/*
* File: SoftGateMono.h
*
* Version: 1.0
*
* Created: 5/24/19
*
* Copyright: Copyright � 2019 Airwindows, All Rights Reserved
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#include "AUEffectBase.h"
#include "SoftGateMonoVersion.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __SoftGateMono_h__
#define __SoftGateMono_h__
#pragma mark ____SoftGateMono Parameters
// parameters
static const float kDefaultValue_ParamOne = 0.5;
static const float kDefaultValue_ParamTwo = 0.5;
static const float kDefaultValue_ParamThree = 0.0;
static CFStringRef kParameterOneName = CFSTR("Bright Threshold");
static CFStringRef kParameterTwoName = CFSTR("Darken Speed");
static CFStringRef kParameterThreeName = CFSTR("Base Silence");
//Alter the name if desired, but using the plugin name is a start
enum {
kParam_One =0,
kParam_Two =1,
kParam_Three =2,
//Add your parameters here...
kNumberOfParameters=3
};
#pragma mark ____SoftGateMono
class SoftGateMono : public AUEffectBase
{
public:
SoftGateMono(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~SoftGateMono () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new SoftGateMonoKernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kSoftGateMonoVersion; }
protected:
class SoftGateMonoKernel : public AUKernelBase // most of the real work happens here
{
public:
SoftGateMonoKernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
Float64 storedL[2];
Float64 diffL;
Float64 gate;
uint32_t fpd;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif