] /= treble;
//and now it's neatly scaled, too
treble = unbox*2.0; //averaging taps 1-8
gain = treble;
if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
//there, now we have a neat little moving average with remainders
if (treble < 1.0) treble = 1.0;
f[0] /= treble;
f[1] /= treble;
f[2] /= treble;
f[3] /= treble;
f[4] /= treble;
f[5] /= treble;
f[6] /= treble;
f[7] /= treble;
f[8] /= treble;
f[9] /= treble;
//and now it's neatly scaled, too
while (nSampleFrames-- > 0) {
long double inputSample = *sourceP;
if (input != 1.0) inputSample *= input;
static int noisesource = 0;
int residue;
double applyresidue;
noisesource = noisesource % 1700021; noisesource++;
residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSample += applyresidue;
if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
inputSample -= applyresidue;
}
//for live air, we always apply the dither noise. Then, if our result is
//effectively digital black, we'll subtract it again. We want a 'air' hiss
long double drySample = inputSample;
a[4] = a[3]; a[3] = a[2]; a[2] = a[1];
a[1] = a[0]; a[0] = inputSample;
inputSample *= e[0];
inputSample += (a[1] * e[1]);
inputSample += (a[2] * e[2]);
inputSample += (a[3] * e[3]);
inputSample += (a[4] * e[4]);
//this is now an average of inputSample
b[4] = b[3]; b[3] = b[2]; b[2] = b[1];
b[1] = b[0]; b[0] = inputSample;
inputSample *= e[0];
inputSample += (b[1] * e[1]);
inputSample += (b[2] * e[2]);
inputSample += (b[3] * e[3]);
inputSample += (b[4] * e[4]);
//this is now an average of an average of inputSample. Two poles
inputSample *= unbox;
//clip to 1.2533141373155 to reach maximum output
if (inputSample > 1.2533141373155) inputSample = 1.2533141373155;
if (inputSample < -1.2533141373155) inputSample = -1.2533141373155;
inputSample = sin(inputSample * fabs(inputSample)) / ((inputSample == 0.0) ?1:fabs(inputSample));
inputSample /= unbox;
//now we have a distorted inputSample at the correct volume relative to drySample
long double accumulatorSample = (drySample - inputSample);
c[9] = c[8]; c[8] = c[7]; c[7] = c[6]; c[6] = c[5];
c[5] = c[4]; c[4] = c[3]; c[3] = c[2]; c[2] = c[1];
c[1] = c[0]; c[0] = accumulatorSample;
accumulatorSample *= f[0];
accumulatorSample += (c[1] * f[1]);
accumulatorSample += (c[2] * f[2]);
accumulatorSample += (c[3] * f[3]);
accumulatorSample += (c[4] * f[4]);
accumulatorSample += (c[5] * f[5]);
accumulatorSample += (c[6] * f[6]);
accumulatorSample += (c[7] * f[7]);
accumulatorSample += (c[8] * f[8]);
accumulatorSample += (c[9] * f[9]);
//this is now an average of all the recent variances from dry
iirSampleA = (iirSampleA * (1 - iirAmount)) + (accumulatorSample * iirAmount);
accumulatorSample -= iirSampleA;
//two poles of IIR
iirSampleB = (iirSampleB * (1 - iirAmount)) + (accumulatorSample * iirAmount);
accumulatorSample -= iirSampleB;
//highpass section
//this is now a highpassed average of all the recent variances from dry
inputSample = drySample - accumulatorSample;
//we apply it as one operation, to get the result.
if (output != 1.0) inputSample *= output;
//32 bit dither, made small and tidy.
int expon; frexpf((Float32)inputSample, &expon);
long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
inputSample += (dither-fpNShape); fpNShape = dither;
//end 32 bit dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}