/*
* File: Logical4.h
*
* Version: 1.0
*
* Created: 11/9/15
*
* Copyright: Copyright � 2015 Airwindows, All Rights Reserved
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "AUEffectBase.h"
#include "Logical4Version.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __Logical4_h__
#define __Logical4_h__
#pragma mark ____Logical4 Parameters
// parameters
static const float kDefaultValue_ParamOne = 0.0;
static const float kDefaultValue_ParamTwo = 4.0;
static const float kDefaultValue_ParamThree = 20.0;
static const float kDefaultValue_ParamFour = 0.0;
static const float kDefaultValue_ParamFive = 1.0;
static CFStringRef kParameterOneName = CFSTR("Threshold");
static CFStringRef kParameterTwoName = CFSTR("Ratio");
static CFStringRef kParameterTwoUnit = CFSTR("/ 1");
static CFStringRef kParameterThreeName = CFSTR("Reaction Speed");
static CFStringRef kParameterThreeUnit = CFSTR("ms");
static CFStringRef kParameterFourName = CFSTR("Makeup Gain");
static CFStringRef kParameterFiveName = CFSTR("Dry/Wet");
enum {
kParam_One =0,
kParam_Two =1,
kParam_Three =2,
kParam_Four =3,
kParam_Five =4,
//Add your parameters here...
kNumberOfParameters=5
};
#pragma mark ____Logical4
class Logical4 : public AUEffectBase
{
public:
Logical4(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~Logical4 () { delete mDebugDispatcher; }
#endif
virtual ComponentResult Reset(AudioUnitScope inScope, AudioUnitElement inElement);
virtual OSStatus ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer, AudioBufferList & outBuffer,
UInt32 inFramesToProcess);
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual UInt32 SupportedNumChannels(const AUChannelInfo ** outInfo);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return 1.0/GetSampleRate()*22050;} //roughly half seconds tail
virtual Float64 GetLatency() {return 0.0;} // edit these because tail time isn't 1000 samples and latency isn't 1
/*! @method Version */
virtual ComponentResult Version() { return kLogical4Version; }
private:
//begin ButterComp
Float64 controlAposL;
Float64 controlAnegL;
Float64 controlBposL;
Float64 controlBnegL;
Float64 targetposL;
Float64 targetnegL;
Float64 controlAposBL;
Float64 controlAnegBL;
Float64 controlBposBL;
Float64 controlBnegBL;
Float64 targetposBL;
Float64 targetnegBL;
Float64 controlAposCL;
Float64 controlAnegCL;
Float64 controlBposCL;
Float64 controlBnegCL;
Float64 targetposCL;
Float64 targetnegCL;
Float64 avgAL;
Float64 avgBL;
Float64 avgCL;
Float64 avgDL;
Float64 avgEL;
Float64 avgFL;
Float64 nvgAL;
Float64 nvgBL;
Float64 nvgCL;
Float64 nvgDL;
Float64 nvgEL;
Float64 nvgFL;
//end ButterComp
//begin Power Sag
Float64 dL[1000];
Float64 controlL;
Float64 bL[1000];
Float64 controlBL;
Float64 cL[1000];
Float64 controlCL;
//end Power Sag
//begin ButterComp
Float64 controlAposR;
Float64 controlAnegR;
Float64 controlBposR;
Float64 controlBnegR;
Float64 targetposR;
Float64 targetnegR;
Float64 controlAposBR;
Float64 controlAnegBR;
Float64 controlBposBR;
Float64 controlBnegBR;
Float64 targetposBR;
Float64 targetnegBR;
Float64 controlAposCR;
Float64 controlAnegCR;
Float64 controlBposCR;
Float64 controlBnegCR;
Float64 targetposCR;
Float64 targetnegCR;
Float64 avgAR;
Float64 avgBR;
Float64 avgCR;
Float64 avgDR;
Float64 avgER;
Float64 avgFR;
Float64 nvgAR;
Float64 nvgBR;
Float64 nvgCR;
Float64 nvgDR;
Float64 nvgER;
Float64 nvgFR;
//end ButterComp
//begin Power Sag
Float64 dR[1000];
Float64 controlR;
Float64 bR[1000];
Float64 controlBR;
Float64 cR[1000];
Float64 controlCR;
//end Power Sag
int gcount;
long double fpNShapeR;
long double fpNShapeL;
bool fpFlip;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif