/*
* File: Lowpass2.cpp
*
* Version: 1.0
*
* Created: 3/13/19
*
* Copyright: Copyright � 2019 Airwindows, All Rights Reserved
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*=============================================================================
Lowpass2.cpp
=============================================================================*/
#include "Lowpass2.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(Lowpass2)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Lowpass2::Lowpass2
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lowpass2::Lowpass2(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
SetParameter(kParam_Four, kDefaultValue_ParamFour );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Lowpass2::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Lowpass2::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Lowpass2::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Lowpass2::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = -1.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 4.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
case kParam_Four:
AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFour;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Lowpass2::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Lowpass2::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Lowpass2::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Lowpass2::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Lowpass2::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Lowpass2::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____Lowpass2EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Lowpass2::Lowpass2Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Lowpass2::Lowpass2Kernel::Reset()
{
iirSampleA = 0.0;
iirSampleB = 0.0;
iirSampleC = 0.0;
iirSampleD = 0.0;
iirSampleE = 0.0;
iirSampleF = 0.0;
iirSampleG = 0.0;
iirSampleH = 0.0;
fpd = 17;
fpFlip = true;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Lowpass2::Lowpass2Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Lowpass2::Lowpass2Kernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
Float64 iirAmount = GetParameter( kParam_One );
Float64 tight = GetParameter( kParam_Two );
if (iirAmount < 0.0000001) iirAmount = 0.0000001;
if (iirAmount > 1) iirAmount = 1;
if (tight < 0.0) tight *= 0.5;
Float64 offset;
Float64 aWet = 1.0;
Float64 bWet = 1.0;
Float64 cWet = 1.0;
Float64 dWet = GetParameter( kParam_Three );
//four-stage wet/dry control using progressive stages that bypass when not engaged
if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;}
else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;}
else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;}
else {dWet -= 3.0;}
//this is one way to make a little set of dry/wet stages that are successively added to the
//output as the control is turned up. Each one independently goes from 0-1 and stays at 1
//beyond that point: this is a way to progressively add a 'black box' sound processing
//which lets you fall through to simpler processing at lower settings.
Float64 wet = GetParameter( kParam_Four );
while (nSampleFrames-- > 0) {
long double inputSample = *sourceP;
static int noisesource = 0;
int residue;
double applyresidue;
noisesource = noisesource % 1700021; noisesource++;
residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSample += applyresidue;
if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
inputSample -= applyresidue;
}
//for live air, we always apply the dither noise. Then, if our result is
//effectively digital black, we'll subtract it again. We want a 'air' hiss
long double drySample = inputSample;
if (tight > 0) offset = (1 - tight) + (fabs(inputSample)*tight);
else offset = (1 + tight) + ((1-fabs(inputSample))*tight);
if (offset < 0.0000001) offset = 0.0000001; if (offset > 1) offset = 1;
if (fpFlip)
{
if (aWet > 0.0) {
iirSampleA = (iirSampleA * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
inputSample = (iirSampleA * aWet) + (inputSample * (1.0-aWet));
}
if (bWet > 0.0) {
iirSampleC = (iirSampleC * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
inputSample = (iirSampleC * bWet) + (inputSample * (1.0-bWet));
}
if (cWet > 0.0) {
iirSampleE = (iirSampleE * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
inputSample = (iirSampleE * cWet) + (inputSample * (1.0-cWet));
}
if (dWet > 0.0) {
iirSampleG = (iirSampleG * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
inputSample = (iirSampleG * dWet) + (inputSample * (1.0-dWet));
}
}
else
{
if (aWet > 0.0) {
iirSampleB = (iirSampleB * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
inputSample = (iirSampleB * aWet) + (inputSample * (1.0-aWet));
}
if (bWet > 0.0) {
iirSampleD = (iirSampleD * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
inputSample = (iirSampleD * bWet) + (inputSample * (1.0-bWet));
}
if (cWet > 0.0) {
iirSampleF = (iirSampleF * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
inputSample = (iirSampleF * cWet) + (inputSample * (1.0-cWet));
}
if (dWet > 0.0) {
iirSampleH = (iirSampleH * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
inputSample = (iirSampleH * dWet) + (inputSample * (1.0-dWet));
}
}
if (wet !=1.0) {
inputSample = (inputSample * wet) + (drySample * (1.0-wet));
}
//Dry/Wet control, defaults to the last slider
fpFlip = !fpFlip;
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}