/*
* File: MV.cpp
*
* Version: 1.0
*
* Created: 2/14/19
*
* Copyright: Copyright � 2019 Airwindows, All Rights Reserved
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*=============================================================================
MV.cpp
=============================================================================*/
#include "MV.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(MV)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MV::MV
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MV::MV(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
SetParameter(kParam_Four, kDefaultValue_ParamFour );
SetParameter(kParam_Five, kDefaultValue_ParamFive );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MV::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MV::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MV::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MV::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
case kParam_Four:
AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFour;
break;
case kParam_Five:
AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFive;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MV::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MV::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MV::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MV::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// MV::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MV::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____MVEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MV::MVKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void MV::MVKernel::Reset()
{
int count;
for(count = 0; count < 15149; count++) {aA[count] = 0.0;}
for(count = 0; count < 14617; count++) {aB[count] = 0.0;}
for(count = 0; count < 14357; count++) {aC[count] = 0.0;}
for(count = 0; count < 13817; count++) {aD[count] = 0.0;}
for(count = 0; count < 13561; count++) {aE[count] = 0.0;}
for(count = 0; count < 13045; count++) {aF[count] = 0.0;}
for(count = 0; count < 11965; count++) {aG[count] = 0.0;}
for(count = 0; count < 11129; count++) {aH[count] = 0.0;}
for(count = 0; count < 10597; count++) {aI[count] = 0.0;}
for(count = 0; count < 9809; count++) {aJ[count] = 0.0;}
for(count = 0; count < 9521; count++) {aK[count] = 0.0;}
for(count = 0; count < 8981; count++) {aL[count] = 0.0;}
for(count = 0; count < 8785; count++) {aM[count] = 0.0;}
for(count = 0; count < 8461; count++) {aN[count] = 0.0;}
for(count = 0; count < 8309; count++) {aO[count] = 0.0;}
for(count = 0; count < 7981; count++) {aP[count] = 0.0;}
for(count = 0; count < 7321; count++) {aQ[count] = 0.0;}
for(count = 0; count < 6817; count++) {aR[count] = 0.0;}
for(count = 0; count < 6505; count++) {aS[count] = 0.0;}
for(count = 0; count < 6001; count++) {aT[count] = 0.0;}
for(count = 0; count < 5837; count++) {aU[count] = 0.0;}
for(count = 0; count < 5501; count++) {aV[count] = 0.0;}
for(count = 0; count < 5009; count++) {aW[count] = 0.0;}
for(count = 0; count < 4849; count++) {aX[count] = 0.0;}
for(count = 0; count < 4295; count++) {aY[count] = 0.0;}
for(count = 0; count < 4179; count++) {aZ[count] = 0.0;}
alpA = 1; delayA = 7573; avgA = 0.0;
alpB = 1; delayB = 7307; avgB = 0.0;
alpC = 1; delayC = 7177; avgC = 0.0;
alpD = 1; delayD = 6907; avgD = 0.0;
alpE = 1; delayE = 6779; avgE = 0.0;
alpF = 1; delayF = 6521; avgF = 0.0;
alpG = 1; delayG = 5981; avgG = 0.0;
alpH = 1; delayH = 5563; avgH = 0.0;
alpI = 1; delayI = 5297; avgI = 0.0;
alpJ = 1; delayJ = 4903; avgJ = 0.0;
alpK = 1; delayK = 4759; avgK = 0.0;
alpL = 1; delayL = 4489; avgL = 0.0;
alpM = 1; delayM = 4391; avgM = 0.0;
alpN = 1; delayN = 4229; avgN = 0.0;
alpO = 1; delayO = 4153; avgO = 0.0;
alpP = 1; delayP = 3989; avgP = 0.0;
alpQ = 1; delayQ = 3659; avgQ = 0.0;
alpR = 1; delayR = 3407; avgR = 0.0;
alpS = 1; delayS = 3251; avgS = 0.0;
alpT = 1; delayT = 2999; avgT = 0.0;
alpU = 1; delayU = 2917; avgU = 0.0;
alpV = 1; delayV = 2749; avgV = 0.0;
alpW = 1; delayW = 2503; avgW = 0.0;
alpX = 1; delayX = 2423; avgX = 0.0;
alpY = 1; delayY = 2146; avgY = 0.0;
alpZ = 1; delayZ = 2088; avgZ = 0.0;
feedback = 0.0;
fpd = 17;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MV::MVKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void MV::MVKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
int allpasstemp;
Float64 avgtemp;
int stage = GetParameter( kParam_One ) * 27.0;
int damp = (1.0-GetParameter( kParam_Two )) * stage;
Float64 feedbacklevel = GetParameter( kParam_Three );
if (feedbacklevel <= 0.0625) feedbacklevel = 0.0;
if (feedbacklevel > 0.0625 && feedbacklevel <= 0.125) feedbacklevel = 0.0625; //-24db
if (feedbacklevel > 0.125 && feedbacklevel <= 0.25) feedbacklevel = 0.125; //-18db
if (feedbacklevel > 0.25 && feedbacklevel <= 0.5) feedbacklevel = 0.25; //-12db
if (feedbacklevel > 0.5 && feedbacklevel <= 0.99) feedbacklevel = 0.5; //-6db
if (feedbacklevel > 0.99) feedbacklevel = 1.0;
//we're forcing even the feedback level to be Midiverb-ized
Float64 gain = GetParameter( kParam_Four );
Float64 wet = GetParameter( kParam_Five );
while (nSampleFrames-- > 0) {
long double inputSample = *sourceP;
static int noisesource = 0;
int residue;
double applyresidue;
noisesource = noisesource % 1700021; noisesource++;
residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSample += applyresidue;
if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
inputSample -= applyresidue;
}
//for live air, we always apply the dither noise. Then, if our result is
//effectively digital black, we'll subtract it again. We want a 'air' hiss
double drySample = inputSample;
inputSample += feedback;
inputSample = sin(inputSample);
switch (stage){
case 27:
case 26:
allpasstemp = alpA - 1;
if (allpasstemp < 0 || allpasstemp > delayA) {allpasstemp = delayA;}
inputSample -= aA[allpasstemp]*0.5;
aA[alpA] = inputSample;
inputSample *= 0.5;
alpA--; if (alpA < 0 || alpA > delayA) {alpA = delayA;}
inputSample += (aA[alpA]);
if (damp > 26) {
avgtemp = inputSample;
inputSample += avgA;
inputSample *= 0.5;
avgA = avgtemp;
}
//allpass filter A
case 25:
allpasstemp = alpB - 1;
if (allpasstemp < 0 || allpasstemp > delayB) {allpasstemp = delayB;}
inputSample -= aB[allpasstemp]*0.5;
aB[alpB] = inputSample;
inputSample *= 0.5;
alpB--; if (alpB < 0 || alpB > delayB) {alpB = delayB;}
inputSample += (aB[alpB]);
if (damp > 25) {
avgtemp = inputSample;
inputSample += avgB;
inputSample *= 0.5;
avgB = avgtemp;
}
//allpass filter B
case 24:
allpasstemp = alpC - 1;
if (allpasstemp < 0 || allpasstemp > delayC) {allpasstemp = delayC;}
inputSample -= aC[allpasstemp]*0.5;
aC[alpC] = inputSample;
inputSample *= 0.5;
alpC--; if (alpC < 0 || alpC > delayC) {alpC = delayC;}
inputSample += (aC[alpC]);
if (damp > 24) {
avgtemp = inputSample;
inputSample += avgC;
inputSample *= 0.5;
avgC = avgtemp;
}
//allpass filter C
case 23:
allpasstemp = alpD - 1;
if (allpasstemp < 0 || allpasstemp > delayD) {allpasstemp = delayD;}
inputSample -= aD[allpasstemp]*0.5;
aD[alpD] = inputSample;
inputSample *= 0.5;
alpD--; if (alpD < 0 || alpD > delayD) {alpD = delayD;}
inputSample += (aD[alpD]);
if (damp > 23) {
avgtemp = inputSample;
inputSample += avgD;
inputSample *= 0.5;
avgD = avgtemp;
}
//allpass filter D
case 22:
allpasstemp = alpE - 1;
if (allpasstemp < 0 || allpasstemp > delayE) {allpasstemp = delayE;}
inputSample -= aE[allpasstemp]*0.5;
aE[alpE] = inputSample;
inputSample *= 0.5;
alpE--; if (alpE < 0 || alpE > delayE) {alpE = delayE;}
inputSample += (aE[alpE]);
if (damp > 22) {
avgtemp = inputSample;
inputSample += avgE;
inputSample *= 0.5;
avgE = avgtemp;
}
//allpass filter E
case 21:
allpasstemp = alpF - 1;
if (allpasstemp < 0 || allpasstemp > delayF) {allpasstemp = delayF;}
inputSample -= aF[allpasstemp]*0.5;
aF[alpF] = inputSample;
inputSample *= 0.5;
alpF--; if (alpF < 0 || alpF > delayF) {alpF = delayF;}
inputSample += (aF[alpF]);
if (damp > 21) {
avgtemp = inputSample;
inputSample += avgF;
inputSample *= 0.5;
avgF = avgtemp;
}
//allpass filter F
case 20:
allpasstemp = alpG - 1;
if (allpasstemp < 0 || allpasstemp > delayG) {allpasstemp = delayG;}
inputSample -= aG[allpasstemp]*0.5;
aG[alpG] = inputSample;
inputSample *= 0.5;
alpG--; if (alpG < 0 || alpG > delayG) {alpG = delayG;}
inputSample += (aG[alpG]);
if (damp > 20) {
avgtemp = inputSample;
inputSample += avgG;
inputSample *= 0.5;
avgG = avgtemp;
}
//allpass filter G
case 19:
allpasstemp = alpH - 1;
if (allpasstemp < 0 || allpasstemp > delayH) {allpasstemp = delayH;}
inputSample -= aH[allpasstemp]*0.5;
aH[alpH] = inputSample;
inputSample *= 0.5;
alpH--; if (alpH < 0 || alpH > delayH) {alpH = delayH;}
inputSample += (aH[alpH]);
if (damp > 19) {
avgtemp = inputSample;
inputSample += avgH;
inputSample *= 0.5;
avgH = avgtemp;
}
//allpass filter H
case 18:
allpasstemp = alpI - 1;
if (allpasstemp < 0 || allpasstemp > delayI) {allpasstemp = delayI;}
inputSample -= aI[allpasstemp]*0.5;
aI[alpI] = inputSample;
inputSample *= 0.5;
alpI--; if (alpI < 0 || alpI > delayI) {alpI = delayI;}
inputSample += (aI[alpI]);
if (damp > 18) {
avgtemp = inputSample;
inputSample += avgI;
inputSample *= 0.5;
avgI = avgtemp;
}
//allpass filter I
case 17:
allpasstemp = alpJ - 1;
if (allpasstemp < 0 || allpasstemp > delayJ) {allpasstemp = delayJ;}
inputSample -= aJ[allpasstemp]*0.5;
aJ[alpJ] = inputSample;
inputSample *= 0.5;
alpJ--; if (alpJ < 0 || alpJ > delayJ) {alpJ = delayJ;}
inputSample += (aJ[alpJ]);
if (damp > 17) {
avgtemp = inputSample;
inputSample += avgJ;
inputSample *= 0.5;
avgJ = avgtemp;
}
//allpass filter J
case 16:
allpasstemp = alpK - 1;
if (allpasstemp < 0 || allpasstemp > delayK) {allpasstemp = delayK;}
inputSample -= aK[allpasstemp]*0.5;
aK[alpK] = inputSample;
inputSample *= 0.5;
alpK--; if (alpK < 0 || alpK > delayK) {alpK = delayK;}
inputSample += (aK[alpK]);
if (damp > 16) {
avgtemp = inputSample;
inputSample += avgK;
inputSample *= 0.5;
avgK = avgtemp;
}
//allpass filter K
case 15:
allpasstemp = alpL - 1;
if (allpasstemp < 0 || allpasstemp > delayL) {allpasstemp = delayL;}
inputSample -= aL[allpasstemp]*0.5;
aL[alpL] = inputSample;
inputSample *= 0.5;
alpL--; if (alpL < 0 || alpL > delayL) {alpL = delayL;}
inputSample += (aL[alpL]);
if (damp > 15) {
avgtemp = inputSample;
inputSample += avgL;
inputSample *= 0.5;
avgL = avgtemp;
}
//allpass filter L
case 14:
allpasstemp = alpM - 1;
if (allpasstemp < 0 || allpasstemp > delayM) {allpasstemp = delayM;}
inputSample -= aM[allpasstemp]*0.5;
aM[alpM] = inputSample;
inputSample *= 0.5;
alpM--; if (alpM < 0 || alpM > delayM) {alpM = delayM;}
inputSample += (aM[alpM]);
if (damp > 14) {
avgtemp = inputSample;
inputSample += avgM;
inputSample *= 0.5;
avgM = avgtemp;
}
//allpass filter M
case 13:
allpasstemp = alpN - 1;
if (allpasstemp < 0 || allpasstemp > delayN) {allpasstemp = delayN;}
inputSample -= aN[allpasstemp]*0.5;
aN[alpN] = inputSample;
inputSample *= 0.5;
alpN--; if (alpN < 0 || alpN > delayN) {alpN = delayN;}
inputSample += (aN[alpN]);
if (damp > 13) {
avgtemp = inputSample;
inputSample += avgN;
inputSample *= 0.5;
avgN = avgtemp;
}
//allpass filter N
case 12:
allpasstemp = alpO - 1;
if (allpasstemp < 0 || allpasstemp > delayO) {allpasstemp = delayO;}
inputSample -= aO[allpasstemp]*0.5;
aO[alpO] = inputSample;
inputSample *= 0.5;
alpO--; if (alpO < 0 || alpO > delayO) {alpO = delayO;}
inputSample += (aO[alpO]);
if (damp > 12) {
avgtemp = inputSample;
inputSample += avgO;
inputSample *= 0.5;
avgO = avgtemp;
}
//allpass filter O
case 11:
allpasstemp = alpP - 1;
if (allpasstemp < 0 || allpasstemp > delayP) {allpasstemp = delayP;}
inputSample -= aP[allpasstemp]*0.5;
aP[alpP] = inputSample;
inputSample *= 0.5;
alpP--; if (alpP < 0 || alpP > delayP) {alpP = delayP;}
inputSample += (aP[alpP]);
if (damp > 11) {
avgtemp = inputSample;
inputSample += avgP;
inputSample *= 0.5;
avgP = avgtemp;
}
//allpass filter P
case 10:
allpasstemp = alpQ - 1;
if (allpasstemp < 0 || allpasstemp > delayQ) {allpasstemp = delayQ;}
inputSample -= aQ[allpasstemp]*0.5;
aQ[alpQ] = inputSample;
inputSample *= 0.5;
alpQ--; if (alpQ < 0 || alpQ > delayQ) {alpQ = delayQ;}
inputSample += (aQ[alpQ]);
if (damp > 10) {
avgtemp = inputSample;
inputSample += avgQ;
inputSample *= 0.5;
avgQ = avgtemp;
}
//allpass filter Q
case 9:
allpasstemp = alpR - 1;
if (allpasstemp < 0 || allpasstemp > delayR) {allpasstemp = delayR;}
inputSample -= aR[allpasstemp]*0.5;
aR[alpR] = inputSample;
inputSample *= 0.5;
alpR--; if (alpR < 0 || alpR > delayR) {alpR = delayR;}
inputSample += (aR[alpR]);
if (damp > 9) {
avgtemp = inputSample;
inputSample += avgR;
inputSample *= 0.5;
avgR = avgtemp;
}
//allpass filter R
case 8:
allpasstemp = alpS - 1;
if (allpasstemp < 0 || allpasstemp > delayS) {allpasstemp = delayS;}
inputSample -= aS[allpasstemp]*0.5;
aS[alpS] = inputSample;
inputSample *= 0.5;
alpS--; if (alpS < 0 || alpS > delayS) {alpS = delayS;}
inputSample += (aS[alpS]);
if (damp > 8) {
avgtemp = inputSample;
inputSample += avgS;
inputSample *= 0.5;
avgS = avgtemp;
}
//allpass filter S
case 7:
allpasstemp = alpT - 1;
if (allpasstemp < 0 || allpasstemp > delayT) {allpasstemp = delayT;}
inputSample -= aT[allpasstemp]*0.5;
aT[alpT] = inputSample;
inputSample *= 0.5;
alpT--; if (alpT < 0 || alpT > delayT) {alpT = delayT;}
inputSample += (aT[alpT]);
if (damp > 7) {
avgtemp = inputSample;
inputSample += avgT;
inputSample *= 0.5;
avgT = avgtemp;
}
//allpass filter T
case 6:
allpasstemp = alpU - 1;
if (allpasstemp < 0 || allpasstemp > delayU) {allpasstemp = delayU;}
inputSample -= aU[allpasstemp]*0.5;
aU[alpU] = inputSample;
inputSample *= 0.5;
alpU--; if (alpU < 0 || alpU > delayU) {alpU = delayU;}
inputSample += (aU[alpU]);
if (damp > 6) {
avgtemp = inputSample;
inputSample += avgU;
inputSample *= 0.5;
avgU = avgtemp;
}
//allpass filter U
case 5:
allpasstemp = alpV - 1;
if (allpasstemp < 0 || allpasstemp > delayV) {allpasstemp = delayV;}
inputSample -= aV[allpasstemp]*0.5;
aV[alpV] = inputSample;
inputSample *= 0.5;
alpV--; if (alpV < 0 || alpV > delayV) {alpV = delayV;}
inputSample += (aV[alpV]);
if (damp > 5) {
avgtemp = inputSample;
inputSample += avgV;
inputSample *= 0.5;
avgV = avgtemp;
}
//allpass filter V
case 4:
allpasstemp = alpW - 1;
if (allpasstemp < 0 || allpasstemp > delayW) {allpasstemp = delayW;}
inputSample -= aW[allpasstemp]*0.5;
aW[alpW] = inputSample;
inputSample *= 0.5;
alpW--; if (alpW < 0 || alpW > delayW) {alpW = delayW;}
inputSample += (aW[alpW]);
if (damp > 4) {
avgtemp = inputSample;
inputSample += avgW;
inputSample *= 0.5;
avgW = avgtemp;
}
//allpass filter W
case 3:
allpasstemp = alpX - 1;
if (allpasstemp < 0 || allpasstemp > delayX) {allpasstemp = delayX;}
inputSample -= aX[allpasstemp]*0.5;
aX[alpX] = inputSample;
inputSample *= 0.5;
alpX--; if (alpX < 0 || alpX > delayX) {alpX = delayX;}
inputSample += (aX[alpX]);
if (damp > 3) {
avgtemp = inputSample;
inputSample += avgX;
inputSample *= 0.5;
avgX = avgtemp;
}
//allpass filter X
case 2:
allpasstemp = alpY - 1;
if (allpasstemp < 0 || allpasstemp > delayY) {allpasstemp = delayY;}
inputSample -= aY[allpasstemp]*0.5;
aY[alpY] = inputSample;
inputSample *= 0.5;
alpY--; if (alpY < 0 || alpY > delayY) {alpY = delayY;}
inputSample += (aY[alpY]);
if (damp > 2) {
avgtemp = inputSample;
inputSample += avgY;
inputSample *= 0.5;
avgY = avgtemp;
}
//allpass filter Y
case 1:
allpasstemp = alpZ - 1;
if (allpasstemp < 0 || allpasstemp > delayZ) {allpasstemp = delayZ;}
inputSample -= aZ[allpasstemp]*0.5;
aZ[alpZ] = inputSample;
inputSample *= 0.5;
alpZ--; if (alpZ < 0 || alpZ > delayZ) {alpZ = delayZ;}
inputSample += (aZ[alpZ]);
if (damp > 1) {
avgtemp = inputSample;
inputSample += avgZ;
inputSample *= 0.5;
avgZ = avgtemp;
}
//allpass filter Z
}
feedback = inputSample * feedbacklevel;
if (gain != 1.0) {
inputSample *= gain;
}
//we can pad with the gain to tame distortyness from the PurestConsole code
if (inputSample > 1.0) inputSample = 1.0;
if (inputSample < -1.0) inputSample = -1.0;
//without this, you can get a NaN condition where it spits out DC offset at full blast!
inputSample = asin(inputSample);
if (wet !=1.0) {
inputSample = (inputSample * wet) + (drySample * (1.0-wet));
}
//Dry/Wet control, defaults to the last slider
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += static_cast<int32_t>(fpd) * 5.960464655174751e-36L * pow(2,expon+62);
//end 32 bit floating point dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}