/*
* File: DubSub.h
*
* Version: 1.0
*
* Created: 1/25/12
*
* Copyright: Copyright � 2012 Airwindows, All Rights Reserved
*
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#include "AUEffectBase.h"
#include "DubSubVersion.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __DubSub_h__
#define __DubSub_h__
#pragma mark ____DubSub Parameters
// parameters
static const float kDefaultValue_ParamOne = 0.9;
static const float kDefaultValue_ParamTwo = 0.33;
static const float kDefaultValue_ParamThree = 0.74;
static const float kDefaultValue_ParamFour = 1.0;
static const float kDefaultValue_ParamFive = 0.95;
static const float kDefaultValue_ParamSix = 0.49;
static const float kDefaultValue_ParamSeven = 0.2;
static const float kDefaultValue_ParamEight = 0.2;
static const float kDefaultValue_ParamNine = 0.0;
static const float kDefaultValue_ParamTen = 1.0;
static CFStringRef kParameterOneName = CFSTR("Treble Grind");
static CFStringRef kParameterTwoName = CFSTR("Grind Inv/Out");
static CFStringRef kParameterThreeName = CFSTR("Crossover");
static CFStringRef kParameterFourName = CFSTR("Bass Drive");
static CFStringRef kParameterFiveName = CFSTR("Bass Voicing");
static CFStringRef kParameterSixName = CFSTR("Bass Inv/Out");
static CFStringRef kParameterSevenName = CFSTR("Sub Drive");
static CFStringRef kParameterEightName = CFSTR("Sub Voicing");
static CFStringRef kParameterNineName = CFSTR("Sub Inv/Out");
static CFStringRef kParameterTenName = CFSTR("Dry/Wet");
//Alter the name if desired, but using the plugin name is a start
enum {
kParam_One =0,
kParam_Two =1,
kParam_Three =2,
kParam_Four =3,
kParam_Five =4,
kParam_Six =5,
kParam_Seven =6,
kParam_Eight =7,
kParam_Nine =8,
kParam_Ten =9,
//Add your parameters here...
kNumberOfParameters=10
};
#pragma mark ____DubSub
class DubSub : public AUEffectBase
{
public:
DubSub(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~DubSub () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new DubSubKernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return 0.0;} //in SECONDS!
virtual Float64 GetLatency() {return 0.0;} // in SECONDS!
/*! @method Version */
virtual ComponentResult Version() { return kDubSubVersion; }
protected:
class DubSubKernel : public AUKernelBase // most of the real work happens here
{
public:
DubSubKernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
Float64 iirDriveSampleA;
Float64 iirDriveSampleB;
Float64 iirDriveSampleC;
Float64 iirDriveSampleD;
Float64 iirDriveSampleE;
Float64 iirDriveSampleF;
bool flip; //drive things
int bflip;
bool WasNegative;
bool SubOctave;
Float64 iirHeadBumpA;
Float64 iirHeadBumpB;
Float64 iirHeadBumpC;
Float64 iirSubBumpA;
Float64 iirSubBumpB;
Float64 iirSubBumpC;
Float64 lastHeadBump;
Float64 lastSubBump;
Float64 iirSampleA;
Float64 iirSampleB;
Float64 iirSampleC;
Float64 iirSampleD;
Float64 iirSampleE;
Float64 iirSampleF;
Float64 iirSampleG;
Float64 iirSampleH;
Float64 iirSampleI;
Float64 iirSampleJ;
Float64 iirSampleK;
Float64 iirSampleL;
Float64 iirSampleM;
Float64 iirSampleN;
Float64 iirSampleO;
Float64 iirSampleP;
Float64 iirSampleQ;
Float64 iirSampleR;
Float64 iirSampleS;
Float64 iirSampleT;
Float64 iirSampleU;
Float64 iirSampleV;
Float64 iirSampleW;
Float64 iirSampleX;
Float64 iirSampleY;
Float64 iirSampleZ;
Float64 oscGate;
long double fpNShape;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif